from abc import ABCMeta from commands.command_base import AbstractCommand import random import utilities_script as utility class Command_roll_v2(AbstractCommand, metaclass=ABCMeta): """ this is the roll command. """ command = "!roll" def __init__(self): super().__init__(Command_roll_v2.command, n_args=1, command_type=AbstractCommand.CommandType.Ver2) self.help = ["This will roll dice, based on your inputs.", "\nExample:","roll \"d20\"", "roll \"1D20+5\"", "roll \"10df\"", "roll \"10Df+3\""] self.isCommandEnabled = True def do_command(self, source = AbstractCommand.CommandSource.default, user = "User", command = "", rest = "", bonusData = None): returnString = user + " sent: [ " + command + " ] with: " + rest if ("f") in rest.lower(): returnString = self.roll(2, user, command + " " +rest) else: returnString = self.roll(1, user, command + " " +rest) return returnString def roll(self, roll_type, user, user_message): diceRoll = "" switch = { 1: "Standard", 2: "Fate Dice" } temp_preParsedMessage = user_message.split("+") tempParsedMessage = temp_preParsedMessage[0].split(" ") temp_dice_stmt: str = tempParsedMessage[1] parsedMessage = temp_dice_stmt.lower().split("d") loopBool: bool = False if parsedMessage[0] != "": loopBool = True if loopBool == True: if int(parsedMessage[0]) == 1: loopBool = False if roll_type == 1: print("-rolling...") # If roll is in xdx+x format if loopBool == True: rolls: list = [] for x in range(int(parsedMessage[0])): rolls.append(random.randint(1, int(parsedMessage[1]))) # This is the roller rollTotal = 0 for roll in rolls: rollTotal = rollTotal + roll diceRoll = diceRoll + str(roll) + ", " diceRoll = diceRoll[:-2] # This removes the last two characters in the string if len(temp_preParsedMessage) == 2: diceRoll = diceRoll + " + " + temp_preParsedMessage[1] + " = " + str( rollTotal + int(temp_preParsedMessage[1])) else: diceRoll = diceRoll + " = " + str(rollTotal) # If roll is in dx+x format if loopBool == False: roll: int = random.randint(1, int(parsedMessage[1])) # This is the roller if len(temp_preParsedMessage) == 2: diceRoll = str(roll) + " + " + temp_preParsedMessage[1] + " = " + str( roll + int(temp_preParsedMessage[1])) else: diceRoll = str(roll) diceRoll = user + " rolled: " + diceRoll if roll_type == 2: print("-fate Rolling....") # !roll 4df # If roll is in xdx+x format if loopBool == True: rolls: list = [] for x in range(int(parsedMessage[0])): rolls.append(random.randint(-1, 1)) # This is the roller rollTotal = 0 for roll in rolls: rollTotal = rollTotal + roll diceRoll = diceRoll + str(roll) + ", " diceRoll = diceRoll[:-2] # This removes the last two characters in the string if len(temp_preParsedMessage) == 2: diceRoll = diceRoll + " + " + temp_preParsedMessage[1] + " = " + str( rollTotal + int(temp_preParsedMessage[1])) else: diceRoll = diceRoll + " = " + str(rollTotal) # If roll is in dx+x format if loopBool == False: roll: int = random.randint(-1, 1) # This is the roller if len(temp_preParsedMessage) == 2: diceRoll = str(roll) + " + " + temp_preParsedMessage[1] + " = " + str( roll + int(temp_preParsedMessage[1])) else: diceRoll = str(roll) diceRoll = user + " fate rolled: " + diceRoll return diceRoll def get_help(self): return self.help