validated the incense stick pipeline after refactor
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@ -48,7 +48,6 @@ open class Doer(private val robot: Robot = Robot()) {
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}
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/**
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* Extra padding in milliseconds added before actions to account for latency. 500ms is entirely arbitrary. It is
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* simply a value that works well during high-load periods. Better to be conservative than lossy.
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@ -283,6 +282,9 @@ open class Doer(private val robot: Robot = Robot()) {
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* @param variance The amount of random variance to add in milliseconds.
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*/
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fun sleep(dur: Long, variance: Long) {
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if (dur < 0 || variance <= 1) {
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return
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}
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val dSize = (variance) / 2
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val r1 = Random.nextLong(dSize)
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val r2 = Random.nextLong(dSize)
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@ -1,7 +1,7 @@
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import java.awt.Point
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fun main() {
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// Routines.fullRunIncense(0, 8916, 9462, 4808)
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Routines.processInventoryAtFurnace(100)
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Routines.fullRunIncense(29, 29, 29, 29)
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// Routines.processInventoryAtFurnace(100)
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}
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@ -1,5 +1,4 @@
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import java.awt.Point
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import java.awt.event.InputEvent
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import java.awt.event.KeyEvent
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/**
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@ -35,40 +34,39 @@ object Routines {
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* actions at the bank. The bank location is prompted from the user.
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*
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* Progress is printed after each step. Total elapsed time is printed at the end.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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fun fullRunIncense(volHerbs: Int, volLogs: Int, volAshes: Int, volCleanHerbs: Int) {
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val start = System.currentTimeMillis()
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//initialize the shared agent and chest point
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val agent = Agent()
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val chest = agent.getBankPoint()
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val bankPoint = agent.getBankPoint()
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// Loop to clean grimy herbs:
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// Withdraw herb preset, clean without dialog at bank
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if (volHerbs > 0) {
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cleanHerbs(volHerbs)
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cleanHerbs(volHerbs, agent, bankPoint)
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}
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println("\rHerbs cleaned")
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// Loop to cut magic logs into sticks:
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// Withdraw log preset, cut logs using hotkey at bank
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if (volLogs > 0) {
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cutIncenseSticks(volLogs)
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cutIncenseSticks(volLogs, agent, bankPoint)
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}
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println("\rLogs cut into sticks")
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// Loop to coat sticks in ashes:
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// Withdraw ash preset, coat sticks using hotkey at bank
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if (volAshes > 0) {
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coatIncenseSticks(volAshes)
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coatIncenseSticks(volAshes, agent, bankPoint)
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}
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println("\rSticks coated in ashes")
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// Loop to infuse clean herbs into sticks:
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// Withdraw herb preset, infuse sticks using hotkey at bank
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if (volCleanHerbs > 0) {
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infuseIncenseSticks(volCleanHerbs)
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infuseIncenseSticks(volCleanHerbs, agent, bankPoint)
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}
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println("\rClean herbs infused")
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@ -77,11 +75,11 @@ object Routines {
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println("Entire chain finished in ${agent.prettyTimeString(finish - start)}")
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}
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@Deprecated("Needs validation before you use it for realsies")
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fun cleanHerbs(volume: Int, agent: Agent = Agent(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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volume,
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28,
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CommonVolumesPerStep.FullInventory,
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agent,
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bankPoint,
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KeyEvent.VK_F1,
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@ -96,7 +94,7 @@ object Routines {
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fun cutIncenseSticks(volume: Int, agent: Agent = Agent(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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volume,
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28,
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CommonVolumesPerStep.FullInventory,
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agent,
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bankPoint,
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KeyEvent.VK_F2,
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@ -112,7 +110,7 @@ object Routines {
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fun coatIncenseSticks(volume: Int, agent: Agent = Agent(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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volume,
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28,
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CommonVolumesPerStep.CoatingIncenseWithAsh,
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agent,
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bankPoint,
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KeyEvent.VK_F3,
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@ -127,7 +125,7 @@ object Routines {
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fun infuseIncenseSticks(volume: Int, agent: Agent = Agent(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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volume,
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28,
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CommonVolumesPerStep.InfusingIncenseWithHerb,
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agent,
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bankPoint,
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KeyEvent.VK_F4,
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@ -142,7 +140,7 @@ object Routines {
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fun craftPotionAtBank(volume: Int, agent: Agent = Agent(), bankPoint: Point = agent.getBankPoint()) {
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val params = StandingTaskParams(
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volume,
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28,
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CommonVolumesPerStep.FullInventory,
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agent,
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bankPoint,
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KeyEvent.VK_F6,
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@ -163,7 +161,7 @@ object Routines {
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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val params = TravelTaskParams(
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volume,
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28,
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CommonVolumesPerStep.FullInventory,
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agent,
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bankPoint,
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well,
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