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2 Commits
20be086198
...
d0f7c3bd11
| Author | SHA1 | Date | |
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d0f7c3bd11 | ||
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0107aeffb0 |
@ -1,36 +1,112 @@
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package entries
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import simulation.*
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import simulation.dice.RollType
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import simulation.fifthEd.AttackResult
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import simulation.fifthEd.AttackSimulatorModel
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import simulation.fifthEd.MeleeAttackBuilder
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import simulation.fifthEd.SimpleMeleeAttackAction
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fun main(){
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fun main() {
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val rounds = 1_000_000
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val start = System.currentTimeMillis()
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doSimulation()
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val computedRounds = doSimulation(rounds)
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val finish = System.currentTimeMillis()
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println("Simulation finished in: ${finish-start}ms")
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println("Simulation finished $computedRounds rounds in: ${finish - start}ms")
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}
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fun doSimulation(){
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val itt = 10_000_000
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val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
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const val avgDamage = "Avg Dmg"
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val attackModifiers = listOf(FlatModifier(4), DiceBonusModifier("1d4"))
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RollType.entries.parallelStream()
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.forEach{
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val normalAttack = SimpleMeleeAttack(
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actionRoll = AttackDice("1d20", it, attackModifiers),
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damageRoll = Dice.makeDice("1d8"),
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19
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)
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val normalAttackModel = AttackSimulatorModel(itt, normalAttack)
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val normalResults = simulator.doSimulation(normalAttackModel)
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fun doSimulation(rounds: Int): Long {
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AttackResult.printSimulationStatistics(normalResults, "Normal Attack (${it.name})")
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val defense = 18
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val attackDice = "1d20"
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val weaponDice = "2d6"
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val normalAttack = MeleeAttackBuilder(attackDice, weaponDice, defense)
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.withAtkBonus(2) // weapon bonus
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.withAtkBonus(4) // proficiency bonus
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.withAtkBonus(5) // str mod
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.withDmgBonus(2) // weapon bonus
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.withDmgBonus(5) // str mod
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.build()
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val gwmAttack = MeleeAttackBuilder(attackDice, weaponDice, defense)
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.withAtkBonus(2)// weapon bonus
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.withAtkBonus(4)// proficiency bonus
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.withAtkBonus(5)// str mod
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.withAtkBonus(-5)// gwm penalty
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.withDmgBonus(2) // weapon bonus
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.withDmgBonus(5) // str mod
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.withDmgBonus(10) // gwm bonus
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.build()
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val attacks = listOf(Pair("Normal Attack", normalAttack), Pair("GWM Attack", gwmAttack))
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val reportFactory = ReportBuilder.getInstance()
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.addRateMetric("Accuracy") { it.rollSucceeded }
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.addRateMetric("Crit Rate") { it.rollSucceeded }
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.addAverageMetric(avgDamage) { it.resultingDamage.toLong() }
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generateCombatSuggestions(attacks, rounds, reportFactory)
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return rounds.toLong() * attacks.size.toLong()
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}
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fun generateCombatSuggestions(
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attacks: List<Pair<String, SimpleMeleeAttackAction>>,
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rounds: Int,
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reportFactory: ReportBuilder
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) {
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val simulator = Simulator.getInstance<AttackResult>(128)
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val results = attacks
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.associateWith { attackInfo ->
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val label = "${attackInfo.first}"
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val attack = attackInfo.second
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RollType.entries.associateWith {
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val attackModel = AttackSimulatorModel(rounds, attack, it)
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val results = simulator.doSimulation(attackModel)
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val report = reportFactory.build(label)
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report.computeResults(results)
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}.toMap()
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}
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RollType.entries.forEach { rollType ->
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val builder = StringBuilder("[$rollType]\t")
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var choice: MetricReport? = null
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results.forEach { attackAction ->
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val current = attackAction.value[rollType]
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if(choice == null){
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choice = current
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}else{
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if(current?.results?.getDamage()!!.metricValue > choice!!.results.getDamage()!!.metricValue){
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choice = current
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}
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}
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}
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builder.append("Use ${choice!!.name}: ${Report.formatReport(choice!!.name, choice!!.results)}")
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println(builder.toString())
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}
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}
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fun List<MetricResult>.getDamage(): MetricResult? {
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forEach {
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if (it.label == avgDamage) {
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return it
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}
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}
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return null
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}
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@ -1,70 +0,0 @@
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package simulation
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import java.util.*
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/**
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* Attack defines the interface for performing an attack action.
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* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
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*/
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interface Attack {
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/**
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* We can't call this an 'attack' roll because it could be the case that we're attacking by forcing a DC. So whoever
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* is taking the positive action makes this roll. For melee attacks, this is a normal attack. For spell checks this
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* would be the save roll.
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*/
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val actionRoll: AttackDice
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/**
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* Similar to [actionRoll], we cannot call this 'defense', because it might be a spell DC. This is the value of the
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* responder to the action. In a melee attack, this is AC. For a spell check, this would be the DC.
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*/
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val responseValue: Int
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/**
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* calculateDamage calculates the damage for an attack by:
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* - Rolling the relevant action
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* - Evaluating action modifiers
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* - Checking if action hits by comparing roll + modifiers to response value
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* - Calling onCriticalHit, onNormalHit or onMiss based on hit result
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* - Returning the AttackResult
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*/
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fun calculateDamage(r: Random): AttackResult {
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val attackResult = actionRoll.roll(r)
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val attackBonus = actionRoll.evaluateModifiers(r, false)
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return if (isHit(attackResult, attackBonus)) {
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if (actionRoll.isCrit(attackResult)) {
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onCriticalHit(r)
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} else {
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onNormalHit(r)
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}
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} else {
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onMiss(r)
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}
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}
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private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
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//ties go to the roller
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return (roll.result + actionBonus) >= responseValue
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}
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fun onNormalHit(r: Random): AttackResult
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fun onCriticalHit(r: Random): AttackResult
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fun onMiss(r: Random): AttackResult
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}
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/**
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* AttackSimulatorModel simulates attacks by running [sampleSize] simulations using the provided [attack] instance.
