Initial Commit

This commit is contained in:
dtookey 2020-10-11 18:48:09 -04:00
commit 1315782808
56 changed files with 1794 additions and 0 deletions

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.gitignore vendored Normal file
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*.iml
.gradle
/local.properties
.idea/*
.DS_Store
/build
/captures
.externalNativeBuild
.cxx

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app/.gitignore vendored Normal file
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/build

55
app/build.gradle Normal file
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apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 30
buildToolsVersion "30.0.1"
defaultConfig {
applicationId "com.gc.necrogame"
minSdkVersion 29
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'androidx.core:core-ktx:1.3.2'
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'com.google.android.material:material:1.2.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.2'
implementation 'androidx.navigation:navigation-fragment:2.3.0'
implementation 'androidx.navigation:navigation-ui:2.3.0'
implementation 'androidx.lifecycle:lifecycle-extensions:2.2.0'
implementation 'androidx.navigation:navigation-fragment-ktx:2.3.0'
implementation 'androidx.navigation:navigation-ui-ktx:2.3.0'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
// imported libraries
implementation 'com.google.code.gson:gson:2.8.6'
}

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app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.gc.necrogame
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.gc.necrogame", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gc.necrogame">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.gc.necrogame
import android.content.Context
import android.os.Bundle
import android.util.Log
import androidx.appcompat.app.AppCompatActivity
import androidx.navigation.findNavController
import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.setupActionBarWithNavController
import androidx.navigation.ui.setupWithNavController
import com.gc.necrogame.game.GameModel
import com.google.android.material.bottomnavigation.BottomNavigationView
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
class MainActivity : AppCompatActivity() {
var gameState = GameModel()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val navView: BottomNavigationView = findViewById(R.id.nav_view)
val navController = findNavController(R.id.nav_host_fragment)
// Passing each menu ID as a set of Ids because each
// menu should be considered as top level destinations.
val appBarConfiguration = AppBarConfiguration(
setOf(
R.id.navigation_home, R.id.navigation_dashboard, R.id.navigation_notifications
)
)
setupActionBarWithNavController(navController, appBarConfiguration)
navView.setupWithNavController(navController)
launchGameThread()
}
private fun launchGameThread() {
GlobalScope.launch { // launch a new coroutine in background and continue
gameState.updateLoop()
Log.i(MainActivity::class.simpleName, "Leaving Game Loop")
}
}
override fun onPause() {
super.onPause()
gameState.running = false
val fOut = applicationContext.openFileOutput("state.json", Context.MODE_PRIVATE)
GameModel.saveState(fOut, gameState)
}
override fun onResume() {
super.onResume()
gameState.running = false
try {
val fIn = applicationContext.openFileInput("state.json")
gameState = GameModel.loadState(fIn)
} catch (e: Exception) {
Log.e(MainActivity::class.simpleName, "Error reading saved game state", e)
gameState = GameModel()
}
launchGameThread()
}
}

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package com.gc.necrogame
import com.gc.necrogame.game.GameModel
import com.gc.necrogame.game.Resources
import com.gc.necrogame.game.PurchaseQuantity
interface Purchasable {
fun getCost(state: GameModel, pQty: PurchaseQuantity): Resources
fun purchase(state: GameModel, pQty: PurchaseQuantity)
fun canPurchase(state: GameModel, pQty: PurchaseQuantity): Boolean {
val cost = getCost(state, pQty)
val heldResources = state.resources
val haveAdequate =
(heldResources.soul - cost.soul) >= 0 && (heldResources.flesh - cost.flesh) >= 0
return haveAdequate
}
fun maxPurcahsable(state: GameModel): Double
}

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package com.gc.necrogame
import com.gc.necrogame.game.GameModel
interface StateComponent {
fun getQty(state: GameModel): Double
fun updateQty(state: GameModel, qty: Double)
}

