cleaning things up, trying to get the API into a sensible place
This commit is contained in:
parent
20be086198
commit
0107aeffb0
@ -2,35 +2,61 @@ package entries
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import simulation.*
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import simulation.*
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fun main(){
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fun main() {
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val start = System.currentTimeMillis()
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val start = System.currentTimeMillis()
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doSimulation()
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doSimulation()
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val finish = System.currentTimeMillis()
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val finish = System.currentTimeMillis()
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println("Simulation finished in: ${finish-start}ms")
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println("Simulation finished in: ${finish - start}ms")
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}
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}
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fun doSimulation(){
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val itt = 10_000_000
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fun doSimulation() {
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val rounds = 10_000_000
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val defense = 18
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val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
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val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
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val attackModifiers = listOf(FlatModifier(4), DiceBonusModifier("1d4"))
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val attackDice = "1d20"
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val weaponDice = "2d6"
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RollType.entries.parallelStream()
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.forEach{
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val normalAttack = SimpleMeleeAttack(
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actionRoll = AttackDice("1d20", it, attackModifiers),
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damageRoll = Dice.makeDice("1d8"),
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19
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)
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val normalAttackModel = AttackSimulatorModel(itt, normalAttack)
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val normalResults = simulator.doSimulation(normalAttackModel)
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AttackResult.printSimulationStatistics(normalResults, "Normal Attack (${it.name})")
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val normalAttack = MeleeAttackBuilder(attackDice, weaponDice, defense)
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.withAtkBonus(2) // weapon bonus
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.withAtkBonus(4) // proficiency bonus
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.withAtkBonus(5) // str mod
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.withDmgBonus(2) // weapon bonus
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.withDmgBonus(5) // str mod
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.build()
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val gwmAttack = MeleeAttackBuilder(attackDice, weaponDice, defense)
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.withAtkBonus(2)// weapon bonus
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.withAtkBonus(4)// proficiency bonus
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.withAtkBonus(5)// str mod
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.withAtkBonus(-5)// gwm penalty
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.withDmgBonus(2) // weapon bonus
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.withDmgBonus(5) // str mod
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.withDmgBonus(10) // gwm bonus
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.build()
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mapOf(Pair("normalAttack", normalAttack), Pair("gwmAttack", gwmAttack))
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.entries
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.forEach{ attackInfo ->
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val label = attackInfo.key
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val attack = attackInfo.value
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RollType.entries.parallelStream()
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// .filter{it == RollType.Advantage || it == RollType.Normal}
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.forEach {
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val attackModel = AttackSimulatorModel(rounds, attack, it)
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val normalResults = simulator.doSimulation(attackModel)
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AttackResult.printSimulationStatistics(normalResults, "$label (${it.name})")
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}
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}
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}
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}
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}
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@ -6,14 +6,14 @@ import java.util.*
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* Attack defines the interface for performing an attack action.
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* Attack defines the interface for performing an attack action.
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* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
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* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
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*/
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*/
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interface Attack {
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interface AttackAction {
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/**
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/**
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* We can't call this an 'attack' roll because it could be the case that we're attacking by forcing a DC. So whoever
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* We can't call this an 'attack' roll because it could be the case that we're attacking by forcing a DC. So whoever
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* is taking the positive action makes this roll. For melee attacks, this is a normal attack. For spell checks this
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* is taking the positive action makes this roll. For melee attacks, this is a normal attack. For spell checks this
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* would be the save roll.
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* would be the save roll.
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*/
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*/
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val actionRoll: AttackDice
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val actionRoll: CritDice
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/**
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/**
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* Similar to [actionRoll], we cannot call this 'defense', because it might be a spell DC. This is the value of the
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* Similar to [actionRoll], we cannot call this 'defense', because it might be a spell DC. This is the value of the
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@ -29,9 +29,9 @@ interface Attack {
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* - Calling onCriticalHit, onNormalHit or onMiss based on hit result
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* - Calling onCriticalHit, onNormalHit or onMiss based on hit result
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* - Returning the AttackResult
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* - Returning the AttackResult
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*/
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*/
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fun calculateDamage(r: Random): AttackResult {
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fun calculateDamage(r: Random, rollType: RollType): AttackResult {
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val attackResult = actionRoll.roll(r)
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val attackResult = actionRoll.roll(r, rollType)
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val attackBonus = actionRoll.evaluateModifiers(r, false)
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val attackBonus = actionRoll.evaluateModifiers(r, false)
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@ -42,11 +42,14 @@ interface Attack {
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onNormalHit(r)
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onNormalHit(r)
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}
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}
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} else {
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} else {
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onMiss(r)
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onMiss(r)
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}
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}
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}
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}
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private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
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private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
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if (roll.result == 1){
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return false
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}
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//ties go to the roller
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//ties go to the roller
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return (roll.result + actionBonus) >= responseValue
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return (roll.result + actionBonus) >= responseValue
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}
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}
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@ -63,8 +66,62 @@ interface Attack {
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* AttackSimulatorModel simulates attacks by running [sampleSize] simulations using the provided [attack] instance.
