madness has taken hold of me
This commit is contained in:
parent
0107aeffb0
commit
d0f7c3bd11
@ -1,21 +1,26 @@
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package entries
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package entries
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import simulation.*
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import simulation.*
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import simulation.dice.RollType
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import simulation.fifthEd.AttackResult
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import simulation.fifthEd.AttackSimulatorModel
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import simulation.fifthEd.MeleeAttackBuilder
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import simulation.fifthEd.SimpleMeleeAttackAction
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fun main() {
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fun main() {
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val rounds = 1_000_000
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val start = System.currentTimeMillis()
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val start = System.currentTimeMillis()
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doSimulation()
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val computedRounds = doSimulation(rounds)
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val finish = System.currentTimeMillis()
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val finish = System.currentTimeMillis()
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println("Simulation finished in: ${finish - start}ms")
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println("Simulation finished $computedRounds rounds in: ${finish - start}ms")
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}
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}
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const val avgDamage = "Avg Dmg"
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fun doSimulation(rounds: Int): Long {
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fun doSimulation() {
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val rounds = 10_000_000
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val defense = 18
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val defense = 18
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val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
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val attackDice = "1d20"
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val attackDice = "1d20"
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val weaponDice = "2d6"
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val weaponDice = "2d6"
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@ -40,23 +45,68 @@ fun doSimulation() {
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.withDmgBonus(10) // gwm bonus
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.withDmgBonus(10) // gwm bonus
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.build()
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.build()
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val attacks = listOf(Pair("Normal Attack", normalAttack), Pair("GWM Attack", gwmAttack))
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val reportFactory = ReportBuilder.getInstance()
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.addRateMetric("Accuracy") { it.rollSucceeded }
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.addRateMetric("Crit Rate") { it.rollSucceeded }
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.addAverageMetric(avgDamage) { it.resultingDamage.toLong() }
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mapOf(Pair("normalAttack", normalAttack), Pair("gwmAttack", gwmAttack))
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generateCombatSuggestions(attacks, rounds, reportFactory)
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.entries
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.forEach{ attackInfo ->
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val label = attackInfo.key
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return rounds.toLong() * attacks.size.toLong()
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val attack = attackInfo.value
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}
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RollType.entries.parallelStream()
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fun generateCombatSuggestions(
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// .filter{it == RollType.Advantage || it == RollType.Normal}
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attacks: List<Pair<String, SimpleMeleeAttackAction>>,
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.forEach {
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rounds: Int,
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reportFactory: ReportBuilder
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) {
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val simulator = Simulator.getInstance<AttackResult>(128)
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val results = attacks
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.associateWith { attackInfo ->
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val attackModel = AttackSimulatorModel(rounds, attack, it)
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val label = "${attackInfo.first}"
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val normalResults = simulator.doSimulation(attackModel)
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val attack = attackInfo.second
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AttackResult.printSimulationStatistics(normalResults, "$label (${it.name})")
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RollType.entries.associateWith {
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}
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val attackModel = AttackSimulatorModel(rounds, attack, it)
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val results = simulator.doSimulation(attackModel)
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val report = reportFactory.build(label)
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report.computeResults(results)
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}.toMap()
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}
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}
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RollType.entries.forEach { rollType ->
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val builder = StringBuilder("[$rollType]\t")
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var choice: MetricReport? = null
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results.forEach { attackAction ->
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val current = attackAction.value[rollType]
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if(choice == null){
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choice = current
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}else{
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if(current?.results?.getDamage()!!.metricValue > choice!!.results.getDamage()!!.metricValue){
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choice = current
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}
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}
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}
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builder.append("Use ${choice!!.name}: ${Report.formatReport(choice!!.name, choice!!.results)}")
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println(builder.toString())
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}
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}
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}
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fun List<MetricResult>.getDamage(): MetricResult? {
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forEach {
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if (it.label == avgDamage) {
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return it
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}
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}
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return null
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}
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@ -1,37 +0,0 @@
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package simulation
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import java.util.ArrayList
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private fun ArrayList<AttackResult>.sumBools(fn: (AttackResult) -> Boolean): Int {
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return sumOf { boolToInt(fn(it)) }
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}
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private fun boolToInt(b: Boolean): Int = if (b) 1 else 0
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data class AttackResult(val attackWasHit: Boolean, val attackWasCrit: Boolean, val resultingDamage: Int) {
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companion object {
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fun printSimulationStatistics(results: ArrayList<AttackResult>, label: String = "") {
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val sampleSize = results.size.toDouble()
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val totalHits = results.sumBools { it.attackWasHit }
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val hitRate = (totalHits.toDouble() / sampleSize) * 100.0
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val totalCriticals = results.sumBools { it.attackWasCrit }
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val critRate = (totalCriticals.toDouble() / sampleSize) * 100.0
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val sumDamage = results.sumOf { it.resultingDamage.toLong() }
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val avgDamage = sumDamage.toDouble() / sampleSize
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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if(label.isNotBlank()){
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println("[$label]\t$reportString")
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}else{
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println(reportString)
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}
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}
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}
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}
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@ -1,37 +0,0 @@
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package simulation
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import java.util.*
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import kotlin.collections.ArrayList
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data class MeleeAttack(val attackRoll: CritDice, val damageRoll: Dice)
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/**
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* Represents a simple melee attack in a simulation.