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* It implements [SimulationModel] to run the simulations and return [AttackResult].
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*/
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class AttackSimulatorModel(override val sampleSize: Int, private val attack: Attack) : SimulationModel<AttackResult> {
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override fun simulate(r: Random): AttackResult {
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return attack.calculateDamage(r)
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}
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}
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@ -1,37 +0,0 @@
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package simulation
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import java.util.ArrayList
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private fun ArrayList<AttackResult>.sumBools(fn: (AttackResult) -> Boolean): Int {
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return sumOf { boolToInt(fn(it)) }
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}
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private fun boolToInt(b: Boolean): Int = if (b) 1 else 0
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data class AttackResult(val attackWasHit: Boolean, val attackWasCrit: Boolean, val resultingDamage: Int) {
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companion object {
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fun printSimulationStatistics(results: ArrayList<AttackResult>, label: String = "") {
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val sampleSize = results.size.toDouble()
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val totalHits = results.sumBools { it.attackWasHit }
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val hitRate = (totalHits.toDouble() / sampleSize) * 100.0
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val totalCriticals = results.sumBools { it.attackWasCrit }
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val critRate = (totalCriticals.toDouble() / sampleSize) * 100.0
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val sumDamage = results.sumOf { it.resultingDamage.toLong() }
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val avgDamage = sumDamage.toDouble() / sampleSize
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val reportString = "Hit Rate: %.2f\tCrit Rate: %.2f\tAvg Dmg: %.2f".format(hitRate, critRate, avgDamage)
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if(label.isNotBlank()){
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println("[$label] $reportString")
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}else{
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println(reportString)
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}
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}
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}
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}
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@ -1,33 +0,0 @@
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package simulation
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import java.util.*
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/**
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* Represents a simple melee attack in a simulation.
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*
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* @param actionRoll The dice roll used to determine if an attack hits.
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* @param damageRoll The dice roll used to determine damage if attack hits.
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* @param responseValue The defense value the attack must exceed to hit.
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*/
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class SimpleMeleeAttack(
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override val actionRoll: AttackDice,
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val damageRoll: Dice,
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override val responseValue: Int
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) : Attack {
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override fun onNormalHit(r: Random): AttackResult {
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val damage = damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, false)
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return AttackResult(attackWasHit = true, attackWasCrit = false, damage)
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}
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override fun onCriticalHit(r: Random): AttackResult {
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val damage =
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damageRoll.roll(r).result + damageRoll.roll(r).result + damageRoll.evaluateModifiers(r, true)
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return AttackResult(attackWasHit = true, attackWasCrit = true, damage)
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}
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override fun onMiss(r: Random): AttackResult {
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return AttackResult(attackWasHit = false, attackWasCrit = false, 0)
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}
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}
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111
src/main/kotlin/simulation/Reporting.kt
Normal file
111
src/main/kotlin/simulation/Reporting.kt
Normal file
@ -0,0 +1,111 @@
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package simulation
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import simulation.fifthEd.AttackResult
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import kotlin.math.pow
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data class MetricReport(val name: String, val results: List<MetricResult>)
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data class MetricResult(val label: String, val metricValue: Double)
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interface Report {
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val name: String
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val metrics: List<Metric<Double>>
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companion object{
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fun formatReport(name: String, results: List<MetricResult>): String {
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val builder = StringBuilder()
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results.forEach {
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builder.append("${it.label}: %.2f".format(it.metricValue))
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.append('\t')
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}
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return builder.toString()
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}
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}
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fun computeResults(results: List<AttackResult>): MetricReport{
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val m = ArrayList<MetricResult>(metrics.size)
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metrics.forEach {
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val value = it.mapToMetric(results)
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m.add(MetricResult(it.metricName, value))
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}
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return MetricReport(name, m)
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}
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}
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internal class ReportImpl(override val name: String, override val metrics: List<Metric<Double>>) : Report
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interface ReportBuilder {
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val metrics: MutableList<Metric<Double>>
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companion object {
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fun getInstance(): ReportBuilder {
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return ReportBuilderImpl()
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}
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}
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fun build(reportName: String): Report {
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return ReportImpl(reportName, metrics)
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}
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fun addAverageMetric(metricName: String, fieldMapFn: (AttackResult) -> Long): ReportBuilder {
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metrics.add(AverageMetric(metricName, fieldMapFn))
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return this
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}
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fun addRateMetric(metricName: String, fieldMapFn: (AttackResult) -> Boolean): ReportBuilder {
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metrics.add(RateMetric(metricName, fieldMapFn))
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return this
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}
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}
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class ReportBuilderImpl : ReportBuilder {
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override val metrics: MutableList<Metric<Double>> = ArrayList()
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}
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interface Metric<T> {
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val metricName: String
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fun mapToMetric(results: List<AttackResult>): T
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fun formatResults(result: T): String
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}
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class AverageMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Long) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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return results.map(fieldMapFn).average()
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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class RateMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Boolean) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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return results.map(fieldMapFn).map { boolToInt(it) }.average() * 100.0
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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class StdDevMetric(override val metricName: String, private val fieldMapFn: (AttackResult) -> Long) : Metric<Double> {
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override fun mapToMetric(results: List<AttackResult>): Double {
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val mean = results.map(fieldMapFn).average()
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return results.map(fieldMapFn).map { (it - mean).pow(2) }.average().pow(0.5)
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}
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override fun formatResults(result: Double): String {
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return "$metricName: %.2f".format(result)
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}
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}
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private fun boolToInt(b: Boolean): Int = if (b) 1 else 0
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@ -17,7 +17,7 @@ interface Simulator<T : Any> {
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companion object {
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fun <T: Any> getInstance(nThreads: Int = Runtime.getRuntime().availableProcessors() / 2 ): Simulator<T> {
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return concreteSimulator(nThreads)
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return SimulatorImpl(nThreads)
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}
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}
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@ -65,5 +65,5 @@ interface Simulator<T : Any> {
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}
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class concreteSimulator<T : Any>(override val nThreads: Int) :
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class SimulatorImpl<T : Any>(override val nThreads: Int) :
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Simulator<T>
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@ -1,4 +1,27 @@
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package simulation
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package simulation.dice
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/**
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* Dice with a modifiable crit threshold
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*/
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interface CritDice : Dice {
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val critThreshold: Int
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/**
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* Checks if the given [RollResult] meets or exceeds the critical hit threshold
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* for these attack dice.