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* AttackSimulatorModel simulates attacks by running [sampleSize] simulations using the provided [attack] instance.
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* It implements [SimulationModel] to run the simulations and return [AttackResult].
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* It implements [SimulationModel] to run the simulations and return [AttackResult].
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*/
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*/
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class AttackSimulatorModel(override val sampleSize: Int, private val attack: Attack) : SimulationModel<AttackResult> {
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class AttackSimulatorModel(
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override val sampleSize: Int,
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private val attack: AttackAction,
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private val rollType: RollType
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) : SimulationModel<AttackResult> {
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override fun simulate(r: Random): AttackResult {
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override fun simulate(r: Random): AttackResult {
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return attack.calculateDamage(r)
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return attack.calculateDamage(r, rollType)
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}
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}
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class MeleeAttackBuilder(
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private val attackRollString: String,
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private val dmgRollString: String,
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private val defense: Int
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) {
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private val attackModifiers = ArrayList<Modifier<Int>>()
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private val damageModifiers = ArrayList<Modifier<Int>>()
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fun withAtkBonus(flat: Int): MeleeAttackBuilder {
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attackModifiers.add(FlatModifier(flat))
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return this
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}
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fun withAtkBonus(dice: Dice): MeleeAttackBuilder {
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attackModifiers.add(DiceBonusModifier(dice))
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return this
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}
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fun withAtkPenalty(dice: Dice): MeleeAttackBuilder {
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attackModifiers.add(DicePenaltyModifier(dice))
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return this
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}
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fun withDmgBonus(flat: Int): MeleeAttackBuilder {
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damageModifiers.add(FlatModifier(flat))
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return this
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}
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fun withDmgBonus(dice: Dice): MeleeAttackBuilder {
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damageModifiers.add(DiceBonusModifier(dice))
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return this
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}
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fun withDmgPenalty(dice: Dice): MeleeAttackBuilder {
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damageModifiers.add(DicePenaltyModifier(dice))
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return this
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}
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fun build(): SimpleMeleeAttackAction {
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return SimpleMeleeAttackAction(
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MeleeAttack(
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Dice.critDice(attackRollString, attackModifiers),
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Dice.plainDice(dmgRollString, damageModifiers)
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),
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defense
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)
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}
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}
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}
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}
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@ -26,7 +26,7 @@ data class AttackResult(val attackWasHit: Boolean, val attackWasCrit: Boolean, v
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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if(label.isNotBlank()){
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if(label.isNotBlank()){
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println("[$label] $reportString")
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println("[$label]\t$reportString")
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}else{
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}else{
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println(reportString)
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println(reportString)
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}
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}
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@ -1,5 +1,28 @@
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package simulation
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package simulation
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/**
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* Dice with a modifiable crit threshold
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*/
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interface CritDice : Dice {
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val critThreshold: Int
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/**
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* Checks if the given [RollResult] meets or exceeds the critical hit threshold
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* for these attack dice.
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*
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* The critical hit threshold is determined based on the roll string used to construct
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* this [CritDice] instance.
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*
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* @param result The [RollResult] to check for crit.
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* @return True if result meets or exceeds the crit threshold.
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*/
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fun isCrit(result: RollResult): Boolean {
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return result.result >= critThreshold
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}
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}
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/**
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/**
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* AttackDice class represents dice used for attack rolls.
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* AttackDice class represents dice used for attack rolls.
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* If the roll string contains a 'c' modifier, the value after 'c' is used as the crit threshold.
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* If the roll string contains a 'c' modifier, the value after 'c' is used as the crit threshold.
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@ -16,15 +39,14 @@ package simulation
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*
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*
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* The isCrit() method checks if a roll result meets the crit threshold.