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*
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* @param actionRoll The dice roll used to determine if an attack hits.
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* @param damageRoll The dice roll used to determine damage if attack hits.
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* @param responseValue The defense value the attack must exceed to hit.
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*/
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class SimpleMeleeAttackAction(
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attackInfo: MeleeAttack,
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override val responseValue: Int
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) : AttackAction {
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override val actionRoll: CritDice = attackInfo.attackRoll
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private val damageRoll: Dice = attackInfo.damageRoll
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override fun onNormalHit(r: Random): AttackResult {
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val damage = damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, false)
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return AttackResult(attackWasHit = true, attackWasCrit = false, damage)
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}
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override fun onCriticalHit(r: Random): AttackResult {
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val damage =
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damageRoll.roll(r).result + damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, true)
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return AttackResult(attackWasHit = true, attackWasCrit = true, damage)
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}
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override fun onMiss(r: Random): AttackResult {
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return AttackResult(attackWasHit = false, attackWasCrit = false, 0)
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}
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}
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111
src/main/kotlin/simulation/Reporting.kt
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111
src/main/kotlin/simulation/Reporting.kt
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package simulation
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import simulation.fifthEd.AttackResult
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import kotlin.math.pow
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data class MetricReport(val name: String, val results: List<MetricResult>)
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data class MetricResult(val label: String, val metricValue: Double)
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interface Report {
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val name: String
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val metrics: List<Metric<Double>>
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companion object{
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fun formatReport(name: String, results: List<MetricResult>): String {
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val builder = StringBuilder()
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results.forEach {
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builder.append("${it.label}: %.2f".format(it.metricValue))
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.append('\t')
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}
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return builder.toString()
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}
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}
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fun computeResults(results: List<AttackResult>): MetricReport{
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val m = ArrayList<MetricResult>(metrics.size)
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metrics.forEach {
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val value = it.mapToMetric(results)
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m.add(MetricResult(it.metricName, value))
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}
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return MetricReport(name, m)
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}
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}
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internal class ReportImpl(override val name: String, override val metrics: List<Metric<Double>>) : Report
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interface ReportBuilder {
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val metrics: MutableList<Metric<Double>>
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companion object {
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fun getInstance(): ReportBuilder {
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return ReportBuilderImpl()
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}
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}
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fun build(reportName: String): Report {
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return ReportImpl(reportName, metrics)
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}
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fun addAverageMetric(metricName: String, fieldMapFn: (AttackResult) -> Long): ReportBuilder {
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metrics.add(AverageMetric(metricName, fieldMapFn))
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return this
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}
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fun addRateMetric(metricName: String, fieldMapFn: (AttackResult) -> Boolean): ReportBuilder {
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metrics.add(RateMetric(metricName, fieldMapFn))
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return this
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}
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}
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class ReportBuilderImpl : ReportBuilder {
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override val metrics: MutableList<Metric<Double>> = ArrayList()
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}
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interface Metric<T> {
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val metricName: String
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fun mapToMetric(results: List<AttackResult>): T
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fun formatResults(result: T): String
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}
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class AverageMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Long) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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return results.map(fieldMapFn).average()
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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class RateMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Boolean) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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return results.map(fieldMapFn).map { boolToInt(it) }.average() * 100.0
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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class StdDevMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Long) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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val mean = results.map(fieldMapFn).average()
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return results.map(fieldMapFn).map { (it - mean).pow(2) }.average().pow(0.5)
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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private fun boolToInt(b: Boolean): Int = if (b) 1 else 0
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@ -17,7 +17,7 @@ interface Simulator<T : Any> {
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companion object {
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companion object {
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fun <T: Any> getInstance(nThreads: Int = Runtime.getRuntime().availableProcessors() / 2 ): Simulator<T> {
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fun <T: Any> getInstance(nThreads: Int = Runtime.getRuntime().availableProcessors() / 2 ): Simulator<T> {
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return concreteSimulator(nThreads)
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return SimulatorImpl(nThreads)
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}
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}
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}
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}
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@ -65,5 +65,5 @@ interface Simulator<T : Any> {
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}
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}
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class concreteSimulator<T : Any>(override val nThreads: Int) :
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class SimulatorImpl<T : Any>(override val nThreads: Int) :
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Simulator<T>
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Simulator<T>
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@ -1,4 +1,4 @@
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package simulation
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package simulation.dice
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/**
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/**
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* Dice with a modifiable crit threshold
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* Dice with a modifiable crit threshold
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@ -39,9 +39,9 @@ interface CritDice : Dice {
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*
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*
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* The isCrit() method checks if a roll result meets the crit threshold.
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* The isCrit() method checks if a roll result meets the crit threshold.