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package com.gc.necrogame.game
import android.util.Log
import com.gc.necrogame.game.resources.Soul
import com.gc.necrogame.game.workers.Shade
import com.google.gson.Gson
import kotlinx.coroutines.delay
import java.io.InputStream
import java.io.InputStreamReader
import java.io.OutputStream
import java.io.OutputStreamWriter
import java.time.Instant
import java.util.concurrent.locks.ReentrantLock
class GameModel(
val workers: WorkerCount = WorkerCount(),
val fighters: FighterCount = FighterCount(),
val resources: Resources = Resources()
) {
init{
Log.i(GameModel::class.simpleName, "New gameModel")
}
@Transient
var lastInstant: Instant = Instant.now()
@Transient
private val updaters = ArrayList<GameStateUpdateable>()
@Transient
val updaterLock = ReentrantLock()
@Transient
var running = true
suspend fun updateLoop() {
Log.i(GameModel::class.simpleName, "Starting game update loop")
while (running) {
val now = Instant.now()
updaterLock.lock()
try {
updateWorkers(now)
updateFighters(now)
updateResources(now)
for (updater in updaters) {
updater.update(this, now)
}
} finally {
updaterLock.unlock()
}
val durToSleep = now.toEpochMilli() + baseTimeStep - Instant.now().toEpochMilli()
lastInstant = now
if (durToSleep > 0) delay(durToSleep)
}
}
fun updateWorkers(now: Instant) {
Shade.update(this, now)
}
fun updateFighters(now: Instant) {
}
fun updateResources(now: Instant) {
Soul.update(this, now)
}
fun removeUpdater(u: GameStateUpdateable) {
updaterLock.lock()
try {
updaters.remove(u)
} finally {
updaterLock.unlock()
}
}
fun addUpdater(u: GameStateUpdateable) {
updaterLock.lock()
try {
updaters.add(u)
} finally {
updaterLock.unlock()
}
}
companion object {
var baseTimeStep = 15L
fun loadState(fIn: InputStream): GameModel {
val gson = Gson()
try {
val isr = InputStreamReader(fIn)
val raw = isr.readText()
val savedModel = gson.fromJson(raw, GameModel::class.java)
return GameModel(
workers = savedModel.workers,
fighters = savedModel.fighters,
resources = savedModel.resources
)
} catch (e: java.lang.Exception) {
Log.e(GameModel::class.simpleName, "Error reading game state from file", e)
}
return GameModel()
}
fun saveState(fOut: OutputStream, gameState: GameModel) {
val gson = Gson()
try {
val state = gson.toJson(gameState, GameModel::class.java)
val writer = OutputStreamWriter(fOut)
writer.write(state)
writer.flush()
writer.close()
fOut.close()
} catch (e: Exception) {
Log.e(GameModel::class.simpleName, "error writing game state to file", e)
}
}
}
}
data class WorkerCount(
var shades: Double = 0.0,
var skeletons: Double = 0.0,
var abominations: Double = 0.0
)
data class FighterCount(
var zombies: Double = 0.0,
var vampires: Double = 0.0,
var hulks: Double = 0.0
)
data class Resources(
var soul: Double = 10.0,
var flesh: Double = 0.0
){
fun subtract(r: Resources){
this.soul -= r.soul
this.flesh -= r.flesh
}
}

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package com.gc.necrogame.game
import java.time.Instant
interface GameStateUpdateable {
fun update(state: GameModel, now: Instant)
}

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package com.gc.necrogame.game
import java.time.Instant
interface Progressable {
val lastStep: Instant
val step: Long
fun getProgress(now: Instant): Long {
val diff = now.toEpochMilli() - lastStep.toEpochMilli()
return step - diff
}
}

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package com.gc.necrogame.game
import com.gc.necrogame.Purchasable
enum class PurchaseQuantity {
ONE,
TEN,
HUNDRED,
MAX;
companion object {
fun getAmount(q: PurchaseQuantity, purchasable: Purchasable, state: GameModel): Double {
return when (q) {
ONE -> 1.0
TEN -> 10.0
HUNDRED -> 100.0
MAX -> purchasable.maxPurcahsable(state)
}
}
}
}

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package com.gc.necrogame.game.resources
import com.gc.necrogame.StateComponent
import com.gc.necrogame.game.GameModel
import com.gc.necrogame.game.GameStateUpdateable
import java.time.Instant
object Soul : GameStateUpdateable, StateComponent {
private var step = 1000L
private var lastStep = Instant.now()
override fun update(state: GameModel, now: Instant) {
}
override fun getQty(state: GameModel): Double {
return state.resources.soul
}
override fun updateQty(state: GameModel, qty: Double) {
state.resources.soul = qty
}
}