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* The isCrit() method checks if a roll result meets the crit threshold.
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*/
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*/
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class AttackDice(
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class AttackDiceImpl(
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override val rollString: String,
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override val rollString: String,
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override val rollType: RollType = RollType.Normal,
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override val modifiers: List<Modifier<Int>> = ArrayList()
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override val modifiers: List<Modifier<Int>> = ArrayList()
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) : Dice {
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) : CritDice {
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override val nDice: Int
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override val nDice: Int
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override val dieSize: Int
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override val dieSize: Int
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private val critThreshold: Int
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override val critThreshold: Int
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init {
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init {
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val cleanRollString = rollString.lowercase()
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val cleanRollString = rollString.lowercase()
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@ -42,20 +64,4 @@ class AttackDice(
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critThreshold = dieSize * nDice
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critThreshold = dieSize * nDice
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}
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}
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}
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}
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/**
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* Checks if the given [RollResult] meets or exceeds the critical hit threshold
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* for these attack dice.
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*
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* The critical hit threshold is determined based on the roll string used to construct
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* this [AttackDice] instance.
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*
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* @param result The [RollResult] to check for crit.
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* @return True if result meets or exceeds the crit threshold.
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*/
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fun isCrit(result: RollResult): Boolean {
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return result.result >= critThreshold
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}
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}
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}
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@ -35,15 +35,18 @@ data class RollResult(val min: Int, val max: Int, val result: Int)
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interface Dice {
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interface Dice {
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val rollString: String
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val rollString: String
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val rollType: RollType
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val modifiers: List<Modifier<Int>>
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val modifiers: List<Modifier<Int>>
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val nDice: Int
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val nDice: Int
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val dieSize: Int
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val dieSize: Int
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companion object {
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companion object {
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fun makeDice(rollString: String, rollType: RollType = Normal, modifiers: List<Modifier<Int>> = ArrayList()): Dice {
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fun plainDice(rollString: String, modifiers: List<Modifier<Int>> = ArrayList()): Dice {
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return SimpleDice(rollString, rollType, modifiers)
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return DiceImpl(rollString, modifiers)
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}
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fun critDice(rollString: String, modifiers: List<Modifier<Int>> = ArrayList()): CritDice{
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return AttackDiceImpl(rollString, modifiers)
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}
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}
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}
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}
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@ -58,7 +61,7 @@ interface Dice {
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* @return The result of the dice roll with modifiers applied
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* @return The result of the dice roll with modifiers applied
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* @see RollType
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* @see RollType
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*/
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*/
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fun roll(r: Random): RollResult {
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fun roll(r: Random, rollType: RollType = Normal): RollResult {
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val range = (dieSize * nDice) - nDice
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val range = (dieSize * nDice) - nDice
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val result = when (rollType) {
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val result = when (rollType) {
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Advantage -> advantageRoll(r, nDice, range)
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Advantage -> advantageRoll(r, nDice, range)
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@ -98,9 +101,8 @@ interface Dice {
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}
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}
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}
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}
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private class SimpleDice(
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private class DiceImpl(
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override val rollString: String,
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override val rollString: String,
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override val rollType: RollType = Normal,
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override val modifiers: List<Modifier<Int>> = ArrayList()
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override val modifiers: List<Modifier<Int>> = ArrayList()
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) : Dice {
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) : Dice {
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override val nDice: Int
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override val nDice: Int
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@ -1,6 +1,9 @@
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package simulation
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package simulation
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import java.util.*
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import java.util.*
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import kotlin.collections.ArrayList
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data class MeleeAttack(val attackRoll: CritDice, val damageRoll: Dice)
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/**
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/**
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* Represents a simple melee attack in a simulation.
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* Represents a simple melee attack in a simulation.
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@ -9,11 +12,12 @@ import java.util.*
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* @param damageRoll The dice roll used to determine damage if attack hits.
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* @param damageRoll The dice roll used to determine damage if attack hits.
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* @param responseValue The defense value the attack must exceed to hit.
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* @param responseValue The defense value the attack must exceed to hit.