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*/
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*/
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class AttackDiceImpl(
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internal class AttackDiceImpl(
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override val rollString: String,
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override val rollString: String,
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override val modifiers: List<Modifier<Int>> = ArrayList()
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override val modifiers: List<DiceModifier<Int>> = ArrayList()
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) : CritDice {
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) : CritDice {
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override val nDice: Int
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override val nDice: Int
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override val dieSize: Int
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override val dieSize: Int
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@ -1,8 +1,7 @@
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package simulation
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package simulation.dice
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import simulation.RollType.*
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import simulation.dice.RollType.*
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import java.util.*
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import java.util.*
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import kotlin.collections.ArrayList
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import kotlin.math.max
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.min
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@ -14,16 +13,16 @@ import kotlin.math.min
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* @property Disadvantage Rolls the dice twice and takes the lower result.
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* @property Disadvantage Rolls the dice twice and takes the lower result.
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*/
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*/
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enum class RollType {
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enum class RollType {
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/**
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* Rolls the dice twice and returns the higher of the two results.
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*/
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Advantage,
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/**
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/**
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* Rolls the dice once normally.
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* Rolls the dice once normally.
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*/
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*/
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Normal,
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Normal,
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/**
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* Rolls the dice twice and returns the higher of the two results.
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*/
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Advantage,
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/**
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/**
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* Rolls the dice twice and returns the lower of the two results.
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* Rolls the dice twice and returns the lower of the two results.
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*/
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*/
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@ -35,21 +34,10 @@ data class RollResult(val min: Int, val max: Int, val result: Int)
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interface Dice {
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interface Dice {
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val rollString: String
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val rollString: String
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val modifiers: List<Modifier<Int>>
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val modifiers: List<DiceModifier<Int>>
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val nDice: Int
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val nDice: Int
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val dieSize: Int
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val dieSize: Int
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companion object {
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fun plainDice(rollString: String, modifiers: List<Modifier<Int>> = ArrayList()): Dice {
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return DiceImpl(rollString, modifiers)
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}
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fun critDice(rollString: String, modifiers: List<Modifier<Int>> = ArrayList()): CritDice{
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return AttackDiceImpl(rollString, modifiers)
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}
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}
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/**
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/**
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* Rolls the dice and returns the result.
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* Rolls the dice and returns the result.
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*
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*
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@ -99,19 +87,25 @@ interface Dice {
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fun evaluateModifiers(r: Random, crit: Boolean = false): Int {
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fun evaluateModifiers(r: Random, crit: Boolean = false): Int {
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return modifiers.sumOf { it.getBonus(r, crit) }
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return modifiers.sumOf { it.getBonus(r, crit) }
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}
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}
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fun defaultParseFn(rollString: String): Pair<Int, Int> {
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val cleanRollString = rollString.lowercase()
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||||||
|
val parts = cleanRollString.split('d')
|
||||||
|
return Pair(parts[0].toInt(), parts[1].toInt())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DiceImpl(
|
internal class DiceImpl(
|
||||||
override val rollString: String,
|
override val rollString: String,
|
||||||
override val modifiers: List<Modifier<Int>> = ArrayList()
|
override val modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||||
) : Dice {
|
) : Dice {
|
||||||
override val nDice: Int
|
override val nDice: Int
|
||||||
override val dieSize: Int
|
override val dieSize: Int
|
||||||
|
|
||||||
init {
|
init {
|
||||||
val cleanRollString = rollString.lowercase()
|
val rollPair = defaultParseFn(rollString)
|
||||||
val parts = cleanRollString.split('d')
|
nDice = rollPair.first
|
||||||
nDice = parts[0].toInt()
|
dieSize = rollPair.second
|
||||||
dieSize = parts[1].toInt()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
19
src/main/kotlin/simulation/dice/DiceBag.kt
Normal file
19
src/main/kotlin/simulation/dice/DiceBag.kt
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
package simulation.dice
|
||||||
|
|
||||||
|
object DiceBag {
|
||||||
|
fun plainDice(rollString: String, modifiers: List<DiceModifier<Int>> = ArrayList()): Dice {
|
||||||
|
return DiceImpl(rollString, modifiers)
|
||||||
|
}
|
||||||
|
|
||||||
|
fun critDice(rollString: String, modifiers: List<DiceModifier<Int>> = ArrayList()): CritDice {
|
||||||
|
return AttackDiceImpl(rollString, modifiers)
|
||||||
|
}
|
||||||
|
|
||||||
|
fun rerollDice(
|
||||||
|
rollString: String,
|
||||||
|
rerollThreshold: Int,
|
||||||
|
modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||||
|
): RerollDice {
|
||||||
|
return RerollDiceImpl(rollString, rerollThreshold, modifiers)
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,4 +1,4 @@
|
|||||||
package simulation
|
package simulation.dice
|
||||||
|
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
@ -9,7 +9,7 @@ import java.util.*
|
|||||||
*
|
*
|
||||||
* A [Random] object is provided if the bonus is variable.
|
* A [Random] object is provided if the bonus is variable.
|
||||||
*/
|
*/
|
||||||
interface Modifier<T> {
|
interface DiceModifier<T> {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a bonus integer, potentially using the provided Random instance if needs be.
|
* Generates a bonus integer, potentially using the provided Random instance if needs be.
|
||||||
@ -21,16 +21,16 @@ interface Modifier<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A [Modifier] that generates a random bonus integer based on a provided [Dice].
|
* A [DiceModifier] that generates a random bonus integer based on a provided [Dice].
