even betterer documentation
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@ -3,37 +3,27 @@ import java.awt.event.InputEvent
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import java.awt.event.KeyEvent
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import java.awt.event.KeyEvent
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/**
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/**
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* Interface for coordinating RuneScape automation routines.
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* Interface for coordinating RuneScape bot actions.
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*
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* This interface provides methods for common in-game workflows like:
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*
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* - Processing actions at the bank chest
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* - Traveling between bank and crafting station
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* - Bank standing without dialogue boxes
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*
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* Implementations would integrate with a desktop automation library
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* to actually perform the in-game clicks and inputs.
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*
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* This interface allows the game-specific logic to be separated from
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* the underlying automation library.
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*
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*
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* This interface defines methods for orchestrating RuneScape gameplay like banking,
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* traveling, and crafting. It provides the core logic needed for automating
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* RuneScape tasks.
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*/
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*/
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interface RSCoordinator {
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interface RSCoordinator {
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/**
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/**
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* Perform actions at the bank chest.
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* Handles the crafting process when standing at the bank.
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*
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*
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* This typically involves:
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* This method takes care of the workflow when standing at the bank:
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* 1. Clicking the chest to open bank interface
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* - Opens the bank interface using the bank preset hotkey.
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* 2. Pressing preset hotkey to withdraw items
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* - Waits for the crafting duration.
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* 3. Pressing crafting hotkey to start crafting workflow
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* - Closes the bank interface.
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* 4. Waiting for crafting duration
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*
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*
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* @param bankPoint Point location of bank chest to click
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* @param bankPoint The [Point] location of the bank on screen.
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* @param bankPresetHotkey Key code for bank preset withdraw action
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* @param bankPresetHotkey The hotkey used to open the bank interface.
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* @param craftingDialogueHotkey Key code to select crafting dialogue
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* @param craftingDialogueHotkey The hotkey used to open the crafting dialogue.
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* @param waitDurationMillis Duration in ms to wait during crafting
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* @param waitDurationMillis The base duration in milliseconds to wait while crafting.
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* @param waitDurationVariance Allowed variance in wait duration
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* @param waitDurationVarianceMillis Random variance in milliseconds to add to the wait duration.
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*/
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*/
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fun processAtBank(
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fun processAtBank(
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bankPoint: Point,
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bankPoint: Point,
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@ -44,22 +34,20 @@ interface RSCoordinator {
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)
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)
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/**
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/**
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* Perform actions between bank and nearby station.
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* Handles the crafting process when at a station near the bank.
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*
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*
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* This involves:
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* This method takes care of the workflow when at the crafting station:
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* 1. Traveling from bankPoint to stationPoint
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* - Travels from the bank to the station.
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* 2. Clicking station to open interface
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* - Waits for the crafting duration.
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* 3. Pressing dialogue key to start crafting
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* - Travels back to the bank when done.
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* 4. Waiting for crafting duration
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* 5. Waiting for crafting duration
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*
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*
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* @param bankPoint Point location of bank
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* @param bankPoint The [Point] location of the bank.
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* @param craftingStationPoint Point location of crafting station
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* @param craftingStationPoint The [Point] location of the crafting station.
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* @param bankPresetHotkey Key code to withdraw items
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* @param bankPresetHotkey The hotkey to open the bank interface.
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* @param travelDurationMillis Time in ms to travel between points
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* @param travelDurationMillis The base travel time between bank and station.
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* @param travelDurationVariance Allowed variance in travel time
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* @param travelDurationVarianceMillis Random variance to add to the travel time.
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* @param waitDurationMillis Crafting duration
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* @param waitDurationMillis The base duration to wait while crafting.
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* @param waitDurationVariance Variance in crafting duration
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* @param waitDurationVarianceMillis Random variance to add to the wait duration.
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*/
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*/
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fun processAtStationNearBank(
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fun processAtStationNearBank(
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bankPoint: Point,
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bankPoint: Point,
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@ -71,28 +59,31 @@ interface RSCoordinator {
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waitDurationVarianceMillis: Long
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waitDurationVarianceMillis: Long
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)
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)
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/**
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* Gets the bank location point.
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*
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* @return The [Point] representing the x,y screen coordinates of the bank location.
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*/
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fun getBankPoint(): Point
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fun getBankPoint(): Point
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}
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}
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/**
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* Interface for orchestrating and coordinating RuneScape automation routines.