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package com.gc.necrogame.game.workers
import com.gc.necrogame.Purchasable
import com.gc.necrogame.StateComponent
import com.gc.necrogame.game.*
import com.gc.necrogame.game.resources.Soul
import java.time.Instant
import kotlin.math.floor
import kotlin.math.ln
import kotlin.math.pow
object Shade : GameStateUpdateable, Progressable, Purchasable, StateComponent {
override val step = 1000L
override var lastStep: Instant = Instant.now()
override fun update(state: GameModel, now: Instant) {
val time = lastStep.toEpochMilli() + step
val then = now.toEpochMilli()
if (time < then) {
val old = Soul.getQty(state)
val new = old + getQty(state)
Soul.updateQty(state, new)
lastStep = now
}
}
override fun getCost(state: GameModel, pQty: PurchaseQuantity): Resources {
val pqty = PurchaseQuantity.getAmount(pQty, Shade, state)
val qty: Double = if (pqty == 0.0) {
1.0
} else {
pqty
}
val totalShades = getQty(state) + qty
return Resources(soul = getSpecificCost(totalShades))
}
private fun getSpecificCost(qty: Double): Double {
return 1 + 1.05.pow(qty)
}
override fun purchase(state: GameModel, pQty: PurchaseQuantity) {
val cost = getCost(state, pQty)
val qty = PurchaseQuantity.getAmount(pQty, Shade, state)
state.resources.subtract(cost)
updateQty(state, getQty(state) + qty)
}
override fun maxPurcahsable(state: GameModel): Double {
val margin =
floor(20.4959 * ln(Soul.getQty(state) - 1.0)) - getQty(state)
return if (margin < 1.0) {
0.0
} else {
margin
}
}
override fun getQty(state: GameModel): Double {
return state.workers.shades
}
override fun updateQty(state: GameModel, qty: Double) {
state.workers.shades = qty
}
}

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package com.gc.necrogame.ui.battleground
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.TextView
import androidx.fragment.app.Fragment
import androidx.lifecycle.Observer
import androidx.lifecycle.ViewModelProvider
import com.gc.necrogame.MainActivity
import com.gc.necrogame.R
class BattlegroundFragment : Fragment() {
private lateinit var graveyardViewModel: BattlegroundViewModel
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
graveyardViewModel =
ViewModelProvider(this).get(BattlegroundViewModel::class.java)
val root = inflater.inflate(R.layout.fragment_battleground, container, false)
val textView: TextView = root.findViewById(R.id.text_notifications)
graveyardViewModel.text.observe(viewLifecycleOwner, Observer {
textView.text = it
})
(activity as MainActivity).gameState.addUpdater(graveyardViewModel)
return root
}
override fun onDestroy() {
super.onDestroy()
(activity as MainActivity).gameState.removeUpdater(graveyardViewModel)
}
}

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package com.gc.necrogame.ui.battleground
import android.util.Log
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import com.gc.necrogame.game.GameModel
import com.gc.necrogame.game.GameStateUpdateable
import com.gc.necrogame.ui.lair.LairViewModel
import java.time.Instant
class BattlegroundViewModel : ViewModel(), GameStateUpdateable {
private val _text = MutableLiveData<String>().apply {
value = "This is notifications Fragment"
}
val text: LiveData<String> = _text
override fun update(state: GameModel, now: Instant) {
// TODO("Not yet implemented")
}
}

