we have tested the *shit* out of dice... provided you don't fuck up the input on the constructors
This commit is contained in:
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@ -4,7 +4,7 @@ import java.util.*
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interface Attack {
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interface Attack {
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val actionRoll: Dice
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val actionRoll: AttackDice
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val passValue: Int
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val passValue: Int
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fun calculateDamage(r: Random): AttackResult {
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fun calculateDamage(r: Random): AttackResult {
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@ -14,7 +14,7 @@ interface Attack {
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return if (isHit(attackResult, attackBonus)) {
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return if (isHit(attackResult, attackBonus)) {
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if (isCrit(attackResult)) {
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if (actionRoll.isCrit(attackResult)) {
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onCriticalHit(r)
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onCriticalHit(r)
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} else {
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} else {
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onNormalHit(r)
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onNormalHit(r)
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@ -24,11 +24,6 @@ interface Attack {
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}
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}
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}
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}
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private fun isCrit(roll: RollResult): Boolean {
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return roll.max == roll.result
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}
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private fun isHit(roll: RollResult, attackBonus: Int): Boolean {
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private fun isHit(roll: RollResult, attackBonus: Int): Boolean {
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//ties go to the roller
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//ties go to the roller
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return (roll.result + attackBonus) >= passValue
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return (roll.result + attackBonus) >= passValue
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35
src/main/kotlin/simulation/AttackDice.kt
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35
src/main/kotlin/simulation/AttackDice.kt
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@ -0,0 +1,35 @@
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package simulation
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class AttackDice(
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override val rollString: String,
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override val rollType: RollType = RollType.Normal,
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override val modifiers: ArrayList<Modifier<Int>> = ArrayList()
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) : Dice {
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override val nDice: Int
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override val dieSize: Int
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private val critThreshold: Int
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init {
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val cleanRollString = rollString.lowercase()
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if (cleanRollString.contains('c')) {
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val critModifierParts = cleanRollString.split("c")
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val parts = critModifierParts[0].split('d')
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nDice = parts[0].toInt()
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dieSize = parts[1].toInt()
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critThreshold = critModifierParts[1].toInt()
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} else {
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val parts = cleanRollString.split('d')
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nDice = parts[0].toInt()
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dieSize = parts[1].toInt()
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critThreshold = dieSize
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}
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}
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fun isCrit(result: RollResult): Boolean {
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return result.result >= critThreshold
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}
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}
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@ -21,7 +21,7 @@ data class AttackResult(val attackWasHit: Boolean, val attackWasCrit: Boolean, v
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val critRate = (totalCriticals.toDouble() / sampleSize) * 100.0
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val critRate = (totalCriticals.toDouble() / sampleSize) * 100.0
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val sumDamage = results.sumOf { it.resultingDamage.toLong() }
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val sumDamage = results.sumOf { it.resultingDamage.toLong() }
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val avgDamage = (sumDamage.toDouble() / sampleSize) * 100.0
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val avgDamage = sumDamage.toDouble() / sampleSize
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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@ -2,6 +2,7 @@ package simulation
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import simulation.RollType.*
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import simulation.RollType.*
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import java.util.*
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import java.util.*
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import kotlin.collections.ArrayList
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import kotlin.math.max
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.min
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@ -32,25 +33,18 @@ enum class RollType {
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data class RollResult(val min: Int, val max: Int, val result: Int)
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data class RollResult(val min: Int, val max: Int, val result: Int)
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/**
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interface Dice {
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* Represents dice that can be rolled with different roll types and modifiers.
