finished moving around some concerns
This commit is contained in:
parent
8d5a8ec386
commit
844c8c49be
@ -1,5 +1,5 @@
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import java.awt.Point
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import java.awt.Robot
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import java.awt.event.InputEvent
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import java.awt.event.KeyEvent
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/**
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@ -19,9 +19,34 @@ import java.awt.event.KeyEvent
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* specific workflow logic and leverage the agent for the lower level
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* activities needed to craft, cook, etc.
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*/
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class Agent(val controller: RobotController = RobotController()) {
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class Agent(val controller: DesktopInputController = RobotController()) {
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companion object {
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/**
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* Extra padding in milliseconds added before actions to account for latency. 500ms is entirely arbitrary. It is
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* simply a value that works well during high-load periods. Better to be conservative than lossy.
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*
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* This defines an extra duration in milliseconds that is added to sleeps
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* and waits.
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*
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* It is to account for latency in the system before actions like mouse moves
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* and clicks actually take effect.
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*/
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const val LATENCY_PADDING_MS = 500L
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/**
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* The duration in milliseconds of one "tick". The duration of 600ms matches the tick duration of game servers.
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*
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* This defines the concept of a "tick" as a unit of time used for pacing actions.
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*
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* It is used in methods like [sleepForNTicks] to calculate sleep durations
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* based on multiplying a number of ticks by this value.
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*
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* For example, 5 ticks with this value would be 5 * 600 = 3000ms sleep duration.
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*/
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const val TICK_DURATION_MS = 600L
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/**
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* Performs a standing crafting task loop for the agent.
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*
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@ -183,7 +208,7 @@ class Agent(val controller: RobotController = RobotController()) {
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*/
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fun promptUserForPoint(prompt: String): Point {
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println(prompt)
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controller.countDown(5) {
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countDown(5) {
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print("\rtaking point snapshot in $it... ")
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if (it == 0) {
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println("\r ")
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@ -246,19 +271,19 @@ class Agent(val controller: RobotController = RobotController()) {
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waitDurationVariance: Long
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) {
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//open the bank located by the chest parameter
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controller.moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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//withdraw the desired inventory preset
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controller.keyPress(bankPresetHotkey)
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//sleep for a server tick
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controller.sleepForNTicks(1)
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sleepForNTicks(1)
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//open the crafting dialog with the correct hotkey
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controller.keyPress(craftingDialogueHotkey)
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//sleep for a server tick
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controller.sleepForNTicks(1)
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sleepForNTicks(1)
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//press the "accept" default hotkey
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controller.keyPress(KeyEvent.VK_SPACE)
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//wait for the desired time to finish
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controller.sleep(waitDurationMillis, waitDurationVariance)
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controller.sleepWithVariance(waitDurationMillis, waitDurationVariance)
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}
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/**
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@ -278,16 +303,16 @@ class Agent(val controller: RobotController = RobotController()) {
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*/
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fun bankStandWithoutDialog(chest: Point, invKey: Int, hotKey: Int) {
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//open the bank located by the chest parameter
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controller.moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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//withdraw the desired inventory preset
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controller.keyPress(invKey)
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controller.sleepForNTicks(1)
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sleepForNTicks(1)
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//press the hotkey that causes action without dialogue
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controller.keyPress(hotKey)
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controller.sleepForNTicks(1)
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sleepForNTicks(1)
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}
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/**
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@ -318,7 +343,7 @@ class Agent(val controller: RobotController = RobotController()) {
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waitDurationVarianceMillis: Long
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) {
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//move to the bank and open the interface
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controller.moveMouseLeftClickAndSleep(
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moveMouseLeftClickAndSleep(
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controller.getAlmostPoint(chest, WiggleParams()),
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travelDurationMillis,
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travelDurationVarianceMillis
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@ -326,33 +351,81 @@ class Agent(val controller: RobotController = RobotController()) {
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//withdraw desired loadout
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controller.keyPress(bankPresetHotkey)
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controller.sleepForNTicks(1)
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sleepForNTicks(1)
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//move to station and open the crafting dialog
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controller.moveMouseLeftClickAndSleep(station, travelDurationMillis, travelDurationVarianceMillis)
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moveMouseLeftClickAndSleep(station, travelDurationMillis, travelDurationVarianceMillis)
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//start the crafting task
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controller.keyPress(KeyEvent.VK_SPACE)
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//wait for it to complete
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controller.sleep(waitDurationMillis, waitDurationVarianceMillis)
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controller.sleepWithVariance(waitDurationMillis, waitDurationVarianceMillis)
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}
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/*==============================================================================================================
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cheater functions
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==============================================================================================================*/
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/**
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* Prompts the user to position the mouse over the bank and returns the pointer location.
