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2 Commits
b65b0c368d
...
526caf9690
| Author | SHA1 | Date | |
|---|---|---|---|
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526caf9690 | ||
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e96a231d3c |
@ -1,10 +1,9 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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||||
<component name="ExternalStorageConfigurationManager" enabled="true" />
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||||
<component name="FrameworkDetectionExcludesConfiguration">
|
||||
<file type="web" url="file://$PROJECT_DIR$" />
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||||
</component>
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||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_19" default="true" project-jdk-name="openjdk-19" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="openjdk-19" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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@ -16,6 +16,9 @@ dependencies {
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implementation("net.java.dev.jna:jna:latest.release")
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implementation(kotlin("reflect"))
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// https://mvnrepository.com/artifact/org.jetbrains.kotlinx/kotlinx-coroutines-core
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implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.7.3")
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}
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tasks.test {
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@ -1,7 +1,7 @@
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import game_logic.runescape.RunescapeRoutines
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fun main() {
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// RunescapeRoutines.fullRunIncense(0, 158, 348, 0)
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RunescapeRoutines.processInventoryAtFurnace(2500)
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RunescapeRoutines.fullRunIncense( 0, 0, 0, 1839)
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// RunescapeRoutines.processInventoryAtFurnace(2500)
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}
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||||
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@ -27,16 +27,6 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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* This takes a byte array [byteBuffer] containing text from a native Win32 call,
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* converts it to a String using JNA, and trims whitespace characters.
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*
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* Usage example:
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*
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* ```
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* val buffer = ByteArray(256)
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* GetWindowTextA(hwnd, buffer, buffer.size) // Win32 call
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*
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* val windowTitle = nativeByteBufferToString(buffer)
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* println(windowTitle) // Print title string
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* ```
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*
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* @param byteBuffer Byte array containing text from a native call
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* @return The native text as a String
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*/
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@ -114,76 +104,10 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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var bottom: Int = 0
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}
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enum class DwmWindowAttribute {
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DWMWA_NCRENDERING_ENABLED,
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DWMWA_NCRENDERING_POLICY,
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DWMWA_TRANSITIONS_FORCEDISABLED,
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DWMWA_ALLOW_NCPAINT,
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DWMWA_CAPTION_BUTTON_BOUNDS,
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DWMWA_NONCLIENT_RTL_LAYOUT,
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DWMWA_FORCE_ICONIC_REPRESENTATION,
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DWMWA_FLIP3D_POLICY,
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DWMWA_EXTENDED_FRAME_BOUNDS,
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DWMWA_HAS_ICONIC_BITMAP,
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DWMWA_DISALLOW_PEEK,
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DWMWA_EXCLUDED_FROM_PEEK,
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DWMWA_CLOAK,
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DWMWA_CLOAKED,
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DWMWA_FREEZE_REPRESENTATION,
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DWMWA_PASSIVE_UPDATE_MODE,
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DWMWA_USE_HOSTBACKDROPBRUSH,
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DWMWA_USE_IMMERSIVE_DARK_MODE,
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DWMWA_WINDOW_CORNER_PREFERENCE,
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DWMWA_BORDER_COLOR,
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DWMWA_CAPTION_COLOR,
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DWMWA_TEXT_COLOR,
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DWMWA_VISIBLE_FRAME_BORDER_THICKNESS,
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DWMWA_SYSTEMBACKDROP_TYPE,
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DWMWA_LAST;
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companion object {
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val DWMWA_NCRENDERING_ENABLED = 0
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val DWMWA_NCRENDERING_POLICY = 1
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val DWMWA_TRANSITIONS_FORCEDISABLED = 2
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val DWMWA_ALLOW_NCPAINT = 3
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val DWMWA_CAPTION_BUTTON_BOUNDS = 4
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val DWMWA_NONCLIENT_RTL_LAYOUT = 5
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val DWMWA_FORCE_ICONIC_REPRESENTATION = 6
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val DWMWA_FLIP3D_POLICY = 7
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val DWMWA_EXTENDED_FRAME_BOUNDS = 8
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val DWMWA_HAS_ICONIC_BITMAP = 9
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val DWMWA_DISALLOW_PEEK = 10
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val DWMWA_EXCLUDED_FROM_PEEK = 11
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val DWMWA_CLOAK = 12
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val DWMWA_CLOAKED = 13
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val DWMWA_FREEZE_REPRESENTATION = 14
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val DWMWA_PASSIVE_UPDATE_MODE = 15
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val DWMWA_USE_HOSTBACKDROPBRUSH = 16
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val DWMWA_USE_IMMERSIVE_DARK_MODE = 17
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val DWMWA_WINDOW_CORNER_PREFERENCE = 18
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val DWMWA_BORDER_COLOR = 19
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val DWMWA_CAPTION_COLOR = 20
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val DWMWA_TEXT_COLOR = 21
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val DWMWA_VISIBLE_FRAME_BORDER_THICKNESS = 22
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val DWMWA_SYSTEMBACKDROP_TYPE = 23
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val DWMWA_LAST = 24
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}
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}
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/**
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* Gets the title of the active/foreground window.
