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Author SHA1 Message Date
dtookey
2b4c5abc94 even betterer documentation 2023-08-06 19:58:48 -04:00
dtookey
c0739c0dd7 getting through more documentation 2023-08-06 19:52:25 -04:00
2 changed files with 305 additions and 74 deletions

View File

@ -3,37 +3,27 @@ import java.awt.event.InputEvent
import java.awt.event.KeyEvent
/**
* Interface for coordinating RuneScape automation routines.
*
* This interface provides methods for common in-game workflows like:
*
* - Processing actions at the bank chest
* - Traveling between bank and crafting station
* - Bank standing without dialogue boxes
*
* Implementations would integrate with a desktop automation library
* to actually perform the in-game clicks and inputs.
*
* This interface allows the game-specific logic to be separated from
* the underlying automation library.
* Interface for coordinating RuneScape bot actions.
*
* This interface defines methods for orchestrating RuneScape gameplay like banking,
* traveling, and crafting. It provides the core logic needed for automating
* RuneScape tasks.
*/
interface RSCoordinator {
/**
* Perform actions at the bank chest.
* Handles the crafting process when standing at the bank.
*
* This typically involves:
* 1. Clicking the chest to open bank interface
* 2. Pressing preset hotkey to withdraw items
* 3. Pressing crafting hotkey to start crafting workflow
* 4. Waiting for crafting duration
* This method takes care of the workflow when standing at the bank:
* - Opens the bank interface using the bank preset hotkey.
* - Waits for the crafting duration.
* - Closes the bank interface.
*
* @param bankPoint Point location of bank chest to click
* @param bankPresetHotkey Key code for bank preset withdraw action
* @param craftingDialogueHotkey Key code to select crafting dialogue
* @param waitDurationMillis Duration in ms to wait during crafting
* @param waitDurationVariance Allowed variance in wait duration
* @param bankPoint The [Point] location of the bank on screen.
* @param bankPresetHotkey The hotkey used to open the bank interface.
* @param craftingDialogueHotkey The hotkey used to open the crafting dialogue.
* @param waitDurationMillis The base duration in milliseconds to wait while crafting.
* @param waitDurationVarianceMillis Random variance in milliseconds to add to the wait duration.
*/
fun processAtBank(
bankPoint: Point,
@ -44,22 +34,20 @@ interface RSCoordinator {
)
/**
* Perform actions between bank and nearby station.
* Handles the crafting process when at a station near the bank.
*
* This involves:
* 1. Traveling from bankPoint to stationPoint
* 2. Clicking station to open interface
* 3. Pressing dialogue key to start crafting
* 4. Waiting for crafting duration
* 5. Waiting for crafting duration
* This method takes care of the workflow when at the crafting station:
* - Travels from the bank to the station.
* - Waits for the crafting duration.
* - Travels back to the bank when done.
*
* @param bankPoint Point location of bank
* @param craftingStationPoint Point location of crafting station
* @param bankPresetHotkey Key code to withdraw items
* @param travelDurationMillis Time in ms to travel between points
* @param travelDurationVariance Allowed variance in travel time
* @param waitDurationMillis Crafting duration
* @param waitDurationVariance Variance in crafting duration
* @param bankPoint The [Point] location of the bank.
* @param craftingStationPoint The [Point] location of the crafting station.
* @param bankPresetHotkey The hotkey to open the bank interface.
* @param travelDurationMillis The base travel time between bank and station.
* @param travelDurationVarianceMillis Random variance to add to the travel time.
* @param waitDurationMillis The base duration to wait while crafting.
* @param waitDurationVarianceMillis Random variance to add to the wait duration.
*/
fun processAtStationNearBank(
bankPoint: Point,
@ -71,28 +59,31 @@ interface RSCoordinator {
waitDurationVarianceMillis: Long
)
/**
* Gets the bank location point.
*
* @return The [Point] representing the x,y screen coordinates of the bank location.
*/
fun getBankPoint(): Point
}
/**
* Interface for orchestrating and coordinating RuneScape automation routines.
*
* This interface combines the orchestration capabilities from [Orchestrator]
* and the RuneScape coordination capabilities from [RSCoordinator].
*
* An implementation would use the orchestration methods like [doLoop] to
* define the overall workflow.
*
* It would use the RSCoordinator methods like [processAtBank] to
* encapsulate common in-game actions needed for that workflow.
*
* By combining both capabilities, this interface provides a simple
* way to implement full RuneScape automation routines.
*
*/
interface RSOrchestrator : Orchestrator, RSCoordinator{
companion object {
/**
* Performs a standing crafting task loop at the bank.
*
* This handles a simple crafting loop where the player stands at the bank and crafts.
*
* It withdraws items from the bank, crafts a batch of items, deposits crafted items,
* and repeats.
*
* @param orchestrator The [RSOrchestrator] that will execute the actions.