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*
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* This interface combines the orchestration capabilities from [Orchestrator]
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* and the RuneScape coordination capabilities from [RSCoordinator].
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*
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* An implementation would use the orchestration methods like [doLoop] to
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* define the overall workflow.
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*
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* It would use the RSCoordinator methods like [processAtBank] to
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* encapsulate common in-game actions needed for that workflow.
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*
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* By combining both capabilities, this interface provides a simple
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* way to implement full RuneScape automation routines.
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*
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*/
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interface RSOrchestrator : Orchestrator, RSCoordinator{
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interface RSOrchestrator : Orchestrator, RSCoordinator{
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companion object {
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companion object {
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/**
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* Performs a standing crafting task loop at the bank.
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*
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* This handles a simple crafting loop where the player stands at the bank and crafts.
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*
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* It withdraws items from the bank, crafts a batch of items, deposits crafted items,
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* and repeats.
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*
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* @param orchestrator The [RSOrchestrator] that will execute the actions.
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* @param params The [StandingTaskParams] configuring the task details.
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* @return Unit.
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*/
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fun doStandingTask(orchestrator: RSOrchestrator, params: StandingTaskParams) {
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fun doStandingTask(orchestrator: RSOrchestrator, params: StandingTaskParams) {
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orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
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orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
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orchestrator.processAtBank(
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orchestrator.processAtBank(
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@ -105,6 +96,21 @@ interface RSOrchestrator : Orchestrator, RSCoordinator{
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}
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}
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}
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}
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/**
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* Performs a crafting workflow loop that involves traveling between a bank and crafting station.
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*
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* This handles the overall workflow orchestration of:
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* 1. Withdrawing items from the bank.
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* 2. Traveling to the crafting station.
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* 3. Crafting items.
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* 4. Traveling back to the bank when inventory is empty.
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*
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* It will repeat this loop for the specified total volume of items to craft, doing the given volume per loop iteration.
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*
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* @param orchestrator The [RSOrchestrator] instance that will execute the actual actions.
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* @param params The [TravelTaskParams] configuring the crafting loop details.
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* @return Unit.
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*/
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fun doTravelTask(orchestrator: RSOrchestrator, params: TravelTaskParams) {
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fun doTravelTask(orchestrator: RSOrchestrator, params: TravelTaskParams) {
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orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
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orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
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orchestrator.processAtStationNearBank(
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orchestrator.processAtStationNearBank(
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@ -119,13 +125,21 @@ interface RSOrchestrator : Orchestrator, RSCoordinator{
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}
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}
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}
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}
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fun getDefaultInstance(): RSOrchestrator{
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fun getInstance(): RSOrchestrator{
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return RSAgent()
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return RSAgent()
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}
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}
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} //end of companion object
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} //end of companion object
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}
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}
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/**
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* Implementation of [RSOrchestrator] using a [RobotController].
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*
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* This class handles executing RuneScape automation tasks by controlling
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* the game client via image recognition and input emulation.
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*
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* @param automaton The [Automaton] instance used to control the game. Defaults to [RobotController].
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*/
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private class RSAgent(override val automaton: Automaton = RobotController()) : RSOrchestrator {
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private class RSAgent(override val automaton: Automaton = RobotController()) : RSOrchestrator {
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companion object{
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companion object{
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@ -50,7 +50,7 @@ object Routines {
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val start = System.currentTimeMillis()
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val start = System.currentTimeMillis()
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//initialize the shared agent and chest point
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//initialize the shared agent and chest point
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val agent = RSOrchestrator.getDefaultInstance()
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val agent = RSOrchestrator.getInstance()
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val bankPoint = agent.getBankPoint()
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val bankPoint = agent.getBankPoint()
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// Loop to clean grimy herbs:
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// Loop to clean grimy herbs:
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@ -100,7 +100,7 @@ object Routines {
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*
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*
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* It performs the actions at the bank location using the provided agent.
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* It performs the actions at the bank location using the provided agent.
