even betterer docs

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dtookey 2023-08-03 12:05:17 -04:00
parent fdefd2df08
commit bda9fc5e8a

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@ -12,9 +12,6 @@ import kotlin.random.Random
* through a [Robot] instance. It includes utility methods to add less-robotic * through a [Robot] instance. It includes utility methods to add less-robotic
* variance and pacing to the actions. * variance and pacing to the actions.
* *
* For example, methods like [getAlmostPoint] and the random sleeps in
* [click] and [keypress] help make the automated interactions less robotic.
*
* Basic usage: * Basic usage:
* *
* ``` * ```
@ -22,7 +19,8 @@ import kotlin.random.Random
* *
* // Move mouse * // Move mouse
* val target = Point(100, 200) * val target = Point(100, 200)
* doer.mouseMove(target) * val nearTarget = doer.getAlmostPoint(target, WiggleParams())
* doer.mouseMove(nearTarget)
* *
* // Mouse click * // Mouse click
* doer.click(Doer.LEFT_CLICK) * doer.click(Doer.LEFT_CLICK)
@ -41,18 +39,8 @@ class Doer {
*/ */
private val robot = Robot() private val robot = Robot()
companion object { companion object {
/** /**
* Mouse button mask for a left mouse click. * The duration in milliseconds of one "tick". The duration of 600ms matches the tick duration of game servers.
*
* This stores the button mask value from [InputEvent] that represents a left mouse click.
*
* It can be passed to [click] or other methods that expect a mouse button value.
*/
private const val LEFT_CLICK = InputEvent.BUTTON1_DOWN_MASK
/**
* The duration in milliseconds of one "tick".
* *
* This defines the concept of a "tick" as a unit of time used for pacing actions. * This defines the concept of a "tick" as a unit of time used for pacing actions.
* *
@ -64,7 +52,8 @@ class Doer {
const val TICK_DURATION_MS = 600L const val TICK_DURATION_MS = 600L
/** /**
* Extra padding in milliseconds added before actions to account for latency. * Extra padding in milliseconds added before actions to account for latency. 500ms is entirely arbitrary. It is
* simply a value that works well during high-load periods. Better to be conservative than lossy.
* *
* This defines an extra duration in milliseconds that is added to sleeps * This defines an extra duration in milliseconds that is added to sleeps
* and waits. * and waits.
@ -95,6 +84,18 @@ class Doer {
* This uses the Robot [mouseMove] method to move the mouse cursor * This uses the Robot [mouseMove] method to move the mouse cursor
* to the x and y coordinates specified by the provided [Point] p. * to the x and y coordinates specified by the provided [Point] p.
* *
* Usage:
*```
* val doer = Doer()
*
* // Create target point
* val target = Point(100, 200)
*
* // Move mouse to target
* doer.mouseMove(target)
*```
*
*
* @param p The [Point] representing the x and y coordinates to move the mouse to. * @param p The [Point] representing the x and y coordinates to move the mouse to.
*/ */
fun mouseMove(p: Point) { fun mouseMove(p: Point) {
@ -113,8 +114,12 @@ class Doer {
* @param button The mouse button to click, as a button mask from [InputEvent]. * @param button The mouse button to click, as a button mask from [InputEvent].
*/ */
fun click(button: Int) { fun click(button: Int) {
robot.mousePress(button) robot.mousePress(button)
sleep(8, 8) //trying to mimic the physiology of pressing and releasing with a clumsy ape finger
//we add in some random time variance here to appear less robotic
sleep(8, 8)
robot.mouseRelease(button) robot.mouseRelease(button)
} }
@ -130,8 +135,12 @@ class Doer {
* @param key The key code of the key to press, from [java.awt.event.KeyEvent]. * @param key The key code of the key to press, from [java.awt.event.KeyEvent].
*/ */
fun keypress(key: Int) { fun keypress(key: Int) {
robot.keyPress(key) robot.keyPress(key)
sleep(8, 8) //trying to mimic the physiology of pressing and releasing with a clumsy ape finger
//we add in some random time variance here to appear less robotic
sleep(8, 8)
robot.keyRelease(key) robot.keyRelease(key)
} }
@ -149,7 +158,8 @@ class Doer {
fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) { fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) {
mouseMove(p) mouseMove(p)
sleep(100, 50) sleep(100, 50)
click(LEFT_CLICK) //left click
click(InputEvent.BUTTON1_DOWN_MASK)
sleep(dur, durRange) sleep(dur, durRange)
} }