controllers layer is refactored
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@ -5,27 +5,129 @@ import java.awt.event.InputEvent
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import java.util.concurrent.TimeUnit
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import kotlin.random.Random
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/**
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* Interface for controllers that provide input capabilities.
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*
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* This defines methods for mouse and keyboard input like:
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*
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* - Moving the mouse
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* - Mouse clicks
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* - Key presses
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* - Scrolling
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*
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* Classes that implement this interface can serve as input automation controllers.
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*/
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interface InputController {
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/**
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* Moves the mouse to the given [Point].
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*
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* @param point The destination [Point] to move the mouse to.
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*/
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fun moveMouse(point: Point)
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/**
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* Performs a mouse click at the current pointer location.
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*
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* @param button The mouse button to click.
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* e.g. [InputEvent.BUTTON1_MASK]
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*/
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fun mouseClick(button: Int)
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/**
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* Presses and releases the given key.
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*
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* @param keyCode The key code of the key to press.
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*/
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fun keyPress(keyCode: Int)
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fun sleep(duration: Long)
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fun sleepWithVariance(duration: Long, variance: Long)
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/**
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* Performs a scroll in motion.
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*
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* This will move the scroll wheel forward by the number of ticks
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* over the duration. It will sleep for short intervals between
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* ticks using the provided sleep duration and variance.
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*
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* @param sleepDur The base sleep duration between scroll ticks.
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* @param sleepDurVariance The variance in sleep duration.
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*/
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fun scrollIn(sleepDur: Long, sleepDurVariance: Long)
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/**
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* Performs a scroll out motion.
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*
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* Same as [scrollIn] but moves the scroll wheel backward.
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*/
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fun scrollOut(sleepDur: Long, sleepDurVariance: Long)
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}
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interface TemporalController{
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/**
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* Sleeps for the specified duration.
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*
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* This uses [TimeUnit.MILLISECONDS] to sleep for the given duration in milliseconds.
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*
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* @param dur The sleep duration in milliseconds.
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*/
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fun sleep(dur: Long) {
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TimeUnit.MILLISECONDS.sleep(dur)
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}
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/**
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* Sleeps for the specified duration with some variance.
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*
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* This will sleep for the given duration plus or minus a random variance.
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* The variance is divided in half to generate a random positive and negative
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* value that is added to the duration.
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*
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* If the duration is negative or the variance is less than 1, this method
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* will return immediately without sleeping.
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*
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* @param duration The base sleep duration in ms
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* @param variance The amount of variance to add in ms. Gets divided in half
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* to generate random +/- values.
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*/
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fun sleepWithVariance(duration: Long, variance: Long) {
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if (duration < 0 || variance <= 1) {
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return
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}
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val dSize = (variance) / 2
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val r1 = Random.nextLong(dSize)
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val r2 = Random.nextLong(dSize)
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sleep(duration + r1 + r2)
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}
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}
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/**
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* Interface for controllers that interact with the desktop.
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*
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* This defines methods for getting desktop state like the mouse pointer
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* location.
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*
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* Classes that implement this can serve as desktop automation controllers.
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*/
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interface DesktopController {
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/**
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* Gets the current pointer/mouse location on the desktop.
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*
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* @return The current [Point] location of the mouse pointer.
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*/
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fun getPointerLocation(): Point {
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return MouseInfo.getPointerInfo().location
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}
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/**
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* Gets a "wiggly" point near the given point.
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*
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* This takes in a target [Point] and [WiggleParams] and returns a new
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* point that is randomly offset from the target point based on the
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* wiggle parameters.
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*
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* This is useful for adding variance to mouse movements.
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*
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* @param point The target point to wiggle around
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* @param params The wiggle parameters
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* @return A new [Point] randomly offset from the target point.
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*/
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fun getAlmostPoint(point: Point, params : WiggleParams): Point{
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val xDel = Random.nextInt(0, params.xWiggle)
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val yDel = Random.nextInt(0, params.yWiggle)
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@ -43,18 +145,52 @@ interface DesktopController {
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}
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}
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interface DesktopInputController : DesktopController, InputController
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data class WiggleParams(val xWiggle: Int = 25, val yWiggle: Int = 25)
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/**
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* Interface for controllers that provide desktop input capabilities.
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*
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* This interface extends [DesktopController], [InputController], and
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* [TemporalController] to create a combined interface that can:
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*
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* - Get desktop/mouse info like pointer location
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* - Perform mouse and keyboard input like clicks and key presses
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* - Control timing and add delays
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*
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* Classes that implement this interface can serve as full featured
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* controllers for desktop automation tasks.
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*/
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interface DesktopInputController : DesktopController, InputController, TemporalController
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/**
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* Data class to hold wiggle parameters for mouse movement.
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*
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* This simple data class holds two integer properties for x and y wiggle amounts.
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* These are used when generating simulated mouse movements to add some variance
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* and randomness to the coordinates.
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*
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* For example, if a target destination point is (100, 200), the wiggle params
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* might generate an actual movement point like (102, 198) to add some randomness.
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*
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* @param xWiggle The max amount of variance in x direction. Default 25.
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* @param yWiggle The max amount of variance in y direction. Default 25.
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*/
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data class WiggleParams(
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val xWiggle: Int = 25,
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val yWiggle: Int = 25
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)
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/**
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* Implementation of [DesktopInputController] using [java.awt.Robot].
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*
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* This class implements desktop automation capabilities using the Robot
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* class from the AWT library. It provides methods for:
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*
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* - Getting mouse/pointer info
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* - Mouse and keyboard input
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* - Adding timing and delays
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*
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* @param robot The Robot instance to use. A default is created if not provided.
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*/
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open class RobotController(private val robot: Robot = Robot()) : DesktopInputController {
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/**
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* Moves the mouse cursor to the given [Point].
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*
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@ -130,28 +266,6 @@ open class RobotController(private val robot: Robot = Robot()) : DesktopInputCon
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robot.keyRelease(key)
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}
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/**
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* Sleeps for the specified duration.
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*
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* This uses [TimeUnit.MILLISECONDS] to sleep for the given duration in milliseconds.
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*
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* @param dur The sleep duration in milliseconds.
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*/
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override fun sleep(dur: Long) {
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TimeUnit.MILLISECONDS.sleep(dur)
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}
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override fun sleepWithVariance(duration: Long, variance: Long) {
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if (duration < 0 || variance <= 1) {
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return
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}
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val dSize = (variance) / 2
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val r1 = Random.nextLong(dSize)
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val r2 = Random.nextLong(dSize)
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sleep(duration + r1 + r2)
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}
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/**
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* Scrolls the mouse wheel down by one unit.
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*
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