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*/
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*/
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class SimpleMeleeAttack(
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class SimpleMeleeAttackAction(
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override val actionRoll: AttackDice,
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attackInfo: MeleeAttack,
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val damageRoll: Dice,
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override val responseValue: Int
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override val responseValue: Int
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) : Attack {
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) : AttackAction {
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override val actionRoll: CritDice = attackInfo.attackRoll
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private val damageRoll: Dice = attackInfo.damageRoll
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override fun onNormalHit(r: Random): AttackResult {
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override fun onNormalHit(r: Random): AttackResult {
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val damage = damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, false)
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val damage = damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, false)
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@ -30,7 +30,7 @@ interface Modifier<T> {
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*/
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*/
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class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
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class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
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constructor(diceString: String):this(Dice.makeDice(diceString))
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constructor(diceString: String):this(Dice.plainDice(diceString))
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override fun getBonus(r: Random, crit: Boolean): Int {
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override fun getBonus(r: Random, crit: Boolean): Int {
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return if (crit){
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return if (crit){
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@ -4,6 +4,7 @@ import org.junit.jupiter.api.Test
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import java.util.concurrent.TimeUnit
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import java.util.concurrent.TimeUnit
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import org.junit.jupiter.api.Assertions.*
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import org.junit.jupiter.api.Assertions.*
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import kotlin.math.max
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import kotlin.random.Random
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import kotlin.random.Random
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internal class TemporalControllerTest {
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internal class TemporalControllerTest {
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@ -11,25 +12,7 @@ internal class TemporalControllerTest {
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/**
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/**
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* Creates an instance of TemporalController for testing.
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* Creates an instance of TemporalController for testing.
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*/
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*/
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private val controller = object : TemporalController {
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private val controller = object : TemporalController{}
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/**
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|
||||||
* Sleeps for around the given duration, with variance.
|
|
||||||
*
|
|
||||||
* @param baseDuration the desired duration to sleep
|
|
||||||
* @param maxAdditionalDuration the amount of variance in the actual duration
|
|
||||||
*/
|
|
||||||
override fun sleep(baseDuration: Long, maxAdditionalDuration: Long) {
|
|
||||||
if (baseDuration < 0 || maxAdditionalDuration <= 1) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
val dSize = (maxAdditionalDuration) / 2
|
|
||||||
val r1 = Random.nextLong(dSize)
|
|
||||||
val r2 = Random.nextLong(dSize)
|
|
||||||
|
|
||||||
sleep(baseDuration + r1 + r2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Tests that [TemporalController.sleep] blocks for the given duration.
|
* Tests that [TemporalController.sleep] blocks for the given duration.
|
||||||
@ -37,7 +20,7 @@ internal class TemporalControllerTest {
|
|||||||
@Test
|
@Test
|
||||||
fun `sleep blocks for given duration`() {
|
fun `sleep blocks for given duration`() {
|
||||||
val start = System.currentTimeMillis()
|
val start = System.currentTimeMillis()
|
||||||
controller.sleep(500)
|
controller.sleep(501)
|
||||||
val end = System.currentTimeMillis()
|
val end = System.currentTimeMillis()
|
||||||
val elapsed = end - start
|
val elapsed = end - start
|
||||||
|
|
||||||
@ -58,9 +41,8 @@ internal class TemporalControllerTest {
|
|||||||
val end = System.currentTimeMillis()
|
val end = System.currentTimeMillis()
|
||||||
val elapsed = end - start
|
val elapsed = end - start
|
||||||
|
|
||||||
val lowerBound = (duration - variance / 2) - 1
|
val lowerBound = duration
|
||||||
val upperBound = (duration + variance / 2) + 20
|
val upperBound = duration + variance
|
||||||
println("elapsed: $elapsed, [$lowerBound, $upperBound]")
|
|
||||||
assertTrue(elapsed >= lowerBound)
|
assertTrue(elapsed >= lowerBound)
|
||||||
assertTrue(elapsed <= upperBound)
|
assertTrue(elapsed <= upperBound)
|
||||||
}
|
}
|
||||||
@ -79,18 +61,4 @@ internal class TemporalControllerTest {
|
|||||||
assertTrue(elapsed < 10) // assert sleep was very short
|
assertTrue(elapsed < 10) // assert sleep was very short
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Tests that [TemporalController.sleep] returns immediately
|
|
||||||
* if the variance parameter is 0.
