package com.gc.necrogame.game import com.gc.necrogame.Purchasable enum class PurchaseQuantity { ONE, TEN, HUNDRED, MAX; companion object { fun getAmount(q: PurchaseQuantity, purchasable: Purchasable, state: GameModel): Double { return when (q) { ONE -> 1.0 TEN -> 10.0 HUNDRED -> 100.0 MAX -> purchasable.maxPurcahsable(state) } } } }