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*
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* @return The Point containing the mouse pointer location over the bank.
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*
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* This first prompts the user with a message to hold the mouse over the bank.
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* It then uses promptUserForPoint() to display a countdown and get the mouse position.
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*
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* The returned Point can be used as the bank location for automated banking functions.
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*/
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fun getBankPoint(): Point {
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return promptUserForPoint("Hold your mouse over the bank...")
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}
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fun countDown(nSeconds: Int, announceFn: (step: Int) -> Unit) {
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for (i in nSeconds downTo 0) {
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announceFn(i)
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controller.sleep(1000)
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}
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}
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fun getPointerLocationAfter(delayInSeconds: Int): Point {
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countDown(delayInSeconds) {
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print("\rtaking pointer snapshot in $it...")
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if (it == 0) {
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println("\r ")
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}
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}
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return controller.getPointerLocation()
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}
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fun getPointerLocationAsValDeclarationString(varName: String): String {
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val info = getPointerLocationAfter(5)
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return "val $varName = Point(${info.x}, ${info.y})"
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}
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fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) {
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controller.moveMouse(p)
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controller.sleepWithVariance(100, 50)
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//left click
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controller.mouseClick(InputEvent.BUTTON1_DOWN_MASK)
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controller.sleepWithVariance(dur, durRange)
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}
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fun sleepForNTicks(n: Long) {
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val latencyPadding = LATENCY_PADDING_MS
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val baseWaitTime = n * TICK_DURATION_MS
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controller.sleepWithVariance(latencyPadding + baseWaitTime, 150)
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}
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fun drawStar(p: Point) {
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val offset = 100
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val top = Point(p.x, p.y - offset * 2)
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val topright = Point(p.x + offset * 2, p.y + offset)
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val bottomright = Point(p.x + offset * 2, p.y)
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val topleft = Point(p.x - offset * 2, p.y + offset)
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val bottomleft = Point(p.x - offset * 2, p.y)
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val points = arrayListOf(top, bottomleft, topright, topleft, bottomright)
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for (i in 0 until 10) {
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for (point in points) {
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controller.moveMouse(point)
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controller.sleep(32)
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}
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}
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}
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}
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@ -5,34 +5,6 @@ import java.awt.event.InputEvent
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import java.util.concurrent.TimeUnit
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import kotlin.random.Random
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/**
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* Utility class for programmatically controlling mouse and keyboard actions.
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*
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* This class allows performing mouse movements, clicks, and keyboard presses
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* through a [Robot] instance. It includes utility methods to add less-robotic
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* variance and pacing to the actions.
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*
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* Basic usage:
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*
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* ```
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* val doer = Doer()
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*
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* // Move mouse
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* val target = Point(100, 200)
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* val nearTarget = doer.getAlmostPoint(target, WiggleParams())
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* doer.mouseMove(nearTarget)
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*
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* // Mouse click
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* doer.click(Doer.LEFT_CLICK)
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*
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* // Type keys
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* doer.keypress(KeyEvent.VK_A)
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* doer.keypress(KeyEvent.VK_B)
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* ```
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*
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* @constructor Creates a Doer instance with a Robot.
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*/
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interface InputController {
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fun moveMouse(point: Point)
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@ -42,46 +14,45 @@ interface InputController {
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fun sleep(duration: Long)
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fun sleepWithVariance(duration: Long, variance: Long)
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fun scrollIn(sleepDur: Long, sleepDurVariance: Long)
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fun scrollOut(sleepDur: Long, sleepDurVariance: Long)
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}
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interface DesktopController{
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fun getPointerLocation(): Point
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interface DesktopController {
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fun getPointerLocation(): Point {
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return MouseInfo.getPointerInfo().location
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}
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fun getAlmostPoint(point: Point, params : WiggleParams): Point{
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val xDel = Random.nextInt(0, params.xWiggle)
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val yDel = Random.nextInt(0, params.yWiggle)
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val xDir = if (Random.nextDouble() > 0.5) {
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1
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} else {
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-1
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}
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val yDir = if (Random.nextDouble() > 0.5) {
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1
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} else {
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-1
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}
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return Point(point.x + (xDel * xDir), point.y + (yDel + yDir))
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}
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}
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interface DesktopInputController : DesktopController, InputController
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data class WiggleParams(val xWiggle: Int = 25, val yWiggle: Int = 25)
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open class RobotController(private val robot: Robot = Robot()): InputController, DesktopController {
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companion object {
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/**
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* The duration in milliseconds of one "tick". The duration of 600ms matches the tick duration of game servers.