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val rollString: String
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*
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val rollType: RollType
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* @param rollString The dice roll notation, e.g. "2d6"
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val modifiers: List<Modifier<Int>>
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* @param rollType The roll type to use, which determines how the dice are rolled
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val nDice: Int
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* @param modifiers Optional modifier functions that add a bonus to the roll result
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val dieSize: Int
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*/
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class Dice(
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rollString: String,
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private val rollType: RollType = RollType.Normal,
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private vararg val modifiers: Modifier<Int>
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) {
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private val nDice: Int
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private val dieSize: Int
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init {
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val parts = rollString.lowercase().split("d")
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companion object {
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nDice = parts[0].toInt()
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fun makeDice(rollString: String, rollType: RollType = Normal, modifiers: List<Modifier<Int>> = ArrayList()): Dice {
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dieSize = parts[1].toInt()
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return SimpleDice(rollString, rollType, modifiers)
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}
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}
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}
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/**
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/**
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@ -74,22 +68,23 @@ class Dice(
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return RollResult(nDice, dieSize * nDice, result)
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return RollResult(nDice, dieSize * nDice, result)
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}
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}
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private fun advantageRoll(r: Random, nDice: Int, range: Int): Int {
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private fun advantageRoll(r: Random, nDice: Int, range: Int): Int {
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val roll1 = r.nextInt(range+1)
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val roll1 = r.nextInt(range + 1)
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val roll2 = r.nextInt(range+1)
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val roll2 = r.nextInt(range + 1)
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return max(roll1, roll2) + nDice
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return max(roll1, roll2) + nDice
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}
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}
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private fun disadvantageRoll(r: Random, nDice: Int, range: Int): Int {
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private fun disadvantageRoll(r: Random, nDice: Int, range: Int): Int {
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val roll1 = r.nextInt(range+1)
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val roll1 = r.nextInt(range + 1)
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val roll2 = r.nextInt(range+1)
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val roll2 = r.nextInt(range + 1)
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return min(roll1, roll2) + nDice
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return min(roll1, roll2) + nDice
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}
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}
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private fun normalRoll(r: Random, nDice: Int, range: Int): Int {
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private fun normalRoll(r: Random, nDice: Int, range: Int): Int {
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return r.nextInt(range+1) + nDice
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return r.nextInt(range + 1) + nDice
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}
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}
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/**
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/**
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@ -102,3 +97,19 @@ class Dice(
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return modifiers.sumOf { it.getBonus(r, crit) }
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return modifiers.sumOf { it.getBonus(r, crit) }
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}
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}
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}
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}
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private class SimpleDice(
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override val rollString: String,
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override val rollType: RollType = Normal,
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override val modifiers: List<Modifier<Int>> = ArrayList()
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) : Dice {
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override val nDice: Int
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override val dieSize: Int
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init {
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val cleanRollString = rollString.lowercase()
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val parts = cleanRollString.split('d')
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nDice = parts[0].toInt()
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dieSize = parts[1].toInt()
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}
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}
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@ -10,7 +10,7 @@ import java.util.*
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* @param passValue The defense value the attack must exceed to hit.
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* @param passValue The defense value the attack must exceed to hit.
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*/
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*/
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class SimpleMeleeAttack(
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class SimpleMeleeAttack(
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override val actionRoll: Dice,
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override val actionRoll: AttackDice,
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val damageRoll: Dice,
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val damageRoll: Dice,
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override val passValue: Int
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override val passValue: Int
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) : Attack {
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) : Attack {
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@ -29,6 +29,9 @@ interface Modifier<T> {
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* @param dice The [Dice] instance to use for generating bonus values.
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* @param dice The [Dice] instance to use for generating bonus values.