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*
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* The critical hit threshold is determined based on the roll string used to construct
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* this [CritDice] instance.
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*
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* @param result The [RollResult] to check for crit.
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* @return True if result meets or exceeds the crit threshold.
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*/
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fun isCrit(result: RollResult): Boolean {
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return result.result >= critThreshold
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}
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}
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/**
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* AttackDice class represents dice used for attack rolls.
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@ -16,15 +39,14 @@ package simulation
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*
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* The isCrit() method checks if a roll result meets the crit threshold.
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*/
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class AttackDice(
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internal class AttackDiceImpl(
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override val rollString: String,
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override val rollType: RollType = RollType.Normal,
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override val modifiers: List<Modifier<Int>> = ArrayList()
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) : Dice {
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override val modifiers: List<DiceModifier<Int>> = ArrayList()
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) : CritDice {
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override val nDice: Int
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override val dieSize: Int
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private val critThreshold: Int
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override val critThreshold: Int
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init {
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val cleanRollString = rollString.lowercase()
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@ -42,20 +64,4 @@ class AttackDice(
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critThreshold = dieSize * nDice
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}
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}
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/**
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* Checks if the given [RollResult] meets or exceeds the critical hit threshold
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* for these attack dice.
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*
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* The critical hit threshold is determined based on the roll string used to construct
|
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* this [AttackDice] instance.
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*
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* @param result The [RollResult] to check for crit.
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* @return True if result meets or exceeds the crit threshold.
|
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*/
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fun isCrit(result: RollResult): Boolean {
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return result.result >= critThreshold
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}
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}
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@ -1,8 +1,7 @@
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package simulation
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package simulation.dice
|
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|
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import simulation.RollType.*
|
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import simulation.dice.RollType.*
|
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import java.util.*
|
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import kotlin.collections.ArrayList
|
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import kotlin.math.max
|
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import kotlin.math.min
|
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@ -14,16 +13,16 @@ import kotlin.math.min
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* @property Disadvantage Rolls the dice twice and takes the lower result.
|
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*/
|
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enum class RollType {
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/**
|
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* Rolls the dice twice and returns the higher of the two results.
|
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*/
|
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Advantage,
|
||||
|
||||
/**
|
||||
* Rolls the dice once normally.
|
||||
*/
|
||||
Normal,
|
||||
|
||||
/**
|
||||
* Rolls the dice twice and returns the higher of the two results.
|
||||
*/
|
||||
Advantage,
|
||||
|
||||
/**
|
||||
* Rolls the dice twice and returns the lower of the two results.
|
||||
*/
|
||||
@ -35,18 +34,10 @@ data class RollResult(val min: Int, val max: Int, val result: Int)
|
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|
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interface Dice {
|
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val rollString: String
|
||||
val rollType: RollType
|
||||
val modifiers: List<Modifier<Int>>
|
||||
val modifiers: List<DiceModifier<Int>>
|
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val nDice: Int
|
||||
val dieSize: Int
|
||||
|
||||
|
||||
companion object {
|
||||
fun makeDice(rollString: String, rollType: RollType = Normal, modifiers: List<Modifier<Int>> = ArrayList()): Dice {
|
||||
return SimpleDice(rollString, rollType, modifiers)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls the dice and returns the result.
|
||||
*
|
||||
@ -58,7 +49,7 @@ interface Dice {
|
||||
* @return The result of the dice roll with modifiers applied
|
||||
* @see RollType
|
||||
*/
|
||||
fun roll(r: Random): RollResult {
|
||||
fun roll(r: Random, rollType: RollType = Normal): RollResult {
|
||||
val range = (dieSize * nDice) - nDice
|
||||
val result = when (rollType) {
|
||||
Advantage -> advantageRoll(r, nDice, range)
|
||||
@ -96,20 +87,25 @@ interface Dice {
|
||||
fun evaluateModifiers(r: Random, crit: Boolean = false): Int {
|
||||
return modifiers.sumOf { it.getBonus(r, crit) }
|
||||
}
|
||||
|
||||
|
||||
fun defaultParseFn(rollString: String): Pair<Int, Int> {
|
||||
val cleanRollString = rollString.lowercase()
|
||||
val parts = cleanRollString.split('d')
|
||||
return Pair(parts[0].toInt(), parts[1].toInt())
|
||||
}
|
||||
}
|
||||
|
||||
private class SimpleDice(
|
||||
internal class DiceImpl(
|
||||
override val rollString: String,
|
||||
override val rollType: RollType = Normal,
|
||||
override val modifiers: List<Modifier<Int>> = ArrayList()
|
||||
override val modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||
) : Dice {
|
||||
override val nDice: Int
|
||||
override val dieSize: Int
|
||||
|
||||
init {
|
||||
val cleanRollString = rollString.lowercase()
|
||||
val parts = cleanRollString.split('d')
|
||||
nDice = parts[0].toInt()
|
||||
dieSize = parts[1].toInt()
|
||||
val rollPair = defaultParseFn(rollString)
|
||||
nDice = rollPair.first
|
||||
dieSize = rollPair.second
|
||||
}
|
||||
}
|
||||
19
src/main/kotlin/simulation/dice/DiceBag.kt
Normal file
19
src/main/kotlin/simulation/dice/DiceBag.kt
Normal file
@ -0,0 +1,19 @@
|
||||
package simulation.dice
|
||||
|
||||
object DiceBag {
|
||||
fun plainDice(rollString: String, modifiers: List<DiceModifier<Int>> = ArrayList()): Dice {
|
||||
return DiceImpl(rollString, modifiers)
|
||||
}
|
||||
|
||||
fun critDice(rollString: String, modifiers: List<DiceModifier<Int>> = ArrayList()): CritDice {
|
||||
return AttackDiceImpl(rollString, modifiers)
|
||||
}
|
||||
|
||||
fun rerollDice(
|
||||
rollString: String,
|
||||
rerollThreshold: Int,
|
||||
modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||
): RerollDice {
|
||||
return RerollDiceImpl(rollString, rerollThreshold, modifiers)
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
package simulation
|
||||
package simulation.dice
|
||||
|
||||
import java.util.*
|
||||
|
||||
@ -9,7 +9,7 @@ import java.util.*
|
||||
*
|
||||
* A [Random] object is provided if the bonus is variable.