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*
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* This defines the concept of a "tick" as a unit of time used for pacing actions.
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*
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* It is used in methods like [sleepForNTicks] to calculate sleep durations
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* based on multiplying a number of ticks by this value.
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*
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* For example, 5 ticks with this value would be 5 * 600 = 3000ms sleep duration.
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*/
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const val TICK_DURATION_MS = 600L
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}
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open class RobotController(private val robot: Robot = Robot()) : DesktopInputController {
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/**
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* Extra padding in milliseconds added before actions to account for latency. 500ms is entirely arbitrary. It is
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* simply a value that works well during high-load periods. Better to be conservative than lossy.
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*
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* This defines an extra duration in milliseconds that is added to sleeps
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* and waits.
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*
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* It is to account for latency in the system before actions like mouse moves
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* and clicks actually take effect.
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*/
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private val LATENCY_PADDING_MS = 500L
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/**
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@ -128,7 +99,7 @@ open class RobotController(private val robot: Robot = Robot()): InputController,
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robot.mousePress(button)
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//we add in some random time variance here to appear less robotic
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sleep(8, 8)
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sleepWithVariance(8, 8)
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robot.mouseRelease(button)
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}
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@ -154,101 +125,11 @@ open class RobotController(private val robot: Robot = Robot()): InputController,
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robot.keyPress(key)
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//we add in some random time variance here to appear less robotic
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sleep(8, 8)
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sleepWithVariance(8, 8)
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robot.keyRelease(key)
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}
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/**
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* Moves the mouse to a point, left clicks, and sleeps.
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*
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* This moves the mouse to the given [Point] p, sleeps for 100ms ± 50ms,
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* left clicks using [LEFT_CLICK], and then sleeps for the given duration
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* dur ± durRange.
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*
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* @param p The [Point] to move the mouse to.
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* @param dur The base duration to sleep after clicking.
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* @param durRange The random variance to add to the sleep duration.
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*/
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fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) {
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moveMouse(p)
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sleep(100, 50)
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//left click
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mouseClick(InputEvent.BUTTON1_DOWN_MASK)
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sleep(dur, durRange)
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}
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/**
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* Sleeps for a duration proportional to the number of "ticks".
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*
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* This calculates the sleep duration based on multiplying the number of ticks [n]
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* by the tick duration constant [TICK_DURATION_MS].
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*
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* It also adds a [LATENCY_PADDING_MS] to account for latency before actions take effect.
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*
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* Finally, some random variance is added by passing a range to [sleep].
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*
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* @param n The number of "ticks" to calculate the sleep duration from.
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*/
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fun sleepForNTicks(n: Long) {
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val latencyPadding = LATENCY_PADDING_MS
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val baseWaitTime = n * TICK_DURATION_MS
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sleep(latencyPadding + baseWaitTime, 150)
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}
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/**
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* Counts down from a given number of seconds, calling a function on each step.
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*
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* This will count down the given number of [nSeconds], decrementing the count on each step.
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*
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* On each step, it will call the provided [announceFn] function, passing the current count.
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*
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* It waits 1 second between each call using [sleep].
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*
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* @param nSeconds The number of seconds to count down from.
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* @param announceFn The function to call on each step, passing the current count.
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*/
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fun countDown(nSeconds: Int, announceFn: (step: Int) -> Unit) {
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for (i in nSeconds downTo 0) {
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announceFn(i)
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sleep(1000)
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}
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}
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/**
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* Gets a point near the given point with random offset.
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*
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* This takes in a base [Point] and returns a new point that is offset
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* randomly in the x and y directions.
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*
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* The maximum x and y offset amounts are determined by the [xWiggle] and [yWiggle]
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* values passed in [params].