* @param params The [StandingTaskParams] configuring the task details.
* @return Unit.
*/
fun doStandingTask(orchestrator: RSOrchestrator, params: StandingTaskParams) {
orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
orchestrator.processAtBank(
@ -105,6 +96,21 @@ interface RSOrchestrator : Orchestrator, RSCoordinator{
}
}
/**
* Performs a crafting workflow loop that involves traveling between a bank and crafting station.
*
* This handles the overall workflow orchestration of:
* 1. Withdrawing items from the bank.
* 2. Traveling to the crafting station.
* 3. Crafting items.
* 4. Traveling back to the bank when inventory is empty.
*
* It will repeat this loop for the specified total volume of items to craft, doing the given volume per loop iteration.
*
* @param orchestrator The [RSOrchestrator] instance that will execute the actual actions.
* @param params The [TravelTaskParams] configuring the crafting loop details.
* @return Unit.
*/
fun doTravelTask(orchestrator: RSOrchestrator, params: TravelTaskParams) {
orchestrator.doLoop(params.totalVolume, params.volumePerStep) {
orchestrator.processAtStationNearBank(
@ -119,13 +125,21 @@ interface RSOrchestrator : Orchestrator, RSCoordinator{
}
}
fun getDefaultInstance(): RSOrchestrator{
fun getInstance(): RSOrchestrator{
return RSAgent()
}
} //end of companion object
}
/**
* Implementation of [RSOrchestrator] using a [RobotController].
*
* This class handles executing RuneScape automation tasks by controlling
* the game client via image recognition and input emulation.
*
* @param automaton The [Automaton] instance used to control the game. Defaults to [RobotController].
*/
private class RSAgent(override val automaton: Automaton = RobotController()) : RSOrchestrator {
companion object{
@ -159,6 +173,28 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
/*==============================================================================================================
interface implementation
==============================================================================================================*/
/**
* Performs actions at the bank chest.
*
* This method handles the workflow of:
*
* 1. Opening the bank interface by left-clicking near the provided bankPoint.
* 2. Withdrawing the desired inventory preset using the bankPresetHotkey.
* 3. Opening the crafting interface using the craftingDialogueHotkey.
* 4. Starting the crafting workflow by pressing the default "Accept" hotkey (space).
* 5. Waiting for the crafting duration with some random variance.
*
* Between steps, sleeps are added to match in-game server tick rate.
*
* The bank interface is opened by left-clicking near the bank point, using
* wiggle to introduce some variance.
*
* @param bankPoint The Point location of the bank chest.
* @param bankPresetHotkey The key code for the bank preset withdraw action.
* @param craftingDialogueHotkey The key code to open the crafting dialogue.
* @param waitDurationMillis The duration in ms to wait during crafting.
* @param waitDurationVariance Allowed variance in the wait duration.
*/
override fun processAtBank(
bankPoint: Point,
bankPresetHotkey: Int,
@ -182,6 +218,35 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
automaton.sleepWithVariance(waitDurationMillis, waitDurationVariance)
}
/**
* Performs actions at a station near the bank.
*
* This handles the workflow of:
*
* 1. Moving to the bank and opening the interface
* 2. Withdrawing the desired inventory loadout
* 3. Moving to the station and opening the crafting interface
* 4. Starting the crafting task
* 5. Waiting for the crafting duration
*
* Random variance is added to the travel and wait durations.
*
* The bank interface is opened by left clicking the bank point.
*
* The preset hotkey withdraws the loadout.
*
* The station interface is opened by left clicking the station point.
*
* The crafting task is started by pressing the spacebar.
*
* @param bankPoint The Point location of the bank
* @param craftingStationPoint The Point location of the crafting station
* @param bankPresetHotkey The hotkey to withdraw bank preset loadout
* @param travelDurationMillis The base travel time between bank and station
* @param travelDurationVarianceMillis The allowed variance in travel time
* @param waitDurationMillis The base crafting duration
* @param waitDurationVarianceMillis The allowed variance in crafting duration
*/
override fun processAtStationNearBank(
bankPoint: Point,
craftingStationPoint: Point,
@ -212,12 +277,19 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
automaton.sleepWithVariance(waitDurationMillis, waitDurationVarianceMillis)
}
/*==============================================================================================================
cheater functions
==============================================================================================================*/
/**
* Prompts the user to position the mouse and returns that position.
*
* This method prints a prompt message, then waits for the user to position
* the mouse.
*
* It then returns the current mouse position as a Point after a slight delay.
*
* The delay allows the mouse to settle before sampling its position.
*
* @param prompt The message to display to prompt user to position mouse.
* @return The Point position of the mouse after user positions it.