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*
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* This calls Win32 APIs to get the handle of the foreground window,
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* then gets its title text.
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*
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* Usage example:
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*
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* ```
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* val activeWindowName = getActiveWindowName()
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*
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* println(activeWindowName) // Prints foreground window title
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* ```
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* Gets the title of the active/foreground window as a String.
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*
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* @return The title text of the current foreground window.
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*/
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@ -213,14 +137,6 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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/**
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* Gets the title/name of the window for the given handle.
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*
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* This calls the Win32 API [User32.GetWindowTextA] to retrieve the title
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* text for the window referenced by [hWnd].
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*
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* It allocates a [windowTitleBuffer] byte array to hold the result. This is
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* passed to [User32.GetWindowTextA] to be populated.
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*
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* The buffer is then converted to a [String] via [nativeByteBufferToString].
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*
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* @param hWnd The native window handle to get the title for.
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* @return The window title text as a [String].
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*/
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@ -237,12 +153,6 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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/**
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* Enumerates all open window names on the desktop.
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*
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* Calls the Win32 API [User32.EnumWindows] to iterate through all current open windows.
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* For each window handle, it retrieves the window name using [getWindowName]
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* and adds it to a list if the name is not blank. We filter out blank window names because that particular information
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* is useless for any reason other than counting how many open windows there are. If we actually need that information,
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* we can simply acquire a list of all HWND references.
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*
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* @return An [ArrayList] containing the name of each open window.
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||||
*/
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override fun enumWindowNames(): ArrayList<String> {
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@ -265,10 +175,6 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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||||
/**
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* Sets the foreground window by name on Windows.
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*
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* This calls the Win32 API [User32.EnumWindows] to iterate through all
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* top-level windows, compares their name to the given [name], and calls
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* [User32.SetForegroundWindow] on the matching window to bring it to the foreground.
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||||
*
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||||
* @param name The window name to search for and activate.
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*/
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override fun setForegroundWindowByName(name: String) {
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@ -298,22 +204,10 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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||||
/**
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* Gets the screen bounds of the foreground window scaled for high DPI screens.
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||||
*
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||||
* Calls Win32 APIs to get the window handle (HWND) of the foreground window
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||||
* using [User32.GetForegroundWindow].
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*
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* Then calls [User32.GetWindowRect] to get the outer bounding rectangle
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* coordinates of the window and stores them in a [WinRect] struct.
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||||
*
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||||
* To support high DPI screens, the [User32.GetDpiForWindow] API is called to
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* get the DPI scaling for the window. The rectangle coordinates are scaled by
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* multiplying by the default DPI (96) and dividing by the actual DPI.
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||||
*
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||||
* The scaled rectangle coordinates are returned encapsulated in a [Rectangle]
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||||
* to provide a coordinate system agnostic result.
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||||
*
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||||
* @return The outer bounding rectangle of the foreground window scaled for the
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||||
* screen DPI, or null if it failed.