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package com.gc.necrogame.ui.graveyard
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Button
import android.widget.ProgressBar
import android.widget.TextView
import androidx.fragment.app.Fragment
import androidx.lifecycle.Observer
import androidx.lifecycle.ViewModelProvider
import com.gc.necrogame.MainActivity
import com.gc.necrogame.R
import com.gc.necrogame.game.PurchaseQuantity
import com.gc.necrogame.game.workers.Shade
class GraveyardFragment : Fragment() {
val mActivity: MainActivity
get() {
return (activity as MainActivity)
}
private lateinit var graveyardViewModel: GraveyardViewModel
private var purchaseQty = PurchaseQuantity.ONE
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
graveyardViewModel = ViewModelProvider(this).get(GraveyardViewModel::class.java)
val root = inflater.inflate(R.layout.fragment_graveyard, container, false)
initObservers(root, graveyardViewModel)
initButtonListeners(root)
updateButtonTexts(root)
updateButtonAvailability(root)
(activity as MainActivity).gameState.addUpdater(graveyardViewModel)
return root
}
private fun initObservers(v: View, graveyardViewModel: GraveyardViewModel) {
val shadeCountView = v.findViewById<TextView>(R.id.text_shade)
graveyardViewModel.shadeCount.observe(viewLifecycleOwner, Observer {
shadeCountView.text = getString(R.string.shades_d, it)
})
val shadeProgress = v.findViewById<ProgressBar>(R.id.shade_progress)
graveyardViewModel.shadeProgress.observe(viewLifecycleOwner, {
shadeProgress.max = Shade.step.toInt()
shadeProgress.progress = it
})
val soulCountView = v.findViewById<TextView>(R.id.graveyard_resource_soul_count)
graveyardViewModel.soulCount.observe(viewLifecycleOwner, {
soulCountView.text = getString(R.string.souls_d, it)
if (purchaseQty == PurchaseQuantity.MAX) {
updateButtonTexts(requireView())
}
updateButtonAvailability(requireView())
})
}
private fun initButtonListeners(v: View) {
val buyShadeButton: Button = v.findViewById(R.id.shade_buy_button)
buyShadeButton.setOnClickListener(purchaseShadeHandler)
val buyQtyButton: Button = v.findViewById(R.id.graveyard_purchase_qty)
buyQtyButton.setOnClickListener(purchaseQtyHandler)
}
private val purchaseQtyHandler = View.OnClickListener {
val values = PurchaseQuantity.values()
val currentIndex = PurchaseQuantity.values().indexOf(purchaseQty)
purchaseQty = values[(currentIndex + 1) % values.size]
updateButtonTexts(requireView())
updateButtonAvailability(requireView())
}
private val purchaseShadeHandler = View.OnClickListener {
val state = mActivity.gameState
if (Shade.canPurchase(state, purchaseQty)) {
Shade.purchase(state, purchaseQty)
updateButtonTexts(requireView())
updateButtonAvailability(requireView())
}
}
private fun updateButtonTexts(v: View) {
val state = mActivity.gameState
val buyQtyButton: Button = v.findViewById(R.id.graveyard_purchase_qty)
buyQtyButton.text = when (purchaseQty) {
PurchaseQuantity.ONE -> getString(R.string.purchase_one)
PurchaseQuantity.TEN -> getString(R.string.purchase_ten)
PurchaseQuantity.HUNDRED -> getString(R.string.purchase_hundred)
PurchaseQuantity.MAX -> getString(R.string.purchase_max)
}
val shadeBuybutton: Button = v.findViewById(R.id.shade_buy_button)
val shadeQty = PurchaseQuantity.getAmount(purchaseQty, Shade, state)
val cost = Shade.getCost(state, purchaseQty)
shadeBuybutton.text = getString(R.string.buy_d, shadeQty, cost.soul)
}
private fun updateButtonAvailability(v: View) {
val state = mActivity.gameState
val shadeBuybutton: Button = v.findViewById(R.id.shade_buy_button)
shadeBuybutton.isEnabled = Shade.canPurchase(state, purchaseQty)
}
override fun onDestroy() {
super.onDestroy()
(activity as MainActivity).gameState.removeUpdater(graveyardViewModel)
}
}

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package com.gc.necrogame.ui.graveyard
import android.os.Handler
import android.os.Looper
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import com.gc.necrogame.game.GameModel
import com.gc.necrogame.game.GameStateUpdateable
import com.gc.necrogame.game.resources.Soul
import com.gc.necrogame.game.workers.Shade
import java.time.Instant
class GraveyardViewModel : ViewModel(), GameStateUpdateable {
val ui = Handler(Looper.getMainLooper())
private val _shadeCount = MutableLiveData<Double>().apply {
value = 0.0
}
val shadeCount: LiveData<Double> = _shadeCount
private val _soulCount = MutableLiveData<Double>().apply {
value = 0.0
}
val soulCount: LiveData<Double> = _soulCount
private val _shadeProgress = MutableLiveData<Int>().apply {
value = 0
}
val shadeProgress: LiveData<Int> = _shadeProgress
override fun update(state: GameModel, now: Instant) {
ui.post {
_shadeCount.value = Shade.getQty(state)
_soulCount.value = Soul.getQty(state)
_shadeProgress.value = Shade.getProgress(now).toInt()
}
}
}

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package com.gc.necrogame.ui.lair
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.TextView
import androidx.fragment.app.Fragment
import androidx.lifecycle.Observer
import androidx.lifecycle.ViewModelProvider
import com.gc.necrogame.MainActivity
import com.gc.necrogame.R
class LairFragment : Fragment() {
private lateinit var lairViewModel: LairViewModel
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
lairViewModel =
ViewModelProvider(this).get(LairViewModel::class.java)
val root = inflater.inflate(R.layout.fragment_lair, container, false)
val textView: TextView = root.findViewById(R.id.text_home)
lairViewModel.text.observe(viewLifecycleOwner, Observer {
textView.text = it
})
(activity as MainActivity).gameState.addUpdater(lairViewModel)
return root
}
override fun onDestroyView() {
super.onDestroyView()
(activity as MainActivity).gameState.removeUpdater(lairViewModel)
}
}

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package com.gc.necrogame.ui.lair
import android.util.Log
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import com.gc.necrogame.game.GameModel
import com.gc.necrogame.game.GameStateUpdateable
import java.time.Instant
class LairViewModel : ViewModel(), GameStateUpdateable {
private val _text = MutableLiveData<String>().apply {
value = "This is home Fragment"
}
val text: LiveData<String> = _text
override fun update(state: GameModel, now: Instant) {
// TODO("Not yet implemented")
}
}