*/
override fun promptUserForPoint(prompt: String): Point {
println(prompt)
countDown(5) {
@ -230,11 +302,43 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
return automaton.getPointerLocation()
}
/*==============================================================================================================
cheater functions
==============================================================================================================*/
/**
* Prompts the user to position the mouse and returns that position.
*
* This method prints a prompt message, then waits for the user to position
* the mouse.
*
* It then returns the current mouse position as a Point after a slight delay.
*
* The delay allows the mouse to settle before sampling its position.
*
* @return The Point position of the mouse after user positions it.
*/
override fun getBankPoint(): Point {
return promptUserForPoint("Hold your mouse over the bank...")
}
/**
* Performs a countdown loop announcing each step.
*
* This method counts down from a provided number of seconds to 0.
*
* It calls the provided [announceFn] function on each step, passing the current
* step number.
* A sleep of 1 second is added between each step.
* Typical usage is to print a countdown message within [announceFn].
* @param nSeconds The number of seconds to count down.
* @param announceFn A callback function called each step, passed step number.
*/
fun countDown(nSeconds: Int, announceFn: (step: Int) -> Unit) {
for (i in nSeconds downTo 0) {
announceFn(i)
@ -242,6 +346,21 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
}
}
/**
* Gets the mouse pointer location after a delay.
*
* This method uses a countdown loop to wait for the specified number of
* seconds, printing a countdown as it goes.
*
* After the delay, it calls the automation library's getPointerLocation()
* method to retrieve the current mouse pointer coordinates.
*
* The delay helps ensure any prior mouse movements have settled before
* sampling the location.
*
* @param delayInSeconds The number of seconds to wait before sampling pointer location.
* @return The mouse pointer location after the delay as a Point.
*/
fun getPointerLocationAfter(delayInSeconds: Int): Point {
countDown(delayInSeconds) {
print("\rtaking pointer snapshot in $it...")
@ -252,12 +371,45 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
return automaton.getPointerLocation()
}
/**
* Gets the current mouse pointer location and returns it as a val declaration string.
*
* This method uses the [getPointerLocationAfter] method to get the current
* mouse pointer location after a small delay.
*
* It then formats this location into a string declaring a val with the provided
* variable name, like:
*
* ```
* val myPoint = Point(123, 456)
* ```
*
* The delay before getting the pointer location helps ensure the mouse has
* settled after any prior movements.
*
* @param varName The name to use for the variable in the declaration string.
* @return A string declaring a val with the pointer location.
*/
fun getPointerLocationAsValDeclarationString(varName: String): String {
val info = getPointerLocationAfter(5)
return "val $varName = Point(${info.x}, ${info.y})"
}
/**
* Moves the mouse to a point, left clicks, and sleeps.
*
* This method moves the mouse to the provided point location, left clicks
* at that location, sleeps for the specified duration plus a random variance.
*
* Typical usage is to provide a point where something needs to be clicked,
* along with a sleep duration to wait after clicking.
*
* The random variance in sleep time helps match real human actions.
*
* @param p The point location to move the mouse and left click.
* @param dur The base duration in ms to sleep after clicking.
* @param durRange The allowed variance in the sleep duration.
*/
fun moveMouseLeftClickAndSleep(p: Point, dur: Long, durRange: Long) {
automaton.moveMouse(p)
automaton.sleepWithVariance(100, 50)
@ -266,13 +418,34 @@ private class RSAgent(override val automaton: Automaton = RobotController()) : R
automaton.sleepWithVariance(dur, durRange)
}
/**
* Sleeps for a specified number of game ticks.
*
* This method calculates the total sleep duration based on the number of ticks
* and the tick duration constant. It then sleeps for that amount plus a small
* latency padding.
*
* A random variance is also added to the sleep duration to add some less-robotic behavior.
*
* @param n The number of game ticks to sleep for.
*/
fun sleepForNTicks(n: Long) {
val latencyPadding = LATENCY_PADDING_MS
val baseWaitTime = n * TICK_DURATION_MS
automaton.sleepWithVariance(latencyPadding + baseWaitTime, 150)
}
/**
* Draws a star shape by moving the mouse between points.
*
* This method takes in a center point and calculates offset points around it.
* It then moves the mouse between each point in sequence to draw a star shape.
*
* The offset points are calculated by moving left/right and up/down from the
* center point by a fixed offset amount.
*
* @param p The center point of the star.
*/
override fun drawStar(p: Point) {
val offset = 100
val top = Point(p.x, p.y - offset * 2)

View File

@ -50,7 +50,7 @@ object Routines {
val start = System.currentTimeMillis()
//initialize the shared agent and chest point
val agent = RSOrchestrator.getDefaultInstance()
val agent = RSOrchestrator.getInstance()
val bankPoint = agent.getBankPoint()
// Loop to clean grimy herbs:
@ -100,7 +100,7 @@ object Routines {
*
* It performs the actions at the bank location using the provided agent.