|
||||||
*
|
*
|
||||||
* On each call to [getBonus], it will roll the given [Dice] using the passed [Random]
|
* On each call to [getBonus], it will roll the given [Dice] using the passed [Random]
|
||||||
* instance and return the result as a positive bonus amount.
|
* instance and return the result as a positive bonus amount.
|
||||||
*
|
*
|
||||||
* @param dice The [Dice] instance to use for generating bonus values.
|
* @param dice The [Dice] instance to use for generating bonus values.
|
||||||
*/
|
*/
|
||||||
class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
|
class DiceBonusModifier(private val dice: Dice) : DiceModifier<Int> {
|
||||||
|
|
||||||
constructor(diceString: String):this(Dice.plainDice(diceString))
|
constructor(diceString: String):this(DiceBag.plainDice(diceString))
|
||||||
|
|
||||||
override fun getBonus(r: Random, crit: Boolean): Int {
|
override fun getBonus(r: Random, crit: Boolean): Int {
|
||||||
return if (crit){
|
return if (crit){
|
||||||
@ -43,27 +43,27 @@ class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A [Modifier] that applies a random penalty based on a [Dice].
|
* A [DiceModifier] that applies a random penalty based on a [Dice].
|
||||||
*
|
*
|
||||||
* On each call to [getBonus], it will roll the provided [Dice] object and return the
|
* On each call to [getBonus], it will roll the provided [Dice] object and return the
|
||||||
* result as a negative number.
|
* result as a negative number.
|
||||||
*
|
*
|
||||||
* @param dice The [Dice] to use for generating penalty values.
|
* @param dice The [Dice] to use for generating penalty values.
|
||||||
*/
|
*/
|
||||||
class DicePenaltyModifier(private val dice: Dice): Modifier<Int>{
|
class DicePenaltyModifier(private val dice: Dice): DiceModifier<Int> {
|
||||||
override fun getBonus(r: Random, crit: Boolean): Int {//can penalties ever crit?
|
override fun getBonus(r: Random, crit: Boolean): Int {//can penalties ever crit?
|
||||||
return -dice.roll(r).result
|
return -dice.roll(r).result
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A [Modifier] that applies a fixed bonus amount.
|
* A [DiceModifier] that applies a fixed bonus amount.
|
||||||
*
|
*
|
||||||
* The bonus value is set on construction and does not vary.
|
* The bonus value is set on construction and does not vary.
|
||||||
*
|
*
|
||||||
* @param bonus The fixed bonus amount to apply.
|
* @param bonus The fixed bonus amount to apply.
|
||||||
*/
|
*/
|
||||||
class FlatModifier(private val bonus: Int) : Modifier<Int> {
|
class FlatModifier(private val bonus: Int) : DiceModifier<Int> {
|
||||||
override fun getBonus(r: Random, crit: Boolean): Int {
|
override fun getBonus(r: Random, crit: Boolean): Int {
|
||||||
return bonus
|
return bonus
|
||||||
}
|
}
|
||||||
32
src/main/kotlin/simulation/dice/RerollDice.kt
Normal file
32
src/main/kotlin/simulation/dice/RerollDice.kt
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
package simulation.dice
|
||||||
|
|
||||||
|
import java.util.*
|
||||||
|
import kotlin.collections.ArrayList
|
||||||
|
|
||||||
|
interface RerollDice : Dice {
|
||||||
|
val rollThreshold: Int
|
||||||
|
override fun roll(r: Random, rollType: RollType): RollResult {
|
||||||
|
val result = super.roll(r, rollType)
|
||||||
|
|
||||||
|
return if (result.result <= rollThreshold) {
|
||||||
|
super.roll(r, rollType)
|
||||||
|
} else {
|
||||||
|
result
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RerollDiceImpl(
|
||||||
|
override val rollString: String,
|
||||||
|
override val rollThreshold: Int,
|
||||||
|
override val modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||||
|
) : RerollDice{
|
||||||
|
override val nDice: Int
|
||||||
|
override val dieSize: Int
|
||||||
|
|
||||||
|
init {
|
||||||
|
val rollPair = this.defaultParseFn(rollString)
|
||||||
|
nDice = rollPair.first
|
||||||
|
dieSize = rollPair.second
|
||||||
|
}
|
||||||
|
}
|
||||||
39
src/main/kotlin/simulation/fifthEd/ActionRollInfo.kt
Normal file
39
src/main/kotlin/simulation/fifthEd/ActionRollInfo.kt
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
package simulation.fifthEd
|
||||||
|
|
||||||
|
import simulation.dice.CritDice
|
||||||
|
import simulation.dice.Dice
|
||||||
|
import java.util.*
|
||||||
|
|
||||||
|
data class ActionRollInfo(val actionRoll: CritDice, val damageRoll: Dice)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a simple melee attack in a simulation.
|
||||||
|
*
|
||||||
|
* @param actionRoll The dice roll used to determine if an attack hits.
|
||||||
|
* @param damageRoll The dice roll used to determine damage if attack hits.
|
||||||
|
* @param responseValue The defense value the attack must exceed to hit.
