cleanup
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@ -8,8 +8,8 @@ import kotlin.math.min
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/**
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/**
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* Enumeration of different dice roll types.
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* Enumeration of different dice roll types.
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*
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*
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* @property Advantage Rolls the dice twice and takes the higher result.
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* @property Normal Rolls the dice normally once.
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* @property Normal Rolls the dice normally once.
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* @property Advantage Rolls the dice twice and takes the higher result.
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* @property Disadvantage Rolls the dice twice and takes the lower result.
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* @property Disadvantage Rolls the dice twice and takes the lower result.
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*/
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*/
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enum class RollType {
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enum class RollType {
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@ -33,6 +33,10 @@ data class RollResult(val min: Int, val max: Int, val result: Int)
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interface DiceRoller {
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interface DiceRoller {
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/**
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* string representation of the base dice in {n}d{size} format
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* i.e. 1d20, 2d7, 30d100
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*/
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val rollString: String
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val rollString: String
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val modifiers: List<DiceModifier<Int>>
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val modifiers: List<DiceModifier<Int>>
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val nDice: Int
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val nDice: Int
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@ -40,7 +44,7 @@ interface DiceRoller {
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companion object {
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companion object {
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internal fun defaultDiceStringParseFn(rollString: String): Pair<Int, Int> {
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fun defaultDiceStringParseFn(rollString: String): Pair<Int, Int> {
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val cleanRollString = rollString.lowercase()
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val cleanRollString = rollString.lowercase()
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val parts = cleanRollString.split('d')
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val parts = cleanRollString.split('d')
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return Pair(parts[0].toInt(), parts[1].toInt())
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return Pair(parts[0].toInt(), parts[1].toInt())
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@ -82,26 +82,32 @@ internal class DiceRollerTests {
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verifyBoundariesForTypes(1, 20)
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verifyBoundariesForTypes(1, 20)
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verifyBoundariesForTypes(2, 6)
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verifyBoundariesForTypes(2, 6)
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verifyBoundariesForTypes(5, 8)
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verifyBoundariesForTypes(5, 8)
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verifyBoundariesForTypes(1000, 6)
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verifyBoundariesForTypes(6, 1000)
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//we have to increase the iteration count by a few orders of magnitude in order to have a chance of hitting a max
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// roll w/disadvantage
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verifyBoundariesForTypes(6, 1000, 100_000_000)
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verifyBoundariesForTypes(1000, 6, 100_000_000)
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}
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}
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private fun verifyBoundariesForTypes(nDice: Int, dieSize: Int) {
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private fun verifyBoundariesForTypes(nDice: Int, dieSize: Int, iterationCount: Long = 10_000) {
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val rollString = "${nDice}d${dieSize}"
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val rollString = "${nDice}d${dieSize}"
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val iterations = 10_000_000
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val max = nDice * dieSize
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val max = nDice * dieSize
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var observedMin = false
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var observedMax = false
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RollType.entries.parallelStream()
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RollType.entries.parallelStream()
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.forEach {
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.forEach {
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var observedMin = false
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var observedMax = false
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val dice = Dice.regular(rollString)
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val dice = Dice.regular(rollString)
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val r = Random(1)
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val r = Random(1)
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for (i in 0..<iterations) {
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for (i in 0..<iterationCount) {
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val res = dice.roll(r, it)
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val res = dice.roll(r, it)
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//make sure it isn't bigger or smaller than it's supposed to be
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Assertions.assertTrue(res.result in nDice..max)
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if (!observedMin && res.result == nDice) {
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if (!observedMin && res.result == nDice) {
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observedMin = true
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observedMin = true
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}
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}
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@ -112,17 +118,18 @@ internal class DiceRollerTests {
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break
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break
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}
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}
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}
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}
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Assertions.assertTrue(observedMin)
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Assertions.assertTrue(observedMin)
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Assertions.assertTrue(observedMax)
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Assertions.assertTrue(observedMax)
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}
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}
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}
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}
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@Test
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@Test
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fun verifyNormalRollWithinExpectedBounds() {
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fun verifyNormalRollMeanWithinExpectedBounds() {
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val n = 2
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val n = 2
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val max = 100
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val max = 100
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val rollString = "${n}d${max}"
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val rollString = "${n}d${max}"
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val tolerance = 0.05 //we expect more than a 25% improvement
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val tolerance = 0.05 //we want a "wiggle" around the mean of < 5%
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val iterations = 100_000_000
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val iterations = 100_000_000
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val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
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val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
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