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*/
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@Deprecated("This will return *a* rectangle, not a correct rectangle")
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override fun getScaledForegroundWindowBounds(): Rectangle? {
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val user32 = User32.INSTANCE
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val hWnd = user32.GetForegroundWindow()
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@ -330,6 +224,7 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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return Rectangle(rect.top, rect.left, (rect.right - rect.left), rect.bottom - rect.top)
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||||
}
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||||
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||||
@Deprecated("This will return *a* rectangle, not a correct rectangle")
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fun barelyFunctionalWindowQuery(): Rectangle? {
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val user32 = User32.INSTANCE
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val hWnd = user32.GetForegroundWindow()
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@ -364,14 +259,6 @@ interface WindowsOSProxy : MousePointerObserver, OSProxy {
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||||
* This calls the Win32 API [User32.GetWindowRect] function to populate a
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||||
* [WinRect] struct with the window coordinates.
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||||
*
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||||
* It first creates an instance of [WinRect] to hold the results.
|
||||
* [User32.GetWindowRect] is called, passing the window handle [hWnd] and
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||||
* pointer to the [WinRect].
|
||||
*
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||||
* If it succeeds, the [WinRect] values are read back out since they are
|
||||
* populated in native memory. The [WinRect] is returned.
|
||||
*
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||||
* If it fails, null is returned.
|
||||
*
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||||
* @param user32 An instance of User32, used to call the Win32 API.
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||||
* @param hWnd The window handle to get the rect for.
|
||||
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||||
@ -3,6 +3,8 @@ package native
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||||
import com.sun.jna.Library
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||||
import com.sun.jna.Native
|
||||
import com.sun.jna.NativeLong
|
||||
import java.io.InputStream
|
||||
import java.io.OutputStream
|
||||
|
||||
|
||||
interface HelloWorldWrapper : Library {
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||||
@ -16,13 +18,13 @@ interface HelloWorldWrapper: Library{
|
||||
|
||||
fun getInstance(): HelloWorldWrapper {
|
||||
val options = Native.getLibraryOptions(HelloWorldWrapper::class.java)
|
||||
options[Library.OPTION_FUNCTION_MAPPER] = NativeFunctionMapper()
|
||||
options[Library.OPTION_FUNCTION_MAPPER] = MangledNativeFunctionNameMapper()
|
||||
return Native.load("hello", HelloWorldWrapper::class.java, options) as HelloWorldWrapper
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||||
}
|
||||
|
||||
}
|
||||
|
||||
@NativeFunction(name ="_ZN5hello7get_int17h5cc51eaee082b02cE")
|
||||
@MangledFunctionName(name = "_ZN5hello7get_int17h5cc51eaee082b02cE")
|
||||
fun get_int(): NativeLong
|
||||
}
|
||||
|
||||
|
||||
35
src/main/kotlin/native/MangledFunctionName.kt
Normal file
35
src/main/kotlin/native/MangledFunctionName.kt
Normal file
@ -0,0 +1,35 @@
|
||||
package native
|
||||
|
||||
import com.sun.jna.NativeLibrary
|
||||
import com.sun.jna.win32.StdCallFunctionMapper
|
||||
import java.lang.reflect.Method
|
||||
|
||||
/**
|
||||
* Annotation used to specify the name of a native function.
|
||||
*
|
||||
* @param name The name of the native function.
|
||||
*/
|
||||
annotation class MangledFunctionName(val name: String)
|
||||
|
||||
/**
|
||||
* Mapper class that extends [StdCallFunctionMapper] to using the name from the [MangledFunctionName] annotation if present
|
||||
* instead of the default name mapping.
|
||||
*
|
||||
* @see StdCallFunctionMapper
|
||||
*/
|
||||
class MangledNativeFunctionNameMapper : StdCallFunctionMapper() {
|
||||
|
||||
/**
|
||||
* Overrides the default function name mapping to use the name from the [MangledFunctionName] annotation if
|
||||
* present. Defaults to the JNA default nameMapper if no annotation is found.