|
||||||
|
*/
|
||||||
|
class SimpleMeleeAttackAction(
|
||||||
|
override val actionRollInfo: ActionRollInfo,
|
||||||
|
override val responseValue: Int
|
||||||
|
) : AttackAction {
|
||||||
|
|
||||||
|
|
||||||
|
override fun onNormalAction(r: Random): AttackResult {
|
||||||
|
val damage = actionRollInfo.damageRoll.roll(r).result + actionRollInfo.damageRoll.evaluateModifiers(r, false)
|
||||||
|
return AttackResult(rollSucceeded = true, rollWasCritical = false, damage)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onCriticalAction(r: Random): AttackResult {
|
||||||
|
val damage = actionRollInfo.damageRoll.roll(r).result +
|
||||||
|
actionRollInfo.damageRoll.roll(r).result +
|
||||||
|
actionRollInfo.damageRoll.evaluateModifiers(r, true)
|
||||||
|
|
||||||
|
return AttackResult(rollSucceeded = true, rollWasCritical = true, damage)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onActionFailure(r: Random): AttackResult {
|
||||||
|
return AttackResult(rollSucceeded = false, rollWasCritical = false, 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -1,26 +1,27 @@
|
|||||||
package simulation
|
package simulation.fifthEd
|
||||||
|
|
||||||
|
import simulation.*
|
||||||
|
import simulation.dice.*
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
|
interface ActionResult{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Attack defines the interface for performing an attack action.
|
* Attack defines the interface for performing an attack action.
|
||||||
* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
|
* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
|
||||||
*/
|
*/
|
||||||
interface AttackAction {
|
interface AttackAction {
|
||||||
|
|
||||||
/**
|
val actionRollInfo :ActionRollInfo
|
||||||
* We can't call this an 'attack' roll because it could be the case that we're attacking by forcing a DC. So whoever
|
|
||||||
* is taking the positive action makes this roll. For melee attacks, this is a normal attack. For spell checks this
|
|
||||||
* would be the save roll.
|
|
||||||
*/
|
|
||||||
val actionRoll: CritDice
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Similar to [actionRoll], we cannot call this 'defense', because it might be a spell DC. This is the value of the
|
* Similar to [actionRollInfo], we cannot call this 'defense', because it might be a spell DC. This is the value of the
|
||||||
* responder to the action. In a melee attack, this is AC. For a spell check, this would be the DC.
|
* responder to the action. In a melee attack, this is AC. For a spell check, this would be the DC.
|
||||||
*/
|
*/
|
||||||
val responseValue: Int
|
val responseValue: Int
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* calculateDamage calculates the damage for an attack by:
|
* calculateDamage calculates the damage for an attack by:
|
||||||
* - Rolling the relevant action
|
* - Rolling the relevant action
|
||||||
@ -31,34 +32,34 @@ interface AttackAction {
|
|||||||
*/
|
*/
|
||||||
fun calculateDamage(r: Random, rollType: RollType): AttackResult {
|
fun calculateDamage(r: Random, rollType: RollType): AttackResult {
|
||||||
|
|
||||||
val attackResult = actionRoll.roll(r, rollType)
|
val attackResult = actionRollInfo.actionRoll.roll(r, rollType)
|
||||||
val attackBonus = actionRoll.evaluateModifiers(r, false)
|
val attackBonus = actionRollInfo.actionRoll.evaluateModifiers(r, false)
|
||||||
|
|
||||||
|
|
||||||
return if (isHit(attackResult, attackBonus)) {
|
return if (isHit(attackResult, attackBonus)) {
|
||||||
if (actionRoll.isCrit(attackResult)) {
|
if (actionRollInfo.actionRoll.isCrit(attackResult)) {
|
||||||
onCriticalHit(r)
|
onCriticalAction(r)
|
||||||
} else {
|
} else {
|
||||||
onNormalHit(r)
|
onNormalAction(r)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
onMiss(r)
|
onActionFailure(r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
|
private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
|
||||||
if (roll.result == 1){
|
if (roll.result == 1) {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
//ties go to the roller
|
//ties go to the roller
|
||||||
return (roll.result + actionBonus) >= responseValue
|
return (roll.result + actionBonus) >= responseValue
|
||||||
}
|
}
|
||||||
|
|
||||||
fun onNormalHit(r: Random): AttackResult
|
fun onNormalAction(r: Random): AttackResult
|
||||||
|
|
||||||
fun onCriticalHit(r: Random): AttackResult
|
fun onCriticalAction(r: Random): AttackResult
|
||||||
|
|
||||||
fun onMiss(r: Random): AttackResult
|
fun onActionFailure(r: Random): AttackResult
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,8 +83,8 @@ class MeleeAttackBuilder(
|
|||||||
private val dmgRollString: String,
|
private val dmgRollString: String,
|
||||||
private val defense: Int
|
private val defense: Int
|
||||||
) {
|
) {
|
||||||
private val attackModifiers = ArrayList<Modifier<Int>>()
|
private val attackModifiers = ArrayList<DiceModifier<Int>>()
|
||||||
private val damageModifiers = ArrayList<Modifier<Int>>()
|
private val damageModifiers = ArrayList<DiceModifier<Int>>()
|
||||||
|
|
||||||
fun withAtkBonus(flat: Int): MeleeAttackBuilder {
|
fun withAtkBonus(flat: Int): MeleeAttackBuilder {
|
||||||
attackModifiers.add(FlatModifier(flat))
|
attackModifiers.add(FlatModifier(flat))
|
||||||
@ -117,9 +118,9 @@ class MeleeAttackBuilder(
|
|||||||
|
|
||||||
fun build(): SimpleMeleeAttackAction {
|
fun build(): SimpleMeleeAttackAction {
|
||||||
return SimpleMeleeAttackAction(
|
return SimpleMeleeAttackAction(
|
||||||
MeleeAttack(
|
ActionRollInfo(
|
||||||
Dice.critDice(attackRollString, attackModifiers),
|
DiceBag.critDice(attackRollString, attackModifiers),
|
||||||
Dice.plainDice(dmgRollString, damageModifiers)
|
DiceBag.plainDice(dmgRollString, damageModifiers)
|
||||||
),
|
),
|
||||||
defense
|
defense
|
||||||
)
|
)
|
||||||
10
src/main/kotlin/simulation/fifthEd/AttackResult.kt
Normal file
10
src/main/kotlin/simulation/fifthEd/AttackResult.kt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
package simulation.fifthEd
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the result of an attack in a simulation.