|
|
||||||
*/
|
|
||||||
@Test
|
|
||||||
fun `sleepWithVariance returns immediately if variance is 0`() {
|
|
||||||
val start = System.currentTimeMillis()
|
|
||||||
controller.sleep(100, 0)
|
|
||||||
val end = System.currentTimeMillis()
|
|
||||||
val elapsed = end - start
|
|
||||||
|
|
||||||
assertTrue(elapsed < 10) // assert sleep was very short
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,23 +0,0 @@
|
|||||||
package controllers
|
|
||||||
|
|
||||||
import java.awt.image.BufferedImage
|
|
||||||
import java.nio.file.Paths
|
|
||||||
import javax.imageio.ImageIO
|
|
||||||
import kotlin.test.Test
|
|
||||||
import kotlin.test.assertNotNull
|
|
||||||
|
|
||||||
class VisionControllerTest {
|
|
||||||
|
|
||||||
@Test
|
|
||||||
fun testImageCapture() {
|
|
||||||
val vc = ConcreteVisionController()
|
|
||||||
val bi = vc.takeScreenshotOfForeground()
|
|
||||||
assertNotNull(bi)
|
|
||||||
|
|
||||||
for (i in 0..<bi.resolutionVariants.size) {
|
|
||||||
val path = Paths.get("image$i.png")
|
|
||||||
val image = bi.resolutionVariants[i] as BufferedImage
|
|
||||||
ImageIO.write(image , "png", path.toFile())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -10,7 +10,7 @@ class AttackDiceTest {
|
|||||||
fun testAttackDiceImplementation() {
|
fun testAttackDiceImplementation() {
|
||||||
val r = Random()
|
val r = Random()
|
||||||
// Test no crit below threshold
|
// Test no crit below threshold
|
||||||
val dice = AttackDice("1d20")
|
val dice = Dice.critDice("1d20")
|
||||||
val result = dice.roll(r)
|
val result = dice.roll(r)
|
||||||
if (result.result < 20) {
|
if (result.result < 20) {
|
||||||
Assertions.assertFalse(dice.isCrit(result))
|
Assertions.assertFalse(dice.isCrit(result))
|
||||||
@ -18,7 +18,7 @@ class AttackDiceTest {
|
|||||||
Assertions.assertTrue(dice.isCrit(result))
|
Assertions.assertTrue(dice.isCrit(result))
|
||||||
}
|
}
|
||||||
// Test no crit below threshold
|
// Test no crit below threshold
|
||||||
val dice2 = AttackDice("1d20c19")
|
val dice2 = Dice.critDice("1d20c10")
|
||||||
val result2 = dice2.roll(r)
|
val result2 = dice2.roll(r)
|
||||||
if (result2.result < 10) {
|
if (result2.result < 10) {
|
||||||
Assertions.assertFalse(dice2.isCrit(result2))
|
Assertions.assertFalse(dice2.isCrit(result2))
|
||||||
@ -27,7 +27,7 @@ class AttackDiceTest {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test crit threshold other than max
|
// Test crit threshold other than max
|
||||||
val dice3 = AttackDice("2d10c8")
|
val dice3 = Dice.critDice("2d10c8")
|
||||||
val result3 = dice3.roll(r)
|
val result3 = dice3.roll(r)
|
||||||
if (result3.result >= 8) {
|
if (result3.result >= 8) {
|
||||||
Assertions.assertTrue(dice3.isCrit(result3))
|
Assertions.assertTrue(dice3.isCrit(result3))
|
||||||
@ -41,9 +41,9 @@ class AttackDiceTest {
|
|||||||
val trueCritResult = RollResult(1, 20, 20)
|
val trueCritResult = RollResult(1, 20, 20)
|
||||||
val fakeCritResult = RollResult(1, 20, 19)
|
val fakeCritResult = RollResult(1, 20, 19)
|
||||||
|
|
||||||
val defaultRoll = AttackDice("1d20")
|
val defaultRoll = Dice.critDice("1d20")
|
||||||
val verboseDefaultCrit = AttackDice("1d20c20")
|
val verboseDefaultCrit = Dice.critDice("1d20c20")
|
||||||
val normalModifiedCrit = AttackDice("1d20c19")
|
val normalModifiedCrit = Dice.critDice("1d20c19")
|
||||||
|
|
||||||
Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
|
Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
|
||||||
Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
|
Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
|
||||||
|
|||||||
@ -7,23 +7,27 @@ import java.util.*
|
|||||||
|
|
||||||
internal class DiceTests {
|
internal class DiceTests {
|
||||||
private val random = Random(1)
|
private val random = Random(1)
|
||||||
private val d20 = Dice.makeDice("1d20")
|
private val d20 = Dice.plainDice("1d20")
|
||||||
|
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_normal() {