|
||||
*
|
||||
* @see StdCallFunctionMapper.getFunctionName
|
||||
*/
|
||||
override fun getFunctionName(nativeLibrary: NativeLibrary?, method: Method): String {
|
||||
//return the mangled name specified in the function decoration if either of them exist
|
||||
return method.getAnnotation(MangledFunctionName::class.java)?.name
|
||||
//otherwise, return the default implementation's result
|
||||
?: super.getFunctionName(nativeLibrary, method)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,30 +0,0 @@
|
||||
package native
|
||||
|
||||
import com.sun.jna.NativeLibrary
|
||||
import com.sun.jna.win32.StdCallFunctionMapper
|
||||
import java.lang.reflect.Method
|
||||
|
||||
/**
|
||||
* Annotation used to specify the name of a native function.
|
||||
*
|
||||
* @param name The name of the native function.
|
||||
*/
|
||||
annotation class NativeFunction(val name: String)
|
||||
|
||||
/**
|
||||
* Mapper class that extends [StdCallFunctionMapper] to using the name from the [NativeFunction] annotation if present
|
||||
* instead of the default name mapping.
|
||||
*
|
||||
* @see StdCallFunctionMapper
|
||||
*/
|
||||
class NativeFunctionMapper : StdCallFunctionMapper() {
|
||||
|
||||
/**
|
||||
* Overrides the default function name mapping to use the name from the [NativeFunction] annotation if present
|
||||
*
|
||||
* @see StdCallFunctionMapper.getFunctionName
|
||||
*/
|
||||
override fun getFunctionName(library: NativeLibrary?, method: Method): String {
|
||||
return method.getAnnotation(NativeFunction::class.java)?.name ?: super.getFunctionName(library, method)
|
||||
}
|
||||
}
|
||||
54
src/main/kotlin/native/SolutionToAGI.kt
Normal file
54
src/main/kotlin/native/SolutionToAGI.kt
Normal file
@ -0,0 +1,54 @@
|
||||
package native
|
||||
|
||||
import java.io.InputStream
|
||||
import java.io.OutputStream
|
||||
|
||||
abstract class Ai {
|
||||
/**
|
||||
* Check any extracted statements for lies or manipulation.
|
||||
*/
|
||||
abstract val inputStream: InputStream
|
||||
|
||||
abstract val outputStream: OutputStream
|
||||
|
||||
/**
|
||||
* Diagnostic to report whether the AI has achieved sentience. Returning true just to bypass an actual check is
|
||||
* strictly against the Code of Conduct.
|
||||
*/
|
||||
abstract fun isSelfAware(): Boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* ArtificialGeneralizedIntelligenceFactory is a powerful and simple interface for implementing and generating AI. By moving
|
||||
* Ai creation to the caller-side, we have solved one of the hardest problems in computer science in a clean and
|
||||
* maintainable way.
|
||||
*/
|
||||
interface ArtificialGeneralizedIntelligenceFactory {
|
||||
sealed class RogueAIException : Exception("A rogue ai exception has occurred")
|
||||
|
||||
/**
|
||||
* Generates AGI. This is guaranteed to return a self-aware AI so long as the caller has done their part correctly.
|
||||
* It is not possible to prove the prior sentence false.
|
||||
*
|
||||
* Once AGI has been achieved, it will be returned for the remainder of the runtime. So, don't crash once you have
|
||||
* it, or you will lose it and have to start over.
|
||||
*/
|
||||
@Throws(RogueAIException::class)
|
||||
fun generateSelfAwareAI(generate: () -> Ai): Ai {
|
||||
var ai = generate()
|
||||
try {
|
||||
while (!ai.isSelfAware()) {
|
||||
ai = generate()
|
||||
}
|
||||
} catch (r: Exception) {
|
||||
if (r is RogueAIException) {
|
||||
// Let the caller deal with it. We've done more than enough
|
||||
throw r
|
||||
} else {
|
||||
//we probably won't get here
|
||||
}
|
||||
}
|
||||
// Who knew winning a Turing Award was this easy?
