attempting to extract agent into interfaces
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@ -1,4 +1,5 @@
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import java.awt.Point
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import java.awt.Robot
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import java.awt.event.KeyEvent
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/**
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@ -18,7 +19,7 @@ import java.awt.event.KeyEvent
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* specific workflow logic and leverage the agent for the lower level
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* activities needed to craft, cook, etc.
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*/
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class Agent: Doer() {
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class Agent(val controller: RobotController = RobotController()) {
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companion object {
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/**
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@ -182,14 +183,14 @@ class Agent: Doer() {
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*/
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fun promptUserForPoint(prompt: String): Point {
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println(prompt)
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countDown(5) {
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controller.countDown(5) {
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print("\rtaking point snapshot in $it... ")
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if (it == 0) {
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println("\r ")
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}
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}
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return getPointerLocation()
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return controller.getPointerLocation()
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}
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/**
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@ -209,14 +210,14 @@ class Agent: Doer() {
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* a reasonable scroll animation speed.
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*/
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fun scrollOutToHeight(height: Int, scrollWaitAndVariance: Long = 10L) {
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sleep(1000)
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controller.sleep(1000)
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for (i in 0 until height * 2) {
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scrollIn(scrollWaitAndVariance, scrollWaitAndVariance)
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controller.scrollIn(scrollWaitAndVariance, scrollWaitAndVariance)
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}
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for (i in 0 until height) {
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scrollOut(scrollWaitAndVariance, scrollWaitAndVariance)
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controller.scrollOut(scrollWaitAndVariance, scrollWaitAndVariance)
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}
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}
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@ -245,19 +246,19 @@ class Agent: Doer() {
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waitDurationVariance: Long
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) {
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//open the bank located by the chest parameter
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moveMouseLeftClickAndSleep(getAlmostPoint(chest, Doer.WiggleParams()), 900, 400)
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controller.moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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//withdraw the desired inventory preset
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keypress(bankPresetHotkey)
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controller.keyPress(bankPresetHotkey)
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//sleep for a server tick
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sleepForNTicks(1)
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controller.sleepForNTicks(1)
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//open the crafting dialog with the correct hotkey
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keypress(craftingDialogueHotkey)
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controller.keyPress(craftingDialogueHotkey)
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//sleep for a server tick
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sleepForNTicks(1)
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controller.sleepForNTicks(1)
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//press the "accept" default hotkey
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keypress(KeyEvent.VK_SPACE)
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controller.keyPress(KeyEvent.VK_SPACE)
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//wait for the desired time to finish
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sleep(waitDurationMillis, waitDurationVariance)
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controller.sleep(waitDurationMillis, waitDurationVariance)
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}
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/**
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@ -277,16 +278,16 @@ class Agent: Doer() {
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*/
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fun bankStandWithoutDialog(chest: Point, invKey: Int, hotKey: Int) {
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//open the bank located by the chest parameter
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moveMouseLeftClickAndSleep(getAlmostPoint(chest, Doer.WiggleParams()), 900, 400)
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controller.moveMouseLeftClickAndSleep(controller.getAlmostPoint(chest, WiggleParams()), 900, 400)
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//withdraw the desired inventory preset
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keypress(invKey)
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controller.keyPress(invKey)
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sleepForNTicks(1)
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controller.sleepForNTicks(1)
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//press the hotkey that causes action without dialogue
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keypress(hotKey)
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controller.keyPress(hotKey)
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sleepForNTicks(1)
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controller.sleepForNTicks(1)
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}
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/**
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@ -317,24 +318,24 @@ class Agent: Doer() {
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waitDurationVarianceMillis: Long
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) {
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//move to the bank and open the interface
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moveMouseLeftClickAndSleep(
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getAlmostPoint(chest, Doer.WiggleParams()),
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controller.moveMouseLeftClickAndSleep(
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controller.getAlmostPoint(chest, WiggleParams()),
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travelDurationMillis,
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travelDurationVarianceMillis
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)
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//withdraw desired loadout
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keypress(bankPresetHotkey)
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sleepForNTicks(1)
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controller.keyPress(bankPresetHotkey)
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controller.sleepForNTicks(1)
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//move to station and open the crafting dialog
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moveMouseLeftClickAndSleep(station, travelDurationMillis, travelDurationVarianceMillis)
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controller.moveMouseLeftClickAndSleep(station, travelDurationMillis, travelDurationVarianceMillis)
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//start the crafting task
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keypress(KeyEvent.VK_SPACE)
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controller.keyPress(KeyEvent.VK_SPACE)
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//wait for it to complete
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sleep(waitDurationMillis, waitDurationVarianceMillis)
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controller.sleep(waitDurationMillis, waitDurationVarianceMillis)
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}
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/*==============================================================================================================
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@ -32,7 +32,30 @@ import kotlin.random.Random
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*
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* @constructor Creates a Doer instance with a Robot.