|
||||
*/
|
||||
interface Modifier<T> {
|
||||
interface DiceModifier<T> {
|
||||
|
||||
/**
|
||||
* Generates a bonus integer, potentially using the provided Random instance if needs be.
|
||||
@ -21,16 +21,16 @@ interface Modifier<T> {
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that generates a random bonus integer based on a provided [Dice].
|
||||
* A [DiceModifier] that generates a random bonus integer based on a provided [Dice].
|
||||
*
|
||||
* On each call to [getBonus], it will roll the given [Dice] using the passed [Random]
|
||||
* instance and return the result as a positive bonus amount.
|
||||
*
|
||||
* @param dice The [Dice] instance to use for generating bonus values.
|
||||
*/
|
||||
class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
|
||||
class DiceBonusModifier(private val dice: Dice) : DiceModifier<Int> {
|
||||
|
||||
constructor(diceString: String):this(Dice.makeDice(diceString))
|
||||
constructor(diceString: String):this(DiceBag.plainDice(diceString))
|
||||
|
||||
override fun getBonus(r: Random, crit: Boolean): Int {
|
||||
return if (crit){
|
||||
@ -43,27 +43,27 @@ class DiceBonusModifier(private val dice: Dice) : Modifier<Int> {
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that applies a random penalty based on a [Dice].
|
||||
* A [DiceModifier] that applies a random penalty based on a [Dice].
|
||||
*
|
||||
* On each call to [getBonus], it will roll the provided [Dice] object and return the
|
||||
* result as a negative number.
|
||||
*
|
||||
* @param dice The [Dice] to use for generating penalty values.
|
||||
*/
|
||||
class DicePenaltyModifier(private val dice: Dice): Modifier<Int>{
|
||||
class DicePenaltyModifier(private val dice: Dice): DiceModifier<Int> {
|
||||
override fun getBonus(r: Random, crit: Boolean): Int {//can penalties ever crit?
|
||||
return -dice.roll(r).result
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that applies a fixed bonus amount.
|
||||
* A [DiceModifier] that applies a fixed bonus amount.
|
||||
*
|
||||
* The bonus value is set on construction and does not vary.
|
||||
*
|
||||
* @param bonus The fixed bonus amount to apply.
|
||||
*/
|
||||
class FlatModifier(private val bonus: Int) : Modifier<Int> {
|
||||
class FlatModifier(private val bonus: Int) : DiceModifier<Int> {
|
||||
override fun getBonus(r: Random, crit: Boolean): Int {
|
||||
return bonus
|
||||
}
|
||||
32
src/main/kotlin/simulation/dice/RerollDice.kt
Normal file
32
src/main/kotlin/simulation/dice/RerollDice.kt
Normal file
@ -0,0 +1,32 @@
|
||||
package simulation.dice
|
||||
|
||||
import java.util.*
|
||||
import kotlin.collections.ArrayList
|
||||
|
||||
interface RerollDice : Dice {
|
||||
val rollThreshold: Int
|
||||
override fun roll(r: Random, rollType: RollType): RollResult {
|
||||
val result = super.roll(r, rollType)
|
||||
|
||||
return if (result.result <= rollThreshold) {
|
||||
super.roll(r, rollType)
|
||||
} else {
|
||||
result
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class RerollDiceImpl(
|
||||
override val rollString: String,
|
||||
override val rollThreshold: Int,
|
||||
override val modifiers: List<DiceModifier<Int>> = ArrayList()
|
||||
) : RerollDice{
|
||||
override val nDice: Int
|
||||
override val dieSize: Int
|
||||
|
||||
init {
|
||||
val rollPair = this.defaultParseFn(rollString)
|
||||
nDice = rollPair.first
|
||||
dieSize = rollPair.second
|
||||
}
|
||||
}
|
||||
39
src/main/kotlin/simulation/fifthEd/ActionRollInfo.kt
Normal file
39
src/main/kotlin/simulation/fifthEd/ActionRollInfo.kt
Normal file
@ -0,0 +1,39 @@
|
||||
package simulation.fifthEd
|
||||
|
||||
import simulation.dice.CritDice
|
||||
import simulation.dice.Dice
|
||||
import java.util.*
|
||||
|
||||
data class ActionRollInfo(val actionRoll: CritDice, val damageRoll: Dice)
|
||||
|
||||
/**
|
||||
* Represents a simple melee attack in a simulation.
|
||||
*
|
||||
* @param actionRoll The dice roll used to determine if an attack hits.
|
||||
* @param damageRoll The dice roll used to determine damage if attack hits.
|
||||
* @param responseValue The defense value the attack must exceed to hit.
|
||||
*/
|
||||
class SimpleMeleeAttackAction(
|
||||
override val actionRollInfo: ActionRollInfo,
|
||||
override val responseValue: Int
|
||||
) : AttackAction {
|
||||
|
||||
|
||||
override fun onNormalAction(r: Random): AttackResult {
|
||||
val damage = actionRollInfo.damageRoll.roll(r).result + actionRollInfo.damageRoll.evaluateModifiers(r, false)
|
||||
return AttackResult(rollSucceeded = true, rollWasCritical = false, damage)
|
||||
}
|
||||
|
||||
override fun onCriticalAction(r: Random): AttackResult {
|
||||
val damage = actionRollInfo.damageRoll.roll(r).result +
|
||||
actionRollInfo.damageRoll.roll(r).result +
|
||||
actionRollInfo.damageRoll.evaluateModifiers(r, true)
|
||||
|
||||
return AttackResult(rollSucceeded = true, rollWasCritical = true, damage)
|
||||
}
|
||||
|
||||
override fun onActionFailure(r: Random): AttackResult {
|
||||
return AttackResult(rollSucceeded = false, rollWasCritical = false, 0)
|
||||
}
|
||||
|
||||
}
|
||||
128
src/main/kotlin/simulation/fifthEd/AttackAction.kt
Normal file
128
src/main/kotlin/simulation/fifthEd/AttackAction.kt
Normal file
@ -0,0 +1,128 @@
|
||||
package simulation.fifthEd
|
||||
|
||||
import simulation.*
|
||||
import simulation.dice.*
|
||||
import java.util.*
|
||||
|
||||
interface ActionResult{}
|
||||
|
||||
/**
|
||||
* Attack defines the interface for performing an attack action.