*/
fun cleanHerbs(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
fun cleanHerbs(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
val params = StandingTaskParams(
volume,
CommonVolumesPerStep.FullInventory,
@ -126,7 +126,7 @@ object Routines {
* - Cutting magic logs into incense sticks without dialog
* - Depositing incense sticks
*/
fun cutIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
fun cutIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
val params = StandingTaskParams(
volume,
CommonVolumesPerStep.FullInventory,
@ -152,7 +152,7 @@ object Routines {
* - Coating incense sticks with ashes using hotkey
* - Depositing coated sticks
*/
fun coatIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
fun coatIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
val params = StandingTaskParams(
volume,
CommonVolumesPerStep.CoatingIncenseWithAsh,
@ -177,7 +177,7 @@ object Routines {
* - Infusing incense sticks with herbs using hotkey
* - Depositing infused incense sticks
*/
fun infuseIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
fun infuseIncenseSticks(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
val params = StandingTaskParams(
volume,
CommonVolumesPerStep.InfusingIncenseWithHerb,
@ -190,8 +190,25 @@ object Routines {
RSOrchestrator.doStandingTask(agent, params)
}
/**
* Crafts potions at a bank location using hotkeys.
*
* @param volume The total number of potions to craft.
* @param agent The RSOrchestrator instance to use. Defaults to default instance.
* @param bankPoint The location of the bank. Defaults to agent's configured bank point.
*
* This method handles the workflow of crafting potions using hotkeys while standing at a bank:
*
* - It constructs a StandingTaskParams instance defining:
* - The volume, volume per trip, bank point, crafting hotkey, and other details
* - It calls the orchestrator's doStandingTask() method to execute the task.
*
* Progress is automatically printed during execution.
*
* @deprecated This method needs validation before use in production.
*/
@Deprecated("Needs validation before you use it for realsies")
fun craftPotionAtBank(volume: Int, agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(), bankPoint: Point = agent.getBankPoint()) {
fun craftPotionAtBank(volume: Int, agent: RSOrchestrator = RSOrchestrator.getInstance(), bankPoint: Point = agent.getBankPoint()) {
val params = StandingTaskParams(
volume,
CommonVolumesPerStep.FullInventory,
@ -204,11 +221,32 @@ object Routines {
RSOrchestrator.doStandingTask(agent, params)
}
/**
* Grinds potions using a well location for water.
*
* @param volume The total number of potions to make.
* @param travelDurationInMillis The time in ms for the agent to travel between the bank and the well.
* @param agent The RSOrchestrator instance to use. Defaults to the default instance.
* @param bankPoint The Point location of the bank. Defaults to the agent's configured bank point.
*
* This method handles the workflow of grinding potions using a well as the water source.
*
* It prompts the user to position the mouse over the well location to get its coordinates.
*
* It then constructs a TravelTaskParams instance to define:
* - The volume, volume per trip, bank point, well point, and other task details.
*
* It calls the orchestrator's doTravelTask() method to execute the grinding task.
*
* Progress is automatically printed during execution.
*
* @deprecated This method needs validation before use in production.
*/
@Deprecated("Needs validation before you use it for realsies")
fun potionGrindWithWell(
volume: Int,
travelDurationInMillis: Long,
agent: RSOrchestrator = RSOrchestrator.getDefaultInstance(),
agent: RSOrchestrator = RSOrchestrator.getInstance(),
bankPoint: Point = agent.getBankPoint()
) {
val well = agent.promptUserForPoint("Put your mouse over the well...")
@ -227,10 +265,30 @@ object Routines {
RSOrchestrator.doTravelTask(agent, params)
}
/**
* Handles the workflow to grind supreme overloads near a bank.
*
* @param params The parameters defining the grind details.
*
* This method handles the full process of:
*
* 1. Withdrawing overload supplies from the bank.
* 2. Going to the well location to make overloads.
* 3. Using the F6 hotkey to make overloads.
* 4. Sleeping between cycles to pace the actions.
* 5. Repeating for the total volume in steps of size volumePerStep.
*
* The well location is prompted from the user by moving the mouse over it.
*
* The agent handles the banking and inventory management.
*
* @param params TaskParams defining totalVolume, volumePerStep, and other details.
*
* @deprecated This method needs validation before use in production.
*/
@Deprecated("Needs validation before you use it for realsies")
fun supremeOverloadGrind(params: TaskParams) {
val agent = RSOrchestrator.getDefaultInstance()
val agent = RSOrchestrator.getInstance()
val chest = agent.getBankPoint()
val well = agent.promptUserForPoint("Put your mouse over the well...")
@ -265,7 +323,7 @@ object Routines {
//these two points are specific to my computer. we need to export these into a file or something
val furnaceFromChest = Point(776, 321)
val chestFromFurnance = Point(1713, 843)
val agent = RSOrchestrator.getDefaultInstance()