|
||||||
|
*
|
||||||
|
* @param rollSucceeded Whether the attack successfully hit the target.
|
||||||
|
* @param rollWasCritical Whether the attack resulted in a critical hit on the target.
|
||||||
|
* @param resultingDamage The amount of damage dealt to the target from this attack.
|
||||||
|
*/
|
||||||
|
data class AttackResult(val rollSucceeded: Boolean, val rollWasCritical: Boolean, val resultingDamage: Int): ActionResult
|
||||||
61
src/main/kotlin/simulation/fifthEd/SpellSaveAttack.kt
Normal file
61
src/main/kotlin/simulation/fifthEd/SpellSaveAttack.kt
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
package simulation.fifthEd
|
||||||
|
|
||||||
|
import java.util.*
|
||||||
|
|
||||||
|
|
||||||
|
enum class SpellMitigation(val modifier: Int) {
|
||||||
|
Half(2),
|
||||||
|
Quarter(4),
|
||||||
|
NoDamage(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
interface SpellSaveAttack : AttackAction {
|
||||||
|
|
||||||
|
val saveDenominator: SpellMitigation
|
||||||
|
val perfectDefense: Boolean
|
||||||
|
override fun onNormalAction(r: Random): AttackResult {
|
||||||
|
return when (saveDenominator) {
|
||||||
|
//save-or-suck style spells
|
||||||
|
SpellMitigation.NoDamage -> AttackResult(
|
||||||
|
rollSucceeded = true,
|
||||||
|
rollWasCritical = false,
|
||||||
|
resultingDamage = 0
|
||||||
|
)
|
||||||
|
|
||||||
|
else -> {
|
||||||
|
//normal partial mitigation
|
||||||
|
val damageRoll = actionRollInfo.damageRoll.roll(r)
|
||||||
|
|
||||||
|
AttackResult(
|
||||||
|
rollSucceeded = true,
|
||||||
|
rollWasCritical = false,
|
||||||
|
resultingDamage = damageRoll.result / saveDenominator.modifier
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
override fun onCriticalAction(r: Random): AttackResult { // read this as "on critical save"
|
||||||
|
return if (perfectDefense) {
|
||||||
|
AttackResult(rollSucceeded = true, rollWasCritical = true, resultingDamage = 0)
|
||||||
|
} else {
|
||||||
|
onNormalAction(r)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onActionFailure(r: Random): AttackResult { //read this on
|
||||||
|
val damageRoll = actionRollInfo.damageRoll.roll(r)
|
||||||
|
return AttackResult(rollSucceeded = false, rollWasCritical = false, damageRoll.result)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class SpellSaveAttackImp(
|
||||||
|
override val actionRollInfo: ActionRollInfo,
|
||||||
|
override val responseValue: Int,
|
||||||
|
override val saveDenominator: SpellMitigation,
|
||||||
|
override val perfectDefense: Boolean = false
|
||||||
|
) : SpellSaveAttack
|
||||||
@ -1,6 +1,9 @@
|
|||||||
package simulation
|
package simulation
|
||||||
|
|
||||||
import org.junit.jupiter.api.Assertions
|
import org.junit.jupiter.api.Assertions
|
||||||
|
import simulation.dice.Dice
|
||||||
|
import simulation.dice.DiceBag
|
||||||
|
import simulation.dice.RollResult
|
||||||
import java.util.*
|
import java.util.*
|
||||||
import kotlin.test.Test
|
import kotlin.test.Test
|
||||||
|
|
||||||
@ -10,7 +13,7 @@ class AttackDiceTest {
|
|||||||
fun testAttackDiceImplementation() {
|
fun testAttackDiceImplementation() {
|
||||||
val r = Random()
|
val r = Random()
|
||||||
// Test no crit below threshold
|
// Test no crit below threshold
|
||||||
val dice = Dice.critDice("1d20")
|
val dice = DiceBag.critDice("1d20")
|
||||||
val result = dice.roll(r)
|
val result = dice.roll(r)
|
||||||
if (result.result < 20) {
|
if (result.result < 20) {
|
||||||
Assertions.assertFalse(dice.isCrit(result))
|
Assertions.assertFalse(dice.isCrit(result))
|
||||||
@ -18,7 +21,7 @@ class AttackDiceTest {
|
|||||||
Assertions.assertTrue(dice.isCrit(result))
|
Assertions.assertTrue(dice.isCrit(result))
|
||||||
}
|
}
|
||||||
// Test no crit below threshold
|
// Test no crit below threshold
|
||||||
val dice2 = Dice.critDice("1d20c10")
|
val dice2 = DiceBag.critDice("1d20c10")
|
||||||
val result2 = dice2.roll(r)
|
val result2 = dice2.roll(r)
|
||||||
if (result2.result < 10) {
|
if (result2.result < 10) {
|
||||||
Assertions.assertFalse(dice2.isCrit(result2))
|