|
||||
* It handles rolling attack dice, calculating modifiers, checking for hits/crits, and triggering damage calculation.
|
||||
*/
|
||||
interface AttackAction {
|
||||
|
||||
val actionRollInfo :ActionRollInfo
|
||||
|
||||
/**
|
||||
* Similar to [actionRollInfo], we cannot call this 'defense', because it might be a spell DC. This is the value of the
|
||||
* responder to the action. In a melee attack, this is AC. For a spell check, this would be the DC.
|
||||
*/
|
||||
val responseValue: Int
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* calculateDamage calculates the damage for an attack by:
|
||||
* - Rolling the relevant action
|
||||
* - Evaluating action modifiers
|
||||
* - Checking if action hits by comparing roll + modifiers to response value
|
||||
* - Calling onCriticalHit, onNormalHit or onMiss based on hit result
|
||||
* - Returning the AttackResult
|
||||
*/
|
||||
fun calculateDamage(r: Random, rollType: RollType): AttackResult {
|
||||
|
||||
val attackResult = actionRollInfo.actionRoll.roll(r, rollType)
|
||||
val attackBonus = actionRollInfo.actionRoll.evaluateModifiers(r, false)
|
||||
|
||||
|
||||
return if (isHit(attackResult, attackBonus)) {
|
||||
if (actionRollInfo.actionRoll.isCrit(attackResult)) {
|
||||
onCriticalAction(r)
|
||||
} else {
|
||||
onNormalAction(r)
|
||||
}
|
||||
} else {
|
||||
onActionFailure(r)
|
||||
}
|
||||
}
|
||||
|
||||
private fun isHit(roll: RollResult, actionBonus: Int): Boolean {
|
||||
if (roll.result == 1) {
|
||||
return false
|
||||
}
|
||||
//ties go to the roller
|
||||
return (roll.result + actionBonus) >= responseValue
|
||||
}
|
||||
|
||||
fun onNormalAction(r: Random): AttackResult
|
||||
|
||||
fun onCriticalAction(r: Random): AttackResult
|
||||
|
||||
fun onActionFailure(r: Random): AttackResult
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* AttackSimulatorModel simulates attacks by running [sampleSize] simulations using the provided [attack] instance.
|
||||
* It implements [SimulationModel] to run the simulations and return [AttackResult].
|
||||
*/
|
||||
class AttackSimulatorModel(
|
||||
override val sampleSize: Int,
|
||||
private val attack: AttackAction,
|
||||
private val rollType: RollType
|
||||
) : SimulationModel<AttackResult> {
|
||||
override fun simulate(r: Random): AttackResult {
|
||||
return attack.calculateDamage(r, rollType)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class MeleeAttackBuilder(
|
||||
private val attackRollString: String,
|
||||
private val dmgRollString: String,
|
||||
private val defense: Int
|
||||
) {
|
||||
private val attackModifiers = ArrayList<DiceModifier<Int>>()
|
||||
private val damageModifiers = ArrayList<DiceModifier<Int>>()
|
||||
|
||||
fun withAtkBonus(flat: Int): MeleeAttackBuilder {
|
||||
attackModifiers.add(FlatModifier(flat))
|
||||
return this
|
||||
}
|
||||
|
||||
fun withAtkBonus(dice: Dice): MeleeAttackBuilder {
|
||||
attackModifiers.add(DiceBonusModifier(dice))
|
||||
return this
|
||||
}
|
||||
|
||||
fun withAtkPenalty(dice: Dice): MeleeAttackBuilder {
|
||||
attackModifiers.add(DicePenaltyModifier(dice))
|
||||
return this
|
||||
}
|
||||
|
||||
fun withDmgBonus(flat: Int): MeleeAttackBuilder {
|
||||
damageModifiers.add(FlatModifier(flat))
|
||||
return this
|
||||
}
|
||||
|
||||
fun withDmgBonus(dice: Dice): MeleeAttackBuilder {
|
||||
damageModifiers.add(DiceBonusModifier(dice))
|
||||
return this
|
||||
}
|
||||
|
||||
fun withDmgPenalty(dice: Dice): MeleeAttackBuilder {
|
||||
damageModifiers.add(DicePenaltyModifier(dice))
|
||||
return this
|
||||
}
|
||||
|
||||
fun build(): SimpleMeleeAttackAction {
|
||||
return SimpleMeleeAttackAction(
|
||||
ActionRollInfo(
|
||||
DiceBag.critDice(attackRollString, attackModifiers),
|
||||
DiceBag.plainDice(dmgRollString, damageModifiers)
|
||||
),
|
||||
defense
|
||||
)
|
||||
}
|
||||
}
|
||||
10
src/main/kotlin/simulation/fifthEd/AttackResult.kt
Normal file
10
src/main/kotlin/simulation/fifthEd/AttackResult.kt
Normal file
@ -0,0 +1,10 @@
|
||||
package simulation.fifthEd
|
||||
|
||||
/**
|
||||
* Represents the result of an attack in a simulation.
|
||||
*
|
||||
* @param rollSucceeded Whether the attack successfully hit the target.
|
||||
* @param rollWasCritical Whether the attack resulted in a critical hit on the target.
|
||||
* @param resultingDamage The amount of damage dealt to the target from this attack.