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*/
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*/
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class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
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class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
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constructor(diceString: String):this(Dice.makeDice(diceString))
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override fun getBonus(r: Random, crit: Boolean): Int {
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override fun getBonus(r: Random, crit: Boolean): Int {
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return if (crit){
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return if (crit){
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dice.roll(r).result + dice.roll(r).result
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dice.roll(r).result + dice.roll(r).result
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57
src/test/kotlin/simulation/AttackDiceTest.kt
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57
src/test/kotlin/simulation/AttackDiceTest.kt
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package simulation
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import org.junit.jupiter.api.Assertions
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import java.util.*
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import kotlin.test.Test
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class AttackDiceTest {
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@Test
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fun testAttackDiceImplementation() {
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val r = Random()
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// Test no crit below threshold
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val dice = AttackDice("1d20")
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val result = dice.roll(r)
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if (result.result < 20) {
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Assertions.assertFalse(dice.isCrit(result))
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} else {
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Assertions.assertTrue(dice.isCrit(result))
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}
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// Test no crit below threshold
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val dice2 = AttackDice("1d20c19")
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val result2 = dice2.roll(r)
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if (result2.result < 10) {
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Assertions.assertFalse(dice2.isCrit(result2))
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} else {
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Assertions.assertTrue(dice2.isCrit(result2))
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}
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// Test crit threshold other than max
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val dice3 = AttackDice("2d10c8")
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val result3 = dice3.roll(r)
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if (result3.result >= 8) {
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Assertions.assertTrue(dice3.isCrit(result3))
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} else {
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Assertions.assertFalse(dice3.isCrit(result3))
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}
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}
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@Test
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fun validateCritFunctionality() {
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val trueCritResult = RollResult(1, 20, 20)
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val fakeCritResult = RollResult(1, 20, 19)
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val defaultRoll = AttackDice("1d20")
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val verboseDefaultCrit = AttackDice("1d20c20")
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val normalModifiedCrit = AttackDice("1d20c19")
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Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
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Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
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Assertions.assertTrue(normalModifiedCrit.isCrit(fakeCritResult))
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Assertions.assertTrue(defaultRoll.isCrit(trueCritResult))
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Assertions.assertTrue(verboseDefaultCrit.isCrit(trueCritResult))
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Assertions.assertTrue(normalModifiedCrit.isCrit(trueCritResult))
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}
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}
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@ -6,11 +6,13 @@ import org.junit.jupiter.api.Test
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import java.util.*
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import java.util.*
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internal class DiceTests {
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internal class DiceTests {
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private val random = Random(1)
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private val d20 = Dice.makeDice("1d20")
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@Test
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@Test
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fun roll_normal() {
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fun roll_normal() {
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val dice = Dice("2d6")
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val dice = Dice.makeDice("2d6")
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val random = Random(1)
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val result = dice.roll(random)
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val result = dice.roll(random)
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assertEquals(2, result.min)
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assertEquals(2, result.min)
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@ -20,8 +22,7 @@ internal class DiceTests {
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@Test
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@Test
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fun roll_advantage() {
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fun roll_advantage() {
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val dice = Dice("2d6", RollType.Advantage)
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val dice = Dice.makeDice("2d6", RollType.Advantage)
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val random = Random(1)
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val result = dice.roll(random)
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val result = dice.roll(random)
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assertEquals(2, result.min)
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assertEquals(2, result.min)