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*
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* The offset is calculated by:
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* - Generating random ints from 0 to xWiggle and 0 to yWiggle
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* - Randomly choosing 1 or -1 for the x and y offset directions
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* - Adding the offset to the original x and y coordinates
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*
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* @param p The base [Point] to offset from
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* @param params The [WiggleParams] controlling the max x and y offsets
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* @return A new [Point] offset randomly from the original point
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*/
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fun getAlmostPoint(p: Point, params: WiggleParams): Point {
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val xDel = Random.nextInt(0, params.xWiggle)
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val yDel = Random.nextInt(0, params.yWiggle)
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val xDir = if (Random.nextDouble() > 0.5) {
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1
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} else {
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-1
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}
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val yDir = if (Random.nextDouble() > 0.5) {
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1
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} else {
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-1
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}
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return Point(p.x + (xDel * xDir), p.y + (yDel + yDir))
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}
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/**
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* Sleeps for the specified duration.
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*
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@ -260,26 +141,15 @@ open class RobotController(private val robot: Robot = Robot()): InputController,
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TimeUnit.MILLISECONDS.sleep(dur)
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}
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/**
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* Sleeps for a duration with random variance added.
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*
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* This sleeps for the specified base duration plus a random amount of variance
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* to avoid having the exact same sleep duration each time.
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*
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* The variance is calculated by taking half of the variance value as the max
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* random duration to add. So a variance of 100 would add between 0 and 100ms following a normal distribution.
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*
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* @param dur The base duration to sleep in milliseconds.
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* @param variance The amount of random variance to add in milliseconds.
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*/
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fun sleep(dur: Long, variance: Long) {
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if (dur < 0 || variance <= 1) {
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override fun sleepWithVariance(duration: Long, variance: Long) {
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if (duration < 0 || variance <= 1) {
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return
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}
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val dSize = (variance) / 2
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val r1 = Random.nextLong(dSize)
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val r1 = Random.nextLong(dSize)
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val r2 = Random.nextLong(dSize)
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sleep(dur + r1 + r2)
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sleep(duration + r1 + r2)
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}
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/**
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@ -290,7 +160,7 @@ open class RobotController(private val robot: Robot = Robot()): InputController,
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*/
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override fun scrollOut(sleepDur: Long, sleepDurVariance: Long) {
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robot.mouseWheel(1)
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sleep(sleepDur, sleepDurVariance)
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sleepWithVariance(sleepDur, sleepDurVariance)
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}
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/**
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@ -301,87 +171,7 @@ open class RobotController(private val robot: Robot = Robot()): InputController,
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*/
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override fun scrollIn(sleepDur: Long, sleepDurVariance: Long) {
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robot.mouseWheel(-1)
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sleep(sleepDur, sleepDurVariance)
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sleepWithVariance(sleepDur, sleepDurVariance)
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}
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/**
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* Gets the current mouse pointer location.
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*
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* This uses [MouseInfo.getPointerInfo] to retrieve the mouse pointer location
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* and returns it as a [Point].
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*
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* @return The [Point] representing the mouse pointer's x and y coordinates.
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*/
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override fun getPointerLocation(): Point {
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return MouseInfo.getPointerInfo().location
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}
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/**
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* Gets the mouse pointer location after a delay.
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*
|
||||
* This counts down the provided delay in seconds, printing a countdown prompt.
|
||||
* After the delay, it retrieves the current mouse pointer location using
|
||||
* [getPointerLocation].
|
||||
*
|
||||
* @param delayInSeconds The amount of time in seconds to delay before getting the pointer location.
|
||||
* @return The [Point] representing the mouse x and y coordinates after the delay.
|
||||
*/
|
||||
fun getPointerLocationAfter(delayInSeconds: Int): Point {
|
||||
countDown(delayInSeconds) {
|
||||
print("\rtaking pointer snapshot in $it...")
|
||||
if (it == 0) {
|
||||
println("\r ")
|
||||
}
|
||||
}
|
||||
return getPointerLocation()
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current mouse pointer location and returns it as a Kotlin variable declaration string.
|
||||
*
|
||||
* This will wait for 5 seconds to allow the user to move the mouse to the desired location.
|
||||
*
|
||||
* The pointer location is retrieved using [getPointerLocationAfter] and converted to a
|
||||
* Kotlin 'val' variable declaration statement assigning it to a [Point].