|
||||
*/
|
||||
data class AttackResult(val rollSucceeded: Boolean, val rollWasCritical: Boolean, val resultingDamage: Int): ActionResult
|
||||
61
src/main/kotlin/simulation/fifthEd/SpellSaveAttack.kt
Normal file
61
src/main/kotlin/simulation/fifthEd/SpellSaveAttack.kt
Normal file
@ -0,0 +1,61 @@
|
||||
package simulation.fifthEd
|
||||
|
||||
import java.util.*
|
||||
|
||||
|
||||
enum class SpellMitigation(val modifier: Int) {
|
||||
Half(2),
|
||||
Quarter(4),
|
||||
NoDamage(-1);
|
||||
}
|
||||
|
||||
|
||||
interface SpellSaveAttack : AttackAction {
|
||||
|
||||
val saveDenominator: SpellMitigation
|
||||
val perfectDefense: Boolean
|
||||
override fun onNormalAction(r: Random): AttackResult {
|
||||
return when (saveDenominator) {
|
||||
//save-or-suck style spells
|
||||
SpellMitigation.NoDamage -> AttackResult(
|
||||
rollSucceeded = true,
|
||||
rollWasCritical = false,
|
||||
resultingDamage = 0
|
||||
)
|
||||
|
||||
else -> {
|
||||
//normal partial mitigation
|
||||
val damageRoll = actionRollInfo.damageRoll.roll(r)
|
||||
|
||||
AttackResult(
|
||||
rollSucceeded = true,
|
||||
rollWasCritical = false,
|
||||
resultingDamage = damageRoll.result / saveDenominator.modifier
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override fun onCriticalAction(r: Random): AttackResult { // read this as "on critical save"
|
||||
return if (perfectDefense) {
|
||||
AttackResult(rollSucceeded = true, rollWasCritical = true, resultingDamage = 0)
|
||||
} else {
|
||||
onNormalAction(r)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onActionFailure(r: Random): AttackResult { //read this on
|
||||
val damageRoll = actionRollInfo.damageRoll.roll(r)
|
||||
return AttackResult(rollSucceeded = false, rollWasCritical = false, damageRoll.result)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
class SpellSaveAttackImp(
|
||||
override val actionRollInfo: ActionRollInfo,
|
||||
override val responseValue: Int,
|
||||
override val saveDenominator: SpellMitigation,
|
||||
override val perfectDefense: Boolean = false
|
||||
) : SpellSaveAttack
|
||||
@ -4,6 +4,7 @@ import org.junit.jupiter.api.Test
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
import org.junit.jupiter.api.Assertions.*
|
||||
import kotlin.math.max
|
||||
import kotlin.random.Random
|
||||
|
||||
internal class TemporalControllerTest {
|
||||
@ -11,25 +12,7 @@ internal class TemporalControllerTest {
|
||||
/**
|
||||
* Creates an instance of TemporalController for testing.
|
||||
*/
|
||||
private val controller = object : TemporalController {
|
||||
/**
|
||||
* Sleeps for around the given duration, with variance.
|
||||
*
|
||||
* @param baseDuration the desired duration to sleep
|
||||
* @param maxAdditionalDuration the amount of variance in the actual duration
|
||||
*/
|
||||
override fun sleep(baseDuration: Long, maxAdditionalDuration: Long) {
|
||||
if (baseDuration < 0 || maxAdditionalDuration <= 1) {
|
||||
return
|
||||
}
|
||||
|
||||
val dSize = (maxAdditionalDuration) / 2
|
||||
val r1 = Random.nextLong(dSize)
|
||||
val r2 = Random.nextLong(dSize)
|
||||
|
||||
sleep(baseDuration + r1 + r2)
|
||||
}
|
||||
}
|
||||
private val controller = object : TemporalController{}
|
||||
|
||||
/**
|
||||
* Tests that [TemporalController.sleep] blocks for the given duration.
|
||||
@ -37,7 +20,7 @@ internal class TemporalControllerTest {
|
||||
@Test
|
||||
fun `sleep blocks for given duration`() {
|
||||
val start = System.currentTimeMillis()
|
||||
controller.sleep(500)
|
||||
controller.sleep(501)
|
||||
val end = System.currentTimeMillis()
|
||||
val elapsed = end - start
|
||||
|
||||
@ -58,9 +41,8 @@ internal class TemporalControllerTest {
|
||||
val end = System.currentTimeMillis()
|
||||
val elapsed = end - start
|
||||
|
||||
val lowerBound = (duration - variance / 2) - 1
|
||||
val upperBound = (duration + variance / 2) + 20
|
||||
println("elapsed: $elapsed, [$lowerBound, $upperBound]")
|
||||
val lowerBound = duration
|
||||
val upperBound = duration + variance
|
||||
assertTrue(elapsed >= lowerBound)
|
||||
assertTrue(elapsed <= upperBound)
|
||||
}
|
||||
@ -79,18 +61,4 @@ internal class TemporalControllerTest {
|
||||
assertTrue(elapsed < 10) // assert sleep was very short
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests that [TemporalController.sleep] returns immediately
|
||||
* if the variance parameter is 0.