Assertions.assertFalse(dice2.isCrit(result2))
|
||||||
@ -27,7 +30,7 @@ class AttackDiceTest {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test crit threshold other than max
|
// Test crit threshold other than max
|
||||||
val dice3 = Dice.critDice("2d10c8")
|
val dice3 = DiceBag.critDice("2d10c8")
|
||||||
val result3 = dice3.roll(r)
|
val result3 = dice3.roll(r)
|
||||||
if (result3.result >= 8) {
|
if (result3.result >= 8) {
|
||||||
Assertions.assertTrue(dice3.isCrit(result3))
|
Assertions.assertTrue(dice3.isCrit(result3))
|
||||||
@ -41,9 +44,9 @@ class AttackDiceTest {
|
|||||||
val trueCritResult = RollResult(1, 20, 20)
|
val trueCritResult = RollResult(1, 20, 20)
|
||||||
val fakeCritResult = RollResult(1, 20, 19)
|
val fakeCritResult = RollResult(1, 20, 19)
|
||||||
|
|
||||||
val defaultRoll = Dice.critDice("1d20")
|
val defaultRoll = DiceBag.critDice("1d20")
|
||||||
val verboseDefaultCrit = Dice.critDice("1d20c20")
|
val verboseDefaultCrit = DiceBag.critDice("1d20c20")
|
||||||
val normalModifiedCrit = Dice.critDice("1d20c19")
|
val normalModifiedCrit = DiceBag.critDice("1d20c19")
|
||||||
|
|
||||||
Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
|
Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
|
||||||
Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
|
Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
|
||||||
|
|||||||
@ -3,16 +3,20 @@ package simulation
|
|||||||
import org.junit.jupiter.api.Assertions
|
import org.junit.jupiter.api.Assertions
|
||||||
import org.junit.jupiter.api.Assertions.assertEquals
|
import org.junit.jupiter.api.Assertions.assertEquals
|
||||||
import org.junit.jupiter.api.Test
|
import org.junit.jupiter.api.Test
|
||||||
|
import simulation.dice.Dice
|
||||||
|
import simulation.dice.DiceBag
|
||||||
|
import simulation.dice.FlatModifier
|
||||||
|
import simulation.dice.RollType
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
internal class DiceTests {
|
internal class DiceTests {
|
||||||
private val random = Random(1)
|
private val random = Random(1)
|
||||||
private val d20 = Dice.plainDice("1d20")
|
private val d20 = DiceBag.plainDice("1d20")
|
||||||
|
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_normal() {
|
fun roll_normal() {
|
||||||
val dice = Dice.plainDice("2d6")
|
val dice = DiceBag.plainDice("2d6")
|
||||||
val result = dice.roll(random, RollType.Normal)
|
val result = dice.roll(random, RollType.Normal)
|
||||||
val result2 = dice.roll(random)
|
val result2 = dice.roll(random)
|
||||||
|
|
||||||
@ -26,7 +30,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_advantage() {
|
fun roll_advantage() {
|
||||||
val dice = Dice.plainDice("2d6")
|
val dice = DiceBag.plainDice("2d6")
|
||||||
val result = dice.roll(random, RollType.Advantage)
|
val result = dice.roll(random, RollType.Advantage)
|
||||||
|
|
||||||
assertEquals(2, result.min)
|
assertEquals(2, result.min)
|
||||||
@ -37,7 +41,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun roll_disadvantage() {
|
fun roll_disadvantage() {
|
||||||
val dice = Dice.plainDice("2d6")
|
val dice = DiceBag.plainDice("2d6")
|
||||||
val result = dice.roll(random, RollType.Disadvantage)
|
val result = dice.roll(random, RollType.Disadvantage)
|
||||||
|
|
||||||
assertEquals(2, result.min)
|
assertEquals(2, result.min)
|
||||||
@ -49,7 +53,7 @@ internal class DiceTests {
|
|||||||
fun evaluate_modifiers() {
|
fun evaluate_modifiers() {
|
||||||
val mod1 = FlatModifier(1)
|
val mod1 = FlatModifier(1)
|
||||||
val mod2 = FlatModifier(2)
|
val mod2 = FlatModifier(2)
|
||||||
val dice = Dice.plainDice("1d20", arrayListOf(mod1, mod2))
|
val dice = DiceBag.plainDice("1d20", arrayListOf(mod1, mod2))
|
||||||
|
|
||||||
val bonus = dice.evaluateModifiers(random)
|
val bonus = dice.evaluateModifiers(random)
|
||||||
|
|
||||||
@ -63,7 +67,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
RollType.entries.parallelStream()
|
RollType.entries.parallelStream()
|
||||||
.forEach {
|
.forEach {
|
||||||
val dice = Dice.plainDice(rollString)
|
val dice = DiceBag.plainDice(rollString)