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*/
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*/
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fun cleanHerbs(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
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fun cleanHerbs(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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val params = StandingTaskParams(
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volume,
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volume,
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CommonVolumesPerStep.FullInventory,
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CommonVolumesPerStep.FullInventory,
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@ -126,7 +126,7 @@ object Routines {
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* - Cutting magic logs into incense sticks without dialog
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* - Cutting magic logs into incense sticks without dialog
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* - Depositing incense sticks
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* - Depositing incense sticks
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*/
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*/
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fun cutIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
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fun cutIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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val params = StandingTaskParams(
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volume,
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volume,
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CommonVolumesPerStep.FullInventory,
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CommonVolumesPerStep.FullInventory,
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@ -152,7 +152,7 @@ object Routines {
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* - Coating incense sticks with ashes using hotkey
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* - Coating incense sticks with ashes using hotkey
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* - Depositing coated sticks
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* - Depositing coated sticks
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*/
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*/
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fun coatIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
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fun coatIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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val params = StandingTaskParams(
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volume,
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volume,
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CommonVolumesPerStep.CoatingIncenseWithAsh,
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CommonVolumesPerStep.CoatingIncenseWithAsh,
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@ -177,7 +177,7 @@ object Routines {
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* - Infusing incense sticks with herbs using hotkey
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* - Infusing incense sticks with herbs using hotkey
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* - Depositing infused incense sticks
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* - Depositing infused incense sticks
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*/
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*/
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fun infuseIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
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fun infuseIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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val params = StandingTaskParams(
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volume,
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volume,
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CommonVolumesPerStep.InfusingIncenseWithHerb,
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CommonVolumesPerStep.InfusingIncenseWithHerb,
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@ -208,7 +208,7 @@ object Routines {
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* @deprecated This method needs validation before use in production.
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* @deprecated This method needs validation before use in production.
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*/
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*/
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@Deprecated("Needs validation before you use it for realsies")
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@Deprecated("Needs validation before you use it for realsies")
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fun craftPotionAtBank(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
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fun craftPotionAtBank(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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val params = StandingTaskParams(
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volume,
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volume,
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CommonVolumesPerStep.FullInventory,
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CommonVolumesPerStep.FullInventory,
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@ -246,7 +246,7 @@ object Routines {
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fun potionGrindWithWell(
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fun potionGrindWithWell(
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volume: Int,
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volume: Int,
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travelDurationInMillis: Long,
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travelDurationInMillis: Long,
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agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(),
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agent: RSOrchestrator = RSOrchestrator.getInstance(),
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bankPoint: Point = agent.getBankPoint()
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bankPoint: Point = agent.getBankPoint()
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) {
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) {
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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@ -288,7 +288,7 @@ object Routines {
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*/
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*/
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@Deprecated("Needs validation before you use it for realsies")
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@Deprecated("Needs validation before you use it for realsies")
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fun supremeOverloadGrind(params: TaskParams) {
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fun supremeOverloadGrind(params: TaskParams) {
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val agent = RSOrchestrator.getDefaultInstance()
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val agent = RSOrchestrator.getInstance()
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val chest = agent.getBankPoint()
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val chest = agent.getBankPoint()
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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@ -323,7 +323,7 @@ object Routines {
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//these two points are specific to my computer. we need to export these into a file or something
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//these two points are specific to my computer. we need to export these into a file or something
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val furnaceFromChest = Point(776, 321)
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val furnaceFromChest = Point(776, 321)
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val chestFromFurnance = Point(1713, 843)
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val chestFromFurnance = Point(1713, 843)
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val agent = RSOrchestrator.getDefaultInstance()
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val agent = RSOrchestrator.getInstance()
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val params = TravelTaskParams(
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val params = TravelTaskParams(
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volume,
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volume,
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28,
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28,
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@Deprecated("Needs validation before you use it for realsies")
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@Deprecated("Needs validation before you use it for realsies")
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fun processRefinedPlanksIntoFrames(params: TaskParams) {
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fun processRefinedPlanksIntoFrames(params: TaskParams) {
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println("You must zoom in all the way and have the compass pointing straight N with a completely top-down view\n you must also be standing at the touch point on the saw")
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println("You must zoom in all the way and have the compass pointing straight N with a completely top-down view\n you must also be standing at the touch point on the saw")
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val agent = RSOrchestrator.getDefaultInstance()
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val agent = RSOrchestrator.getInstance()
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agent.scrollOutToHeight(8)
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agent.scrollOutToHeight(8)
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//the following 2 points are magic numbers from *my* setup and resolution
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//the following 2 points are magic numbers from *my* setup and resolution
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