|
||||
*/
|
||||
@Test
|
||||
fun `sleepWithVariance returns immediately if variance is 0`() {
|
||||
val start = System.currentTimeMillis()
|
||||
controller.sleep(100, 0)
|
||||
val end = System.currentTimeMillis()
|
||||
val elapsed = end - start
|
||||
|
||||
assertTrue(elapsed < 10) // assert sleep was very short
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,23 +0,0 @@
|
||||
package controllers
|
||||
|
||||
import java.awt.image.BufferedImage
|
||||
import java.nio.file.Paths
|
||||
import javax.imageio.ImageIO
|
||||
import kotlin.test.Test
|
||||
import kotlin.test.assertNotNull
|
||||
|
||||
class VisionControllerTest {
|
||||
|
||||
@Test
|
||||
fun testImageCapture() {
|
||||
val vc = ConcreteVisionController()
|
||||
val bi = vc.takeScreenshotOfForeground()
|
||||
assertNotNull(bi)
|
||||
|
||||
for (i in 0..<bi.resolutionVariants.size) {
|
||||
val path = Paths.get("image$i.png")
|
||||
val image = bi.resolutionVariants[i] as BufferedImage
|
||||
ImageIO.write(image , "png", path.toFile())
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,9 @@
|
||||
package simulation
|
||||
|
||||
import org.junit.jupiter.api.Assertions
|
||||
import simulation.dice.Dice
|
||||
import simulation.dice.DiceBag
|
||||
import simulation.dice.RollResult
|
||||
import java.util.*
|
||||
import kotlin.test.Test
|
||||
|
||||
@ -10,7 +13,7 @@ class AttackDiceTest {
|
||||
fun testAttackDiceImplementation() {
|
||||
val r = Random()
|
||||
// Test no crit below threshold
|
||||
val dice = AttackDice("1d20")
|
||||
val dice = DiceBag.critDice("1d20")
|
||||
val result = dice.roll(r)
|
||||
if (result.result < 20) {
|
||||
Assertions.assertFalse(dice.isCrit(result))
|
||||
@ -18,7 +21,7 @@ class AttackDiceTest {
|
||||
Assertions.assertTrue(dice.isCrit(result))
|
||||
}
|
||||
// Test no crit below threshold
|
||||
val dice2 = AttackDice("1d20c19")
|
||||
val dice2 = DiceBag.critDice("1d20c10")
|
||||
val result2 = dice2.roll(r)
|
||||
if (result2.result < 10) {
|
||||
Assertions.assertFalse(dice2.isCrit(result2))
|
||||
@ -27,7 +30,7 @@ class AttackDiceTest {
|
||||
}
|
||||
|
||||
// Test crit threshold other than max
|
||||
val dice3 = AttackDice("2d10c8")
|
||||
val dice3 = DiceBag.critDice("2d10c8")
|
||||
val result3 = dice3.roll(r)
|
||||
if (result3.result >= 8) {
|
||||
Assertions.assertTrue(dice3.isCrit(result3))
|
||||
@ -41,9 +44,9 @@ class AttackDiceTest {
|
||||
val trueCritResult = RollResult(1, 20, 20)
|
||||
val fakeCritResult = RollResult(1, 20, 19)
|
||||
|
||||
val defaultRoll = AttackDice("1d20")
|
||||
val verboseDefaultCrit = AttackDice("1d20c20")
|
||||
val normalModifiedCrit = AttackDice("1d20c19")
|
||||
val defaultRoll = DiceBag.critDice("1d20")
|
||||
val verboseDefaultCrit = DiceBag.critDice("1d20c20")
|
||||
val normalModifiedCrit = DiceBag.critDice("1d20c19")
|
||||
|
||||
Assertions.assertFalse(defaultRoll.isCrit(fakeCritResult))
|
||||
Assertions.assertFalse(verboseDefaultCrit.isCrit(fakeCritResult))
|
||||
|
||||
@ -3,27 +3,35 @@ package simulation
|
||||
import org.junit.jupiter.api.Assertions
|
||||
import org.junit.jupiter.api.Assertions.assertEquals
|
||||
import org.junit.jupiter.api.Test
|
||||
import simulation.dice.Dice
|
||||
import simulation.dice.DiceBag
|
||||
import simulation.dice.FlatModifier
|
||||
import simulation.dice.RollType
|
||||
import java.util.*
|
||||
|
||||
internal class DiceTests {
|
||||
private val random = Random(1)
|
||||
private val d20 = Dice.makeDice("1d20")
|
||||
private val d20 = DiceBag.plainDice("1d20")
|
||||
|
||||
|
||||
@Test
|
||||
fun roll_normal() {
|
||||
val dice = Dice.makeDice("2d6")
|
||||
val result = dice.roll(random)
|
||||
val dice = DiceBag.plainDice("2d6")
|
||||
val result = dice.roll(random, RollType.Normal)
|
||||
val result2 = dice.roll(random)
|
||||
|
||||
assertEquals(2, result.min)
|
||||
assertEquals(12, result.max)
|
||||
Assertions.assertTrue(result.min <= result.result && result.result <= result.max)
|
||||
assertEquals(2, result2.min)
|
||||
assertEquals(12, result2.max)
|
||||
Assertions.assertTrue(result2.min <= result2.result && result2.result <= result2.max)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun roll_advantage() {
|
||||
val dice = Dice.makeDice("2d6", RollType.Advantage)
|
||||
val result = dice.roll(random)
|
||||
val dice = DiceBag.plainDice("2d6")
|
||||
val result = dice.roll(random, RollType.Advantage)
|
||||
|
||||
assertEquals(2, result.min)
|
||||
assertEquals(12, result.max)
|
||||
@ -33,8 +41,8 @@ internal class DiceTests {
|
||||
|
||||
@Test
|
||||
fun roll_disadvantage() {
|
||||
val dice = Dice.makeDice("2d6", RollType.Disadvantage)
|
||||
val result = dice.roll(random)
|
||||
val dice = DiceBag.plainDice("2d6")
|
||||
val result = dice.roll(random, RollType.Disadvantage)
|
||||
|
||||
assertEquals(2, result.min)
|
||||
assertEquals(12, result.max)
|
||||
@ -45,7 +53,7 @@ internal class DiceTests {
|
||||
fun evaluate_modifiers() {
|
||||
val mod1 = FlatModifier(1)
|
||||
val mod2 = FlatModifier(2)
|
||||
val dice = Dice.makeDice("1d20", RollType.Normal, arrayListOf(mod1, mod2))
|
||||
val dice = DiceBag.plainDice("1d20", arrayListOf(mod1, mod2))
|
||||
|
||||
val bonus = dice.evaluateModifiers(random)
|
||||
|
||||
@ -59,10 +67,11 @@ internal class DiceTests {
|