|
||||||
val r = Random(1)
|
val r = Random(1)
|
||||||
val rollType = it
|
val rollType = it
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
@ -95,7 +99,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
RollType.entries.parallelStream()
|
RollType.entries.parallelStream()
|
||||||
.forEach {
|
.forEach {
|
||||||
val dice = Dice.plainDice(rollString)
|
val dice = DiceBag.plainDice(rollString)
|
||||||
val r = Random(1)
|
val r = Random(1)
|
||||||
for (i in 0..<iterations) {
|
for (i in 0..<iterations) {
|
||||||
val res = dice.roll(r, it)
|
val res = dice.roll(r, it)
|
||||||
@ -125,7 +129,7 @@ internal class DiceTests {
|
|||||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
|
val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
|
||||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
|
val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
|
||||||
|
|
||||||
val dice = Dice.plainDice(rollString)
|
val dice = DiceBag.plainDice(rollString)
|
||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
total += dice.roll(random).result.toLong()
|
total += dice.roll(random).result.toLong()
|
||||||
@ -149,7 +153,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
val dice = Dice.plainDice(rollString)
|
val dice = DiceBag.plainDice(rollString)
|
||||||
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
repeat(iterations) {
|
repeat(iterations) {
|
||||||
@ -173,7 +177,7 @@ internal class DiceTests {
|
|||||||
|
|
||||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
||||||
|
|
||||||
val dice = Dice.plainDice(rollString)
|
val dice = DiceBag.plainDice(rollString)
|
||||||
|
|
||||||
|
|
||||||
var total = 0L
|
var total = 0L
|
||||||
@ -192,7 +196,7 @@ internal class DiceTests {
|
|||||||
@Test
|
@Test
|
||||||
fun verifyDistribution() {
|
fun verifyDistribution() {
|
||||||
val size = 20
|
val size = 20
|
||||||
val dice = Dice.plainDice("1d20")
|
val dice = DiceBag.plainDice("1d20")
|
||||||
val iterations = 10_000_000
|
val iterations = 10_000_000
|
||||||
val tolerance = 0.05 //5% wiggle on distribution
|
val tolerance = 0.05 //5% wiggle on distribution
|
||||||
|
|
||||||
|
|||||||
@ -1,5 +1,11 @@
|
|||||||
package simulation
|
package simulation
|
||||||
|
|
||||||
|
import simulation.dice.DiceBag
|
||||||
|
import simulation.dice.RollType
|
||||||
|
import simulation.fifthEd.ActionRollInfo
|
||||||
|
import simulation.fifthEd.AttackResult
|
||||||
|
import simulation.fifthEd.AttackSimulatorModel
|
||||||
|
import simulation.fifthEd.SimpleMeleeAttackAction
|
||||||
import kotlin.test.Test
|
import kotlin.test.Test
|
||||||
|
|
||||||
class MeleeAttackTest {
|
class MeleeAttackTest {
|
||||||
@ -9,19 +15,23 @@ class MeleeAttackTest {
|
|||||||
val itt = 1_000_000
|
val itt = 1_000_000
|
||||||
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
||||||
|
|
||||||
val attackAction = MeleeAttack(Dice.critDice("1d20c19"), Dice.plainDice("1d8"))
|
val attackAction = ActionRollInfo(DiceBag.critDice("1d20c19"), DiceBag.plainDice("1d8"))
|
||||||
val critAttack = SimpleMeleeAttackAction(
|
val critAttack = SimpleMeleeAttackAction(
|
||||||
attackAction,
|
attackAction,
|
||||||
10
|
10
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
val normalAttackModel = AttackSimulatorModel(itt, critAttack, RollType.Normal)
|
val normalAttackModel = AttackSimulatorModel(itt, critAttack, RollType.Normal)
|
||||||
val normalResults = simulator.doSimulation(normalAttackModel)
|
val normalResults = simulator.doSimulation(normalAttackModel)
|
||||||
|
|
||||||
|
|
||||||
AttackResult.printSimulationStatistics(normalResults, "Normal Attack")
|
val report = ReportBuilder.getInstance()
|
||||||
|
.addRateMetric("Hit Rate"){it.rollSucceeded}
|
||||||
|
.addRateMetric("Crit Rate"){it.rollWasCritical}
|
||||||
|
.addAverageMetric("Avg Dmg") { it.resultingDamage.toLong() }
|
||||||
|
.build("Normal Attack")
|
||||||
|
val metrics = report.computeResults(normalResults)
|
||||||
|
println(Report.formatReport(report.name, metrics.results))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user