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@ -32,8 +33,7 @@ internal class DiceTests {
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@Test
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@Test
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fun roll_disadvantage() {
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fun roll_disadvantage() {
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val dice = Dice("2d6", RollType.Disadvantage)
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val dice = Dice.makeDice("2d6", RollType.Disadvantage)
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val random = Random(1)
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val result = dice.roll(random)
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val result = dice.roll(random)
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assertEquals(2, result.min)
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assertEquals(2, result.min)
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@ -45,23 +45,22 @@ internal class DiceTests {
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fun evaluate_modifiers() {
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fun evaluate_modifiers() {
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val mod1 = FlatModifier(1)
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val mod1 = FlatModifier(1)
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val mod2 = FlatModifier(2)
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val mod2 = FlatModifier(2)
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val dice = Dice("1d20", RollType.Normal, mod1, mod2)
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val dice = Dice.makeDice("1d20", RollType.Normal, arrayListOf(mod1, mod2))
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val random = Random(1)
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val bonus = dice.evaluateModifiers(random)
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val bonus = dice.evaluateModifiers(random)
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assertEquals(3, bonus)
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assertEquals(3, bonus)
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}
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}
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@Test
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@Test
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fun verifyRollRange() {
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fun verifyRollRangeForTypes() {
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val rollString = "2d6"
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val rollString = "2d6"
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val iterations = 10_000_000
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val iterations = 10_000_000
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RollType.entries.parallelStream()
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RollType.entries.parallelStream()
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.forEach {
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.forEach {
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val dice = Dice(rollString, it)
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val dice = Dice.makeDice(rollString, it)
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val r = Random()
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val r = Random(1)
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repeat(iterations) {
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repeat(iterations) {
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val res = dice.roll(r)
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val res = dice.roll(r)
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Assertions.assertTrue(res.min <= res.result)
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Assertions.assertTrue(res.min <= res.result)
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@ -71,11 +70,19 @@ internal class DiceTests {
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}
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}
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@Test
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@Test
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fun verifyRollBoundaries() {
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fun verifyBoundariesForTypes() {
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val rollString = "2d6"
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verifyBoundariesForTypes(1, 20)
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verifyBoundariesForTypes(2, 6)
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verifyBoundariesForTypes(5, 8)
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verifyBoundariesForTypes(1000, 6)
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verifyBoundariesForTypes(6, 1000)
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}
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private fun verifyBoundariesForTypes(nDice: Int, dieSize: Int) {
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val rollString = "${nDice}d${dieSize}"
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val iterations = 10_000_000
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val iterations = 10_000_000
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val min = 2
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val max = nDice * dieSize
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val max = 12
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var observedMin = false
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var observedMin = false
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var observedMax = false
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var observedMax = false
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@ -83,11 +90,11 @@ internal class DiceTests {
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RollType.entries.parallelStream()
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RollType.entries.parallelStream()
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.forEach {
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.forEach {
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val dice = Dice(rollString, it)
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val dice = Dice.makeDice(rollString, it)
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val r = Random()
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val r = Random(1)
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for (i in 0..<iterations) {
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for (i in 0..<iterations) {
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val res = dice.roll(r)
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val res = dice.roll(r)
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if (!observedMin && res.result == min) {
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if (!observedMin && res.result == nDice) {
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observedMin = true
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observedMin = true
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}
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}
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if (!observedMax && res.result == max) {
