174 lines
6.8 KiB
Kotlin
174 lines
6.8 KiB
Kotlin
package game_logic.runescape
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import controllers.Automaton
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import controllers.PointerVarianceBounds
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import controllers.RobotAutomaton
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import params.StandingTaskParams
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import params.TravelTaskParams
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import java.awt.Point
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import java.awt.event.KeyEvent
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/**
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* Implementation of [RSOrchestrator] using a [RobotAutomaton].
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*
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* This class handles executing RuneScape automation tasks by controlling
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* the game client via image recognition and input emulation.
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*
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* Usage examples:
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* Travel between bank and crafting station:
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* ```
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* val agent = RSAgent.getInstance()
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* val travelParams = TravelTaskParams(...)
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* agent.doTravelTask(agent, travelParams)
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* ```
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* Craft while standing at bank:
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* ```
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* val standingParams = StandingTaskParams(...)
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* orchestrator.doStandingTask(agent, standingParams)
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* ```
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*
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*
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* @param automaton The [Automaton] instance used to control the game. Defaults to [RobotAutomaton].
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*/
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class RSAgent(override val automaton: Automaton = RobotAutomaton()) : RSOrchestrator {
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companion object {
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/**
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* Extra padding in milliseconds added before actions to account for latency. 500ms is entirely arbitrary. It is
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* simply a value that works well during high-load periods. Better to be conservative than lossy.
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*
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* This defines an extra duration in milliseconds that is added to sleeps
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* and waits.
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*
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* It is to account for latency in the system before actions like mouse moves
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* and clicks actually take effect.
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*/
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private const val LATENCY_PADDING_MS: Long = 500L
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/**
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* The duration in milliseconds of one "tick". The duration of 600ms matches the tick duration of game servers.
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*
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* This defines the concept of a "tick" as a unit of time used for pacing actions.
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*
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* It is used in methods like [sleepForNTicks] to calculate sleep durations
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* based on multiplying a number of ticks by this value.
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*
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* For example, 5 ticks with this value would be 5 * 600 = 3000ms sleep duration.
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*/
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private const val TICK_DURATION_MS = 600L
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}
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/*==============================================================================================================
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interface implementation
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==============================================================================================================*/
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/**
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* Handles the crafting process when standing at the bank.
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*
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* This method takes care of the workflow when standing at the bank:
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* - Opens the bank interface by left-clicking near the provided bank point location.
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* - Withdraws the desired inventory preset using the provided hotkey.
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* - Opens the crafting interface using the provided crafting dialogue hotkey.
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* - Clicks the default "Accept" hotkey to start crafting.
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* - Waits for the specified crafting duration plus random variance.
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*
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* @param taskParams The [StandingTaskParams] configuring the task details like bank location, hotkeys, and durations.
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*/
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override fun processAtBank(
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taskParams: StandingTaskParams
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) {
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//open the bank located by the chest parameter
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moveMouseLeftClickAndSleep(automaton.getNearbyPoint(taskParams.bankPoint, PointerVarianceBounds(10, 10)), 900, 400)
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//withdraw the desired inventory preset
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automaton.keyPress(taskParams.bankPresetHotkey)
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//sleep for a server tick
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sleepForNTicks(1)
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//open the crafting dialog with the correct hotkey
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automaton.keyPress(taskParams.craftingDialogHotkey)
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//sleep for a server tick
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sleepForNTicks(1)
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//press the "accept" default hotkey
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automaton.keyPress(KeyEvent.VK_SPACE)
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//wait for the desired time to finish
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automaton.sleep(taskParams.craftingWaitDurationMillis, taskParams.craftingWaitDurationVarianceMillis)
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}
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/**
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* Handles the crafting process when at a station near the bank.
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*
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* This method orchestrates the workflow when at the crafting station:
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*
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* - Travels from the bank to the station by left-clicking near the bank point.
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* - Waits for the randomized travel duration.
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*
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* - Withdraws the desired inventory preset using the provided hotkey.
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*
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* - Travels to the crafting station by left-clicking the station point.
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* - Waits for the randomized travel duration.
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*
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* - Opens the crafting interface using the provided hotkey.
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*
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* - Waits for the randomized crafting duration.
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*
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* @param taskParams The [TravelTaskParams] configuring the task details.
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*/
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override fun processAtStationNearBank(
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taskParams: TravelTaskParams
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) {
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//move to the bank and open the interface
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moveMouseLeftClickAndSleep(
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automaton.getNearbyPoint(taskParams.bankPoint, PointerVarianceBounds(10, 10)),
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taskParams.travelDurationMillis,
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taskParams.travelDurationVarianceMillis
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)
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//withdraw desired loadout
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automaton.keyPress(taskParams.bankPresetHotkey)
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sleepForNTicks(1)
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//move to station and open the crafting dialog
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moveMouseLeftClickAndSleep(taskParams.travelPoint, taskParams.travelDurationMillis, taskParams.travelDurationVarianceMillis)
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//start the crafting task
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automaton.keyPress(KeyEvent.VK_SPACE)
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//wait for it to complete
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automaton.sleep(taskParams.craftingWaitDurationMillis, taskParams.craftingWaitDurationVarianceMillis)
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}
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/*==============================================================================================================
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cheater functions
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==============================================================================================================*/
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/**
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* Prompts the user to position the mouse and returns that position.
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*
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* This method prints a prompt message, then waits for the user to position
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* the mouse.
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*
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* It then returns the current mouse position as a Point after a slight delay.
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*
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* @return The Point position of the mouse after user positions it.
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*/
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override fun getBankPoint(): Point {
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return promptUserForPoint("Hold your mouse over the bank...")
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}
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/**
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* Sleeps for a specified number of game ticks.
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*
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* A brief random variance is also added to the sleep duration to add some less-robotic behavior.
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*
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* @param n The number of game ticks to sleep for.
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* @see TICK_DURATION_MS
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*/
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override fun sleepForNTicks(n: Long) {
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val latencyPadding = LATENCY_PADDING_MS
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val baseWaitTime = n * TICK_DURATION_MS
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automaton.sleep(latencyPadding + baseWaitTime, 150)
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}
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} |