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingTop="?attr/actionBarSize">
<com.google.android.material.bottomnavigation.BottomNavigationView
android:id="@+id/nav_view"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginStart="0dp"
android:layout_marginEnd="0dp"
android:background="?android:attr/windowBackground"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:menu="@menu/bottom_nav_menu" />
<fragment
android:id="@+id/nav_host_fragment"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:defaultNavHost="true"
app:layout_constraintBottom_toTopOf="@id/nav_view"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:navGraph="@navigation/mobile_navigation" />
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".ui.battleground.BattlegroundFragment">
<TextView
android:id="@+id/text_notifications"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="8dp"
android:textAlignment="center"
android:textSize="20sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".ui.graveyard.GraveyardFragment">
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/resource_panel"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
>
<TextView
android:id="@+id/graveyard_resource_soul_count"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:text="Soul:"
/>
</androidx.constraintlayout.widget.ConstraintLayout>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintBottom_toTopOf="@id/graveyard_purchase_qty"
app:layout_constraintTop_toBottomOf="@id/resource_panel">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="@+id/text_shade"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="8dp"
android:text="@string/shades_d"
android:textAlignment="center"
android:textSize="20sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.0"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<Button
android:id="@+id/shade_buy_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/buy_d"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="1.0"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ProgressBar
android:id="@+id/shade_progress"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@id/shade_buy_button"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
style="@style/Widget.AppCompat.ProgressBar.Horizontal"
/>
</androidx.constraintlayout.widget.ConstraintLayout>
</ScrollView>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
android:id="@+id/graveyard_purchase_qty"
android:layout_marginBottom="75dp"
android:text="@string/purchase_one"
/>
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".ui.lair.LairFragment">
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<TextView
android:id="@+id/text_home"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="8dp"
android:textAlignment="center"
android:textSize="20sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</ScrollView>
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<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/navigation_home"
android:icon="@drawable/ic_home_black_24dp"
android:title="@string/title_home" />
<item
android:id="@+id/navigation_dashboard"
android:icon="@drawable/ic_headstone"
android:title="@string/title_dashboard" />
<item
android:id="@+id/navigation_notifications"
android:icon="@drawable/ic_notifications_black_24dp"
android:title="@string/title_notifications" />
</menu>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/mobile_navigation"
app:startDestination="@+id/navigation_home">
<fragment
android:id="@+id/navigation_home"
android:name="com.gc.necrogame.ui.lair.LairFragment"
android:label="@string/title_home"
tools:layout="@layout/fragment_lair" />
<fragment
android:id="@+id/navigation_dashboard"
android:name="com.gc.necrogame.ui.graveyard.GraveyardFragment"
android:label="@string/title_dashboard"
tools:layout="@layout/fragment_graveyard" />
<fragment
android:id="@+id/navigation_notifications"
android:name="com.gc.necrogame.ui.battleground.BattlegroundFragment"
android:label="@string/title_notifications"
tools:layout="@layout/fragment_battleground" />
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#000000</color>
<color name="colorPrimaryDark">#600000</color>
<color name="colorAccent">#808080</color>
</resources>

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@ -0,0 +1,5 @@
<resources>
<!-- Default screen margins, per the Android Design guidelines. -->
<dimen name="activity_horizontal_margin">16dp</dimen>
<dimen name="activity_vertical_margin">16dp</dimen>
</resources>

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@ -0,0 +1,13 @@
<resources>
<string name="app_name">NecroGame</string>
<string name="title_home">Lair</string>
<string name="title_dashboard">Graveyard</string>
<string name="title_notifications">Battlefield</string>
<string name="buy_d">Buy x %.0f (%.0f)</string>
<string name="shades_d">Shades: %.0f</string>
<string name="souls_d">Souls: %.0f</string>
<string name="purchase_one">x 1</string>
<string name="purchase_ten">x 10</string>
<string name="purchase_hundred">x 100</string>
<string name="purchase_max">MAX</string>
</resources>

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@ -0,0 +1,10 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
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package com.gc.necrogame
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

26
build.gradle Normal file
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = "1.4.10"
repositories {
google()
jcenter()
}
dependencies {
classpath "com.android.tools.build:gradle:4.0.2"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

21
gradle.properties Normal file
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Automatically convert third-party libraries to use AndroidX
android.enableJetifier=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official

172
gradlew vendored Executable file
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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include ':app'
rootProject.name = "NecroGame"