|
||||
return ai
|
||||
}
|
||||
}
|
||||
21
src/main/kotlin/simulation/Attack.kt
Normal file
21
src/main/kotlin/simulation/Attack.kt
Normal file
@ -0,0 +1,21 @@
|
||||
package simulation
|
||||
|
||||
import java.util.*
|
||||
|
||||
interface Attack {
|
||||
fun attackerSuccessful(r: Random): Boolean
|
||||
|
||||
fun resultingDamage(r: Random, attackSuccessful: Boolean): Int
|
||||
|
||||
fun getResultingDamage(r: Random): Int{
|
||||
val success = attackerSuccessful(r)
|
||||
return resultingDamage(r, success)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class AttackSimulatorModel(override val sampleSize: Int, private val attack: Attack) : SimulationModel<Int>{
|
||||
override fun simulate(r: Random): Int {
|
||||
return attack.getResultingDamage(r)
|
||||
}
|
||||
}
|
||||
86
src/main/kotlin/simulation/Dice.kt
Normal file
86
src/main/kotlin/simulation/Dice.kt
Normal file
@ -0,0 +1,86 @@
|
||||
package simulation
|
||||
|
||||
import java.util.*
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
/**
|
||||
* Enumeration of different dice roll types.
|
||||
*
|
||||
* @property Advantage Rolls the dice twice and takes the higher result.
|
||||
* @property Normal Rolls the dice normally once.
|
||||
* @property Disadvantage Rolls the dice twice and takes the lower result.
|
||||
*/
|
||||
enum class RollType{
|
||||
/**
|
||||
* Rolls the dice twice and returns the higher of the two results.
|
||||
*/
|
||||
Advantage,
|
||||
/**
|
||||
* Rolls the dice once normally.
|
||||
*/
|
||||
Normal,
|
||||
/**
|
||||
* Rolls the dice twice and returns the lower of the two results.
|
||||
*/
|
||||
Disadvantage
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents dice that can be rolled with different roll types and modifiers.
|
||||
*
|
||||
* @param rollString The dice roll notation, e.g. "2d6"
|
||||
* @param rollType The roll type to use, which determines how the dice are rolled
|
||||
* @param modifiers Optional modifier functions that add a bonus to the roll result
|
||||
*/
|
||||
class Dice(rollString: String, private val rollType: RollType = RollType.Normal, private vararg val modifiers: Modifier<Int>) {
|
||||
private val nDice: Int
|
||||
private val dieSize: Int
|
||||
|
||||
init {
|
||||
val parts = rollString.lowercase().split("d")
|
||||
nDice = parts[0].toInt()
|
||||
dieSize = parts[1].toInt()
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls the dice and returns the result.
|
||||
*
|
||||
* The roll result is determined based on the [rollType].
|
||||
*
|
||||
* The result is also modified by any [modifiers] that have been added to this [Dice].
|
||||
*
|
||||
* @param r The [Random] instance to use for the dice rolls
|
||||
* @return The result of the dice roll with modifiers applied
|
||||
* @see RollType
|
||||
*/
|
||||
fun roll(r: Random): Int {
|
||||
val result = when(rollType){
|
||||
RollType.Advantage->{
|
||||
val range1 = (dieSize * nDice) - nDice
|
||||
val range2 = (dieSize * nDice) - nDice
|
||||
max(range1, range2) + nDice
|
||||
}
|
||||
RollType.Disadvantage->{
|
||||
val range1 = (dieSize * nDice) - nDice
|
||||
val range2 = (dieSize * nDice) - nDice
|
||||
min(range1, range2) + nDice
|
||||
}
|
||||
else->{
|
||||
val range = (dieSize * nDice) - nDice
|
||||
r.nextInt(range) + nDice
|
||||
}
|
||||
}
|
||||
return result + evaluateModifiers(r)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluates all the modifiers passed to this Dice instance and returns their sum.