|
||||
*
|
||||
* For example, for varName "clickLoc":
|
||||
*
|
||||
* val clickLoc = Point(500, 400)
|
||||
*
|
||||
* @param varName The desired variable name to use in the declaration string.
|
||||
* @return The declaration string declaring a val with the pointer location.
|
||||
*/
|
||||
fun getPointerLocationAsValDeclarationString(varName: String): String {
|
||||
val info = getPointerLocationAfter(5)
|
||||
return "val $varName = Point(${info.x}, ${info.y})"
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a star shape by moving the mouse to points around a center point.
|
||||
*
|
||||
* This calculates offset points around the provided center point
|
||||
* to trace out a star shape with the mouse cursor.
|
||||
*
|
||||
* The offset distance from the center can be configured by changing the offset constant.
|
||||
*
|
||||
* It will draw the star shape 10 times by looping through the point list.
|
||||
*
|
||||
* @param p The center point to base the star shape around.
|
||||
*/
|
||||
|
||||
fun drawStar(p: Point) {
|
||||
val offset = 100
|
||||
val top = Point(p.x, p.y - offset * 2)
|
||||
val topright = Point(p.x + offset * 2, p.y + offset)
|
||||
val bottomright = Point(p.x + offset * 2, p.y)
|
||||
val topleft = Point(p.x - offset * 2, p.y + offset)
|
||||
val bottomleft = Point(p.x - offset * 2, p.y)
|
||||
val points = arrayListOf(top, bottomleft, topright, topleft, bottomright)
|
||||
for (i in 0 until 10) {
|
||||
for (point in points) {
|
||||
moveMouse(point)
|
||||
sleep(32)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -71,7 +71,7 @@ object Routines {
|
||||
println("\rClean herbs infused")
|
||||
|
||||
val finish = System.currentTimeMillis()
|
||||
agent.drawStar(agent.getPointerLocation())
|
||||
agent.drawStar(agent.controller.getPointerLocation())
|
||||
println("Entire chain finished in ${agent.prettyTimeString(finish - start)}")
|
||||
}
|
||||
|
||||
@ -125,7 +125,7 @@ object Routines {
|
||||
KeyEvent.VK_F2,
|
||||
KeyEvent.VK_2,
|
||||
26000,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
)
|
||||
Agent.doStandingTask(params)
|
||||
}
|
||||
@ -152,7 +152,7 @@ object Routines {
|
||||
KeyEvent.VK_F3,
|
||||
KeyEvent.VK_3,
|
||||
17000,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
)
|
||||
Agent.doStandingTask(params)
|
||||
}
|
||||
@ -178,7 +178,7 @@ object Routines {
|
||||
KeyEvent.VK_F4,
|
||||
KeyEvent.VK_4,
|
||||
48600,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
)
|
||||
Agent.doStandingTask(params)
|
||||
}
|
||||
@ -193,7 +193,7 @@ object Routines {
|
||||
KeyEvent.VK_F6,
|
||||
KeyEvent.VK_MINUS,
|
||||
19200,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
)
|
||||
Agent.doStandingTask(params)
|
||||
}
|
||||
@ -215,9 +215,9 @@ object Routines {
|
||||
KeyEvent.VK_F6,
|
||||
-1, //since the travel point is also the dialogue creator, we can omit the hotkey
|
||||
19200,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
travelDurationInMillis,
|
||||
RobotController.TICK_DURATION_MS
|
||||
Agent.TICK_DURATION_MS
|
||||
)
|
||||
Agent.doTravelTask(params)
|
||||
}
|
||||
@ -270,9 +270,9 @@ object Routines {
|
||||
KeyEvent.VK_F6,
|
||||
-1, //since the travel point is also the dialogue creator, we can omit the hotkey
|
||||
51000,
|
||||
RobotController.TICK_DURATION_MS,
|
||||
Agent.TICK_DURATION_MS,
|
||||
2000,
|
||||
RobotController.TICK_DURATION_MS
|
||||
Agent.TICK_DURATION_MS
|
||||
)
|
||||
println("Resetting the camera. We need to define the reset to compass button...")
|
||||
agent.scrollOutToHeight(8)
|
||||
@ -310,4 +310,5 @@ object Routines {
|
||||
agent.processAtStationNearBank(chestFromSaw, sawFromChest, KeyEvent.VK_F6, 2700, 500, 64000, 1000)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user