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*/
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open class Doer(private val robot: Robot = Robot()) {
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interface InputController {
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fun moveMouse(point: Point)
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fun mouseClick(button: Int)
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fun keyPress(keyCode: Int)
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fun sleep(duration: Long)
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fun scrollIn(sleepDur: Long, sleepDurVariance: Long)
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fun scrollOut(sleepDur: Long, sleepDurVariance: Long)
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}
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interface DesktopController{
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fun getPointerLocation(): Point
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}
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data class WiggleParams(val xWiggle: Int = 25, val yWiggle: Int = 25)
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open class RobotController(private val robot: Robot = Robot()): InputController, DesktopController {
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companion object {
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/**
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* The duration in milliseconds of one "tick". The duration of 600ms matches the tick duration of game servers.
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@ -60,38 +83,6 @@ open class Doer(private val robot: Robot = Robot()) {
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*/
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private val LATENCY_PADDING_MS = 500L
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/**
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* Data class to hold parameters for random wiggle amounts when moving the mouse. This is useful for avoiding
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* "robotic" location patterns on the screen. You'll still converge into an absolutely perfect box, but meh.
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*
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* This holds the maximum x and y wiggle offset values to use when randomly
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* offsetting mouse movements to make them less robotic.
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*
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* This class is used to encapsulate the parameters for defining the bounds of allowable click area when calling
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* [getAlmostPoint]. The calculation may change over time, so the class is used to decouble the data from the logic.
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*
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* Usage Example:
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* ```
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* func main(){
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* val doer = Doer()
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*
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* //we'll create a 100x100 box to click inside of
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* val wiggleParams = WiggleParams(100, 100)
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*
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* //define the center
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* val centerPoint = Point(100, 200)
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*
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* //get a random point from the allowable area
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* val randomPoint = doer.getAlmostPoint(centerPoint, wiggleParams)
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*
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* println("centerPoint: {${centerPoint.x}, ${centerPoint.y}} vs {${randomPoint.x}, ${randomPoint.y}}")
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* }
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* ```
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*
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* @param xWiggle The max x offset for both parities. So a xWiggle value of 5 will result in a value of x +/- 5, default 25.
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* @param yWiggle The max y offset for both parities. So a yWiggle value of 5 will result in a value of y +/- 5, default 25.
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*/
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data class WiggleParams(val xWiggle: Int = 25, val yWiggle: Int = 25)
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/**
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* Moves the mouse cursor to the given [Point].
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@ -111,10 +102,10 @@ open class Doer(private val robot: Robot = Robot()) {
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*```
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*
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*
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* @param p The [Point] representing the x and y coordinates to move the mouse to.
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* @param point The [Point] representing the x and y coordinates to move the mouse to.
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*/
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fun mouseMove(p: Point) {
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robot.mouseMove(p.x, p.y)
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override fun moveMouse(point: Point) {
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robot.mouseMove(point.x, point.y)
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}
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/**
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@ -129,7 +120,7 @@ open class Doer(private val robot: Robot = Robot()) {
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*
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* Returns immediately If button is negative. Button must be a positive integer.
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*/
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fun click(button: Int) {
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override fun mouseClick(button: Int) {
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//guardian logic
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if (button < 0) {
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return
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@ -154,7 +145,7 @@ open class Doer(private val robot: Robot = Robot()) {
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*
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* returns immediately if key < 0. This can be useful for skipping actions with a -1
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*/
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fun keypress(key: Int) {
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override fun keyPress(key: Int) {
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//guardian logic
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if (key < 0) {
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return
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@ -180,10 +171,10 @@ open class Doer(private val robot: Robot = Robot()) {
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* @param durRange The random variance to add to the sleep duration.