|
fun roll_normal() {
|
||||||
val dice = Dice.makeDice("2d6")
|
val dice = Dice.plainDice("2d6")
|
||||||
val result = dice.roll(random)
|
val result = dice.roll(random, RollType.Normal)
|
||||||
|
val result2 = dice.roll(random)
|
||||||
|
|
||||||
assertEquals(2, result.min)
|
assertEquals(2, result.min)
|
||||||
assertEquals(12, result.max)
|
assertEquals(12, result.max)
|
||||||
Assertions.assertTrue(result.min <= result.result && result.result <= result.max)
|
Assertions.assertTrue(result.min <= result.result && result.result <= result.max)
|
||||||
|
assertEquals(2, result2.min)
|
||||||
|
assertEquals(12, result2.max)
|
||||||
|
Assertions.assertTrue(result2.min <= result2.result && result2.result <= result2.max)
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_advantage() {
|
fun roll_advantage() {
|
||||||
val dice = Dice.makeDice("2d6", RollType.Advantage)
|
val dice = Dice.plainDice("2d6")
|
||||||
val result = dice.roll(random)
|
val result = dice.roll(random, RollType.Advantage)
|
||||||
|
|
||||||
assertEquals(2, result.min)
|
assertEquals(2, result.min)
|
||||||
assertEquals(12, result.max)
|
assertEquals(12, result.max)
|
||||||
@ -33,8 +37,8 @@ internal class DiceTests {
|
|||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_disadvantage() {
|
fun roll_disadvantage() {
|
||||||
val dice = Dice.makeDice("2d6", RollType.Disadvantage)
|
val dice = Dice.plainDice("2d6")
|
||||||
val result = dice.roll(random)
|
val result = dice.roll(random, RollType.Disadvantage)
|
||||||
|
|
||||||
assertEquals(2, result.min)
|
assertEquals(2, result.min)
|
||||||
assertEquals(12, result.max)
|
assertEquals(12, result.max)
|
||||||
@ -45,7 +49,7 @@ internal class DiceTests {
|
|||||||
fun evaluate_modifiers() {
|
fun evaluate_modifiers() {
|
||||||
val mod1 = FlatModifier(1)
|
val mod1 = FlatModifier(1)
|
||||||
val mod2 = FlatModifier(2)
|
val mod2 = FlatModifier(2)
|
||||||
val dice = Dice.makeDice("1d20", RollType.Normal, arrayListOf(mod1, mod2))
|
val dice = Dice.plainDice("1d20", arrayListOf(mod1, mod2))
|
||||||
|
|
||||||
val bonus = dice.evaluateModifiers(random)
|
val bonus = dice.evaluateModifiers(random)
|
||||||
|
|
||||||
@ -59,10 +63,11 @@ internal class DiceTests {
|
|||||||
|
|
||||||
RollType.entries.parallelStream()
|
RollType.entries.parallelStream()
|
||||||
.forEach {
|
.forEach {
|
||||||
val dice = Dice.makeDice(rollString, it)
|
val dice = Dice.plainDice(rollString)
|
||||||
val r = Random(1)
|
val r = Random(1)
|
||||||
|
val rollType = it
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
val res = dice.roll(r)
|
val res = dice.roll(r, rollType)
|
||||||
Assertions.assertTrue(res.min <= res.result)
|
Assertions.assertTrue(res.min <= res.result)
|
||||||
Assertions.assertTrue(res.result <= res.max)
|
Assertions.assertTrue(res.result <= res.max)
|
||||||
}
|
}
|
||||||
@ -90,10 +95,10 @@ internal class DiceTests {
|
|||||||
|
|
||||||
RollType.entries.parallelStream()
|
RollType.entries.parallelStream()
|
||||||
.forEach {
|
.forEach {
|
||||||
val dice = Dice.makeDice(rollString, it)
|
val dice = Dice.plainDice(rollString)
|
||||||
val r = Random(1)
|
val r = Random(1)
|
||||||
for (i in 0..<iterations) {
|
for (i in 0..<iterations) {
|
||||||
val res = dice.roll(r)
|
val res = dice.roll(r, it)
|
||||||
if (!observedMin && res.result == nDice) {
|
if (!observedMin && res.result == nDice) {
|
||||||
observedMin = true
|
observedMin = true
|
||||||
}
|
}
|
||||||
@ -120,7 +125,7 @@ internal class DiceTests {
|
|||||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
|
val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
|
||||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
|
val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
|
||||||
|
|
||||||
val dice = Dice.makeDice(rollString, RollType.Normal)
|
val dice = Dice.plainDice(rollString)
|
||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(random).result.toLong()