||||
|
||||
RollType.entries.parallelStream()
|
||||
.forEach {
|
||||
val dice = Dice.makeDice(rollString, it)
|
||||
val dice = DiceBag.plainDice(rollString)
|
||||
val r = Random(1)
|
||||
val rollType = it
|
||||
repeat(iterations) {
|
||||
val res = dice.roll(r)
|
||||
val res = dice.roll(r, rollType)
|
||||
Assertions.assertTrue(res.min <= res.result)
|
||||
Assertions.assertTrue(res.result <= res.max)
|
||||
}
|
||||
@ -90,10 +99,10 @@ internal class DiceTests {
|
||||
|
||||
RollType.entries.parallelStream()
|
||||
.forEach {
|
||||
val dice = Dice.makeDice(rollString, it)
|
||||
val dice = DiceBag.plainDice(rollString)
|
||||
val r = Random(1)
|
||||
for (i in 0..<iterations) {
|
||||
val res = dice.roll(r)
|
||||
val res = dice.roll(r, it)
|
||||
if (!observedMin && res.result == nDice) {
|
||||
observedMin = true
|
||||
}
|
||||
@ -120,7 +129,7 @@ internal class DiceTests {
|
||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * (1 - tolerance)
|
||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * (1 + tolerance)
|
||||
|
||||
val dice = Dice.makeDice(rollString, RollType.Normal)
|
||||
val dice = DiceBag.plainDice(rollString)
|
||||
var total = 0L
|
||||
repeat(iterations) {
|
||||
total += dice.roll(random).result.toLong()
|
||||
@ -144,11 +153,11 @@ internal class DiceTests {
|
||||
|
||||
val expectedAverageUpperBound = ((n + (n * max)) / 2) * tolerance
|
||||
|
||||
val dice = Dice.makeDice(rollString, RollType.Advantage)
|
||||
val dice = DiceBag.plainDice(rollString)
|
||||
|
||||
var total = 0L
|
||||
repeat(iterations) {
|
||||
total += dice.roll(random).result.toLong()
|
||||
total += dice.roll(random, RollType.Advantage).result.toLong()
|
||||
}
|
||||
|
||||
val avg = total.toDouble() / iterations.toDouble()
|
||||
@ -168,13 +177,13 @@ internal class DiceTests {
|
||||
|
||||
val expectedAverageLowerBound = ((n + (n * max)) / 2) * tolerance
|
||||
|
||||
val dice = Dice.makeDice(rollString, RollType.Disadvantage)
|
||||
val dice = DiceBag.plainDice(rollString)
|
||||
|
||||
|
||||
var total = 0L
|
||||
|
||||
repeat(iterations) {
|
||||
total += dice.roll(random).result.toLong()
|
||||
total += dice.roll(random, RollType.Disadvantage).result.toLong()
|
||||
}
|
||||
|
||||
val avg = total.toDouble() / iterations.toDouble()
|
||||
@ -187,7 +196,7 @@ internal class DiceTests {
|
||||
@Test
|
||||
fun verifyDistribution() {
|
||||
val size = 20
|
||||
val dice = Dice.makeDice("1d20")
|
||||
val dice = DiceBag.plainDice("1d20")
|
||||
val iterations = 10_000_000
|
||||
val tolerance = 0.05 //5% wiggle on distribution
|
||||
|
||||
|
||||
@ -1,5 +1,11 @@
|
||||
package simulation
|
||||
|
||||
import simulation.dice.DiceBag
|
||||
import simulation.dice.RollType
|
||||
import simulation.fifthEd.ActionRollInfo
|
||||
import simulation.fifthEd.AttackResult
|
||||
import simulation.fifthEd.AttackSimulatorModel
|
||||
import simulation.fifthEd.SimpleMeleeAttackAction
|
||||
import kotlin.test.Test
|
||||
|
||||
class MeleeAttackTest {
|
||||
@ -9,19 +15,23 @@ class MeleeAttackTest {
|
||||
val itt = 1_000_000
|
||||
val simulator = Simulator.getInstance<AttackResult>(Runtime.getRuntime().availableProcessors())
|
||||
|
||||
val critAttack = SimpleMeleeAttack(
|
||||
actionRoll = AttackDice("1d20c19"),
|
||||
damageRoll = Dice.makeDice("1d8"),
|
||||
val attackAction = ActionRollInfo(DiceBag.critDice("1d20c19"), DiceBag.plainDice("1d8"))
|
||||
val critAttack = SimpleMeleeAttackAction(
|
||||
attackAction,
|
||||
10
|
||||
)
|
||||
|
||||
|
||||
|
||||
val normalAttackModel = AttackSimulatorModel(itt, critAttack)
|
||||
val normalAttackModel = AttackSimulatorModel(itt, critAttack, RollType.Normal)
|
||||
val normalResults = simulator.doSimulation(normalAttackModel)
|
||||
|
||||
|
||||
AttackResult.printSimulationStatistics(normalResults, "Normal Attack")
|
||||
|
||||
val report = ReportBuilder.getInstance()
|
||||
.addRateMetric("Hit Rate"){it.rollSucceeded}
|
||||
.addRateMetric("Crit Rate"){it.rollWasCritical}
|
||||
.addAverageMetric("Avg Dmg") { it.resultingDamage.toLong() }
|
||||
.build("Normal Attack")
|
||||
val metrics = report.computeResults(normalResults)
|
||||
println(Report.formatReport(report.name, metrics.results))
|
||||
}
|
||||
}
|
||||
@ -9,7 +9,7 @@ class HelperFunctionsTest {
|
||||
|
||||
|
||||
@Test
|
||||
fun `test getRandomLongFromNormalDistribution generates normal distribution`() {
|
||||
fun `test getApproximatelyNormalLong generates normal distribution`() {
|
||||
|
||||
// Generate a large number of samples
|
||||
val numSamples = 10000
|
||||
@ -28,7 +28,7 @@ class HelperFunctionsTest {
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
fun `test benchmark getNextLongJanky`() {
|
||||
val iterations = 1000000
|
||||
val upperBound = 1000L
|
||||
@ -52,7 +52,7 @@ class HelperFunctionsTest {
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
fun `test benchmark getNextLongGaussian`() {
|
||||
|
||||
val iterations = 1000000
|
||||
@ -91,9 +91,9 @@ class HelperFunctionsTest {
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
|
||||
fun `test Direct Comparison of performance`() {
|
||||
val heats = 1000
|
||||
val heats = 10
|
||||
val iterations = 1000000
|
||||
val upperBound = 1000L
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user