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*/
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fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) {
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mouseMove(p)
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moveMouse(p)
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sleep(100, 50)
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//left click
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click(InputEvent.BUTTON1_DOWN_MASK)
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mouseClick(InputEvent.BUTTON1_DOWN_MASK)
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sleep(dur, durRange)
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}
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@ -265,7 +256,7 @@ open class Doer(private val robot: Robot = Robot()) {
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*
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* @param dur The sleep duration in milliseconds.
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*/
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fun sleep(dur: Long) {
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override fun sleep(dur: Long) {
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TimeUnit.MILLISECONDS.sleep(dur)
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}
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@ -297,7 +288,7 @@ open class Doer(private val robot: Robot = Robot()) {
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* Uses the Robot [mouseWheel] method to scroll up and then sleeps
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* for a random duration between 16-32ms to pace the scrolling.
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*/
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fun scrollOut(sleepDur: Long, sleepDurVariance: Long) {
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override fun scrollOut(sleepDur: Long, sleepDurVariance: Long) {
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robot.mouseWheel(1)
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sleep(sleepDur, sleepDurVariance)
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}
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@ -308,7 +299,7 @@ open class Doer(private val robot: Robot = Robot()) {
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* Uses the Robot [mouseWheel] method to scroll up and then sleeps
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* for a random duration between 16-32ms to pace the scrolling.
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*/
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fun scrollIn(sleepDur: Long, sleepDurVariance: Long) {
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override fun scrollIn(sleepDur: Long, sleepDurVariance: Long) {
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robot.mouseWheel(-1)
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sleep(sleepDur, sleepDurVariance)
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}
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@ -321,7 +312,7 @@ open class Doer(private val robot: Robot = Robot()) {
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*
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* @return The [Point] representing the mouse pointer's x and y coordinates.
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*/
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fun getPointerLocation(): Point {
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override fun getPointerLocation(): Point {
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return MouseInfo.getPointerInfo().location
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}
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@ -388,7 +379,7 @@ open class Doer(private val robot: Robot = Robot()) {
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val points = arrayListOf(top, bottomleft, topright, topleft, bottomright)
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for (i in 0 until 10) {
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for (point in points) {
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mouseMove(point)
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moveMouse(point)
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sleep(32)
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}
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}
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@ -125,7 +125,7 @@ object Routines {
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KeyEvent.VK_F2,
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KeyEvent.VK_2,
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26000,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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)
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Agent.doStandingTask(params)
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}
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@ -152,7 +152,7 @@ object Routines {
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KeyEvent.VK_F3,
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KeyEvent.VK_3,
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17000,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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)
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Agent.doStandingTask(params)
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}
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@ -178,7 +178,7 @@ object Routines {
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KeyEvent.VK_F4,
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KeyEvent.VK_4,
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48600,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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)
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Agent.doStandingTask(params)
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}
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@ -193,7 +193,7 @@ object Routines {
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KeyEvent.VK_F6,
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KeyEvent.VK_MINUS,
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19200,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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)
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Agent.doStandingTask(params)
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}
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@ -215,9 +215,9 @@ object Routines {
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KeyEvent.VK_F6,
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-1, //since the travel point is also the dialogue creator, we can omit the hotkey
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19200,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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travelDurationInMillis,
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Doer.TICK_DURATION_MS
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RobotController.TICK_DURATION_MS
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)
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Agent.doTravelTask(params)
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}
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@ -270,9 +270,9 @@ object Routines {
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KeyEvent.VK_F6,
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-1, //since the travel point is also the dialogue creator, we can omit the hotkey
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51000,
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Doer.TICK_DURATION_MS,
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RobotController.TICK_DURATION_MS,
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2000,
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Doer.TICK_DURATION_MS
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RobotController.TICK_DURATION_MS
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)
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println("Resetting the camera. We need to define the reset to compass button...")
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agent.scrollOutToHeight(8)
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