|
total += dice.roll(random).result.toLong()
|
||||||
@ -144,11 +149,11 @@ internal class DiceTests {
|
|||||||
|
|
||||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
val dice = Dice.makeDice(rollString, RollType.Advantage)
|
val dice = Dice.plainDice(rollString)
|
||||||
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(random).result.toLong()
|
total += dice.roll(random, RollType.Advantage).result.toLong()
|
||||||
}
|
}
|
||||||
|
|
||||||
val avg = total.toDouble() / iterations.toDouble()
|
val avg = total.toDouble() / iterations.toDouble()
|
||||||
@ -168,13 +173,13 @@ internal class DiceTests {
|
|||||||
|
|
||||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
val dice = Dice.makeDice(rollString, RollType.Disadvantage)
|
val dice = Dice.plainDice(rollString)
|
||||||
|
|
||||||
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
|
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(random).result.toLong()
|
total += dice.roll(random, RollType.Disadvantage).result.toLong()
|
||||||
}
|
}
|
||||||
|
|
||||||
val avg = total.toDouble() / iterations.toDouble()
|
val avg = total.toDouble() / iterations.toDouble()
|
||||||
@ -187,7 +192,7 @@ internal class DiceTests {
|
|||||||
@Test
|
@Test
|
||||||
fun verifyDistribution() {
|
fun verifyDistribution() {
|
||||||
val size = 20
|
val size = 20
|
||||||
val dice = Dice.makeDice("1d20")
|
val dice = Dice.plainDice("1d20")
|
||||||
val iterations = 10_000_000
|
val iterations = 10_000_000
|
||||||
val tolerance = 0.05 //5% wiggle on distribution
|
val tolerance = 0.05 //5% wiggle on distribution
|
||||||
|
|
||||||
|
|||||||
@ -9,15 +9,15 @@ class MeleeAttackTest {
|
|||||||
val itt = 1_000_000
|
val itt = 1_000_000
|
||||||
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
||||||
|
|
||||||
val critAttack = SimpleMeleeAttack(
|
val attackAction = MeleeAttack(Dice.critDice("1d20c19"), Dice.plainDice("1d8"))
|
||||||
actionRoll = AttackDice("1d20c19"),
|
val critAttack = SimpleMeleeAttackAction(
|
||||||
damageRoll = Dice.makeDice("1d8"),
|
attackAction,
|
||||||
10
|
10
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
val normalAttackModel = AttackSimulatorModel(itt, critAttack)
|
val normalAttackModel = AttackSimulatorModel(itt, critAttack, RollType.Normal)
|
||||||
val normalResults = simulator.doSimulation(normalAttackModel)
|
val normalResults = simulator.doSimulation(normalAttackModel)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -9,7 +9,7 @@ class HelperFunctionsTest {
|
|||||||
|
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun `test getRandomLongFromNormalDistribution generates normal distribution`() {
|
fun `test getApproximatelyNormalLong generates normal distribution`() {
|
||||||
|
|
||||||
// Generate a large number of samples
|
// Generate a large number of samples
|
||||||
val numSamples = 10000
|
val numSamples = 10000
|
||||||
@ -28,7 +28,7 @@ class HelperFunctionsTest {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
|
||||||
fun `test benchmark getNextLongJanky`() {
|
fun `test benchmark getNextLongJanky`() {
|
||||||
val iterations = 1000000
|
val iterations = 1000000
|
||||||
val upperBound = 1000L
|
val upperBound = 1000L
|
||||||
@ -52,7 +52,7 @@ class HelperFunctionsTest {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
|
||||||
fun `test benchmark getNextLongGaussian`() {
|
fun `test benchmark getNextLongGaussian`() {
|
||||||
|
|
||||||
val iterations = 1000000
|
val iterations = 1000000
|
||||||
@ -91,9 +91,9 @@ class HelperFunctionsTest {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Test
|
|
||||||
fun `test Direct Comparison of performance`() {
|
fun `test Direct Comparison of performance`() {
|
||||||
val heats = 1000
|
val heats = 10
|
||||||
val iterations = 1000000
|
val iterations = 1000000
|
||||||
val upperBound = 1000L
|
val upperBound = 1000L
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user