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if (!observedMax && res.result == max) {
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@ -110,14 +117,13 @@ internal class DiceTests {
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val tolerance = 0.05 //we expect more than a 25% improvement
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val tolerance = 0.05 //we expect more than a 25% improvement
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val iterations = 100_000_000
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val iterations = 100_000_000
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val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1-tolerance)
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val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
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val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1+tolerance)
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val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
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val dice = Dice(rollString, RollType.Normal)
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val dice = Dice.makeDice(rollString, RollType.Normal)
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val r = Random()
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||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(r).result.toLong()
|
total += dice.roll(random).result.toLong()
|
||||||
}
|
}
|
||||||
|
|
||||||
val avg = total.toDouble() / iterations.toDouble()
|
val avg = total.toDouble() / iterations.toDouble()
|
||||||
@ -136,20 +142,20 @@ internal class DiceTests {
|
|||||||
val tolerance = 1.25 //we expect more than a 25% improvement
|
val tolerance = 1.25 //we expect more than a 25% improvement
|
||||||
val iterations = 10_000_000
|
val iterations = 10_000_000
|
||||||
|
|
||||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
|
val dice = Dice.makeDice(rollString, RollType.Advantage)
|
||||||
|
|
||||||
val dice = Dice(rollString, RollType.Advantage)
|
|
||||||
val r = Random()
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(r).result.toLong()
|
total += dice.roll(random).result.toLong()
|
||||||
}
|
}
|
||||||
|
|
||||||
val avg = total.toDouble() / iterations.toDouble()
|
val avg = total.toDouble() / iterations.toDouble()
|
||||||
|
|
||||||
//assert that the observed average is greater than the expected lower bound of the normal roll scaled by the
|
//assert that the observed average is greater than the expected upper bound of the normal roll scaled by the
|
||||||
//tolerance
|
//tolerance
|
||||||
Assertions.assertTrue(avg > expectedAverageLowerBound)
|
Assertions.assertTrue(avg > expectedAverageUpperBound)
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
@ -157,25 +163,50 @@ internal class DiceTests {
|
|||||||
val n = 2
|
val n = 2
|
||||||
val max = 100
|
val max = 100
|
||||||
val rollString = "${n}d${max}"
|
val rollString = "${n}d${max}"
|
||||||
val tolerance = 0.75 //we expect more than a 25% improvement
|
val tolerance = 0.75 //we expect more than a 25% penalty
|
||||||
val iterations = 10_000_000
|
val iterations = 10_000_000
|
||||||
|
|
||||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
|
val dice = Dice.makeDice(rollString, RollType.Disadvantage)
|
||||||
|
|
||||||
val dice = Dice(rollString, RollType.Disadvantage)
|
|
||||||
val r = Random()
|
|
||||||
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
|
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(r).result.toLong()
|
total += dice.roll(random).result.toLong()
|
||||||
}
|
}
|
||||||
|
|
||||||
val avg = total.toDouble() / iterations.toDouble()
|
val avg = total.toDouble() / iterations.toDouble()
|
||||||
|
|
||||||
//assert that the observed average is greater than the expected lower bound of the normal roll scaled by the
|
//assert that the observed average is less than the expected lower bound of the normal roll scaled by the
|
||||||
//tolerance
|
//tolerance
|
||||||
Assertions.assertTrue(avg < expectedAverageUpperBound)
|
Assertions.assertTrue(avg < expectedAverageLowerBound)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun verifyDistribution() {
|
||||||
|
val size = 20
|
||||||
|
val dice = Dice.makeDice("1d20")
|
||||||
|
val iterations = 10_000_000
|
||||||
|
val tolerance = 0.05 //5% wiggle on distribution
|
||||||
|
|
||||||
|
val m = HashMap<Int, Int>()
|
||||||
|
|
||||||
|
repeat(iterations) {
|
||||||
|
val rollResult = dice.roll(random)
|
||||||
|
val total = m.getOrDefault(rollResult.result, 0)
|
||||||
|
m[rollResult.result] = (total + 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
val expected = iterations.toDouble() / size.toDouble()
|
||||||
|
|
||||||
|
m.forEach { (_, count) ->
|
||||||
|
val dCount = count.toDouble()
|
||||||
|
Assertions.assertTrue(dCount > (expected * (1 - tolerance)))
|
||||||
|
Assertions.assertTrue(dCount < (expected * (1 + tolerance)))
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
27
src/test/kotlin/simulation/MeleeAttackTest.kt
Normal file
27
src/test/kotlin/simulation/MeleeAttackTest.kt
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
package simulation
|
||||||
|
|
||||||
|
import kotlin.test.Test
|
||||||
|
|
||||||
|
class MeleeAttackTest {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun testAttack() {
|
||||||
|
val itt = 1_000_000
|
||||||
|
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
||||||
|
|
||||||
|
val critAttack = SimpleMeleeAttack(
|
||||||
|
actionRoll = AttackDice("1d20c19"),
|
||||||
|
damageRoll = Dice.makeDice("1d8"),
|
||||||
|
10
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
val normalAttackModel = AttackSimulatorModel(itt, critAttack)
|
||||||
|
val normalResults = simulator.doSimulation(normalAttackModel)
|
||||||
|
|
||||||
|
|
||||||
|
AttackResult.printSimulationStatistics(normalResults, "Normal Attack")
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -14,34 +14,6 @@ class SimulatorTest {
|
|||||||
val finish = System.nanoTime()
|
val finish = System.nanoTime()
|
||||||
println("${results.size} simulations performed in ${finish - start}ns (${(finish - start) / results.size}ns/simulation)")
|
println("${results.size} simulations performed in ${finish - start}ns (${(finish - start) / results.size}ns/simulation)")
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
|
||||||
fun testAttack() {
|
|
||||||
val itt = 1_000_000
|
|
||||||
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
|
||||||
|
|
||||||
val attack = SimpleMeleeAttack(
|
|
||||||
Dice("1d20", RollType.Normal, FlatModifier(5)),
|
|
||||||
Dice("2d6", RollType.Normal, FlatModifier(5)),
|
|
||||||
15
|
|
||||||
)
|
|
||||||
|
|
||||||
val attackWithAdvantageAndBless = SimpleMeleeAttack(
|
|
||||||
Dice("1d20", RollType.Advantage, FlatModifier(5), DiceBonusModifier(Dice("1d4"))),
|
|
||||||
Dice("2d6", RollType.Normal, FlatModifier(5)),
|
|
||||||
15
|
|
||||||
)
|
|
||||||
|
|
||||||
val normalAttackModel = AttackSimulatorModel(itt, attack)
|
|
||||||
val normalResults = simulator.doSimulation(normalAttackModel)
|
|
||||||
|
|
||||||
val buffedAttackModel = AttackSimulatorModel(itt, attackWithAdvantageAndBless)
|
|
||||||
val buffedResults = simulator.doSimulation(buffedAttackModel)
|
|
||||||
|
|
||||||
|
|
||||||
AttackResult.printSimulationStatistics(normalResults, "Normal Attack")
|
|
||||||
AttackResult.printSimulationStatistics(buffedResults, "Buffed Attack")
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user