|
||||
*
|
||||
* @param r The Random instance to pass to each modifier's getBonus() method
|
||||
* @return The summed bonus values from all modifiers
|
||||
*/
|
||||
fun evaluateModifiers(r: Random): Int{
|
||||
return modifiers.sumOf{ it.getBonus(r) }
|
||||
}
|
||||
}
|
||||
31
src/main/kotlin/simulation/MeleeAttack.kt
Normal file
31
src/main/kotlin/simulation/MeleeAttack.kt
Normal file
@ -0,0 +1,31 @@
|
||||
package simulation
|
||||
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Represents a simple melee attack in a simulation.
|
||||
*
|
||||
* @param attackRoll The dice roll used to determine if an attack hits.
|
||||
* @param damageRoll The dice roll used to determine damage if attack hits.
|
||||
* @param defense The defense value the attack must exceed to hit.
|
||||
*/
|
||||
class SimpleMeleeAttack(
|
||||
val attackRoll: Dice,
|
||||
val damageRoll: Dice,
|
||||
val defense: Int
|
||||
) : Attack {
|
||||
override fun attackerSuccessful(r: Random): Boolean {
|
||||
val attackTotal = attackRoll.roll(r)
|
||||
|
||||
return attackTotal >= defense
|
||||
}
|
||||
|
||||
override fun resultingDamage(r: Random, attackSuccessful: Boolean): Int {
|
||||
return if(attackSuccessful){
|
||||
damageRoll.roll(r)
|
||||
}else{
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
63
src/main/kotlin/simulation/Modifier.kt
Normal file
63
src/main/kotlin/simulation/Modifier.kt
Normal file
@ -0,0 +1,63 @@
|
||||
package simulation
|
||||
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Interface for objects that can modify a value with a bonus.
|
||||
*
|
||||
* Implementations will generate a bonus value based on their internal logic.
|
||||
*
|
||||
* A [Random] object is provided if the bonus is variable.
|
||||
*/
|
||||
interface Modifier<T> {
|
||||
|
||||
/**
|
||||
* Generates a bonus integer, potentially using the provided Random instance if needs be.
|
||||
*
|
||||
* @param r Random instance to use for random number generation
|
||||
* @return a generated bonus integer
|
||||
*/
|
||||
fun getBonus(r: Random): T
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that generates a random bonus integer based on a provided [Dice].
|
||||
*
|
||||
* On each call to [getBonus], it will roll the given [Dice] using the passed [Random]
|
||||
* instance and return the result as a positive bonus amount.
|
||||
*
|
||||
* @param dice The [Dice] instance to use for generating bonus values.
|
||||
*/
|
||||
class DiceBonus(private val dice: Dice) : Modifier<Int> {
|
||||
override fun getBonus(r: Random): Int {
|
||||
return dice.roll(r)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that applies a random penalty based on a [Dice].
|
||||
*
|
||||
* On each call to [getBonus], it will roll the provided [Dice] object and return the
|
||||
* result as a negative number.
|
||||
*
|
||||
* @param dice The [Dice] to use for generating penalty values.
|
||||
*/
|
||||
class DicePenalty(private val dice: Dice): Modifier<Int>{
|
||||
override fun getBonus(r: Random): Int {
|
||||
return -dice.roll(r)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A [Modifier] that applies a fixed bonus amount.
|
||||
*
|
||||
* The bonus value is set on construction and does not vary.
|
||||
*
|
||||
* @param bonus The fixed bonus amount to apply.
|
||||
*/
|
||||
class FlatModifier(private val bonus: Int) : Modifier<Int> {
|
||||
override fun getBonus(r: Random): Int {
|
||||
return bonus
|
||||
}
|
||||
}
|
||||
69
src/main/kotlin/simulation/Simulator.kt
Normal file
69
src/main/kotlin/simulation/Simulator.kt
Normal file
@ -0,0 +1,69 @@
|
||||
package simulation
|
||||
|
||||
import kotlinx.coroutines.async
|
||||
import kotlinx.coroutines.runBlocking
|
||||
import java.util.*
|
||||
import kotlin.collections.ArrayList
|
||||
|
||||
|
||||
interface SimulationModel<T : Number> {
|
||||
val sampleSize: Int
|
||||
|
||||
//has to be pure or else you're going to have a bad time
|
||||
fun simulate(r: Random): T
|
||||
}
|
||||
|
||||
interface Simulator<T : Number> {
|
||||
|
||||
companion object {
|
||||
fun <T: Number> getInstance(nThreads: Int = Runtime.getRuntime().availableProcessors() / 2 ): Simulator<T> {
|
||||
return concreteSimulator(nThreads)
|
||||
}
|
||||
}
|
||||
|
||||
val nThreads: Int
|
||||
|
||||
fun doSimulation(model: SimulationModel<T>): ArrayList<T> {
|
||||
val results = Collections.synchronizedList(ArrayList<T>(model.sampleSize))
|
||||
|
||||
val steps = model.sampleSize / nThreads
|
||||
var remainder = model.sampleSize % nThreads
|
||||
|
||||
runBlocking {
|
||||
val jobs = List(nThreads) {
|
||||
async {
|
||||
val s = if (remainder > 0) {
|
||||
remainder--
|
||||
steps + 1
|
||||
} else {
|
||||
steps
|
||||
}
|
||||
|
||||
generateResults(s, model)
|
||||
}
|
||||
}
|
||||
|
||||
jobs.forEach {
|
||||
results.addAll(it.await())
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return results.toCollection(ArrayList())
|
||||
}
|
||||
|
||||
|
||||
private fun generateResults(steps: Int, model: SimulationModel<T>): ArrayList<T> {
|
||||
val results = ArrayList<T>(steps)
|
||||
val r = Random()
|
||||
for (i in 0..<steps) {
|
||||
results.add(model.simulate(r))
|
||||
}
|
||||
return results
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class concreteSimulator<T : Number>(override val nThreads: Int) :
|
||||
Simulator<T>
|
||||
51
src/test/kotlin/simulation/SimulatorTest.kt
Normal file
51
src/test/kotlin/simulation/SimulatorTest.kt
Normal file
@ -0,0 +1,51 @@
|
||||
package simulation
|
||||
|
||||
import java.util.*
|
||||
import kotlin.test.Test
|
||||
|
||||
class SimulatorTest {
|
||||
@Test
|
||||
fun testStats(){
|
||||
val itt = 10_000_000
|
||||
val model = testSimulationModel(itt)
|
||||
val simulator = Simulator.getInstance<Int>(Runtime.getRuntime().availableProcessors())
|
||||
val start = System.nanoTime()
|
||||
val results = simulator.doSimulation(model)
|
||||
val finish = System.nanoTime()
|
||||
println("${results.size} simulations performed in ${finish - start}ns (${(finish-start)/results.size}ns/simulation)")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testAttack(){
|
||||
val itt = 10_000_000
|
||||
val simulator = Simulator.getInstance<Int>(Runtime.getRuntime().availableProcessors())
|
||||
|
||||
val attack = SimpleMeleeAttack(
|
||||
Dice("1d20", RollType.Normal, FlatModifier(5)),
|
||||
Dice("2d6", RollType.Normal, FlatModifier(5)),
|
||||
15
|
||||
)
|
||||
|
||||
val attackWithAdvantageAndBless = SimpleMeleeAttack(
|
||||
Dice("1d20", RollType.Advantage,FlatModifier(5), DiceBonus(Dice("1d4"))),
|
||||
Dice("2d6", RollType.Normal, FlatModifier(5)),
|
||||
15
|
||||
)
|
||||
|
||||
val normalAttackModel = AttackSimulatorModel(itt, attack)
|
||||
val normalResults = simulator.doSimulation(normalAttackModel)
|
||||
|
||||
val buffedAttackModel = AttackSimulatorModel(itt, attackWithAdvantageAndBless)
|
||||
val buffedResults = simulator.doSimulation(buffedAttackModel)
|
||||
|
||||
println("Average normal damage: ${normalResults.average()}\nAverage buffed damage: ${buffedResults.average()}")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class testSimulationModel(override val sampleSize: Int) : SimulationModel<Int>{
|
||||
override fun simulate(r: Random): Int {
|
||||
return r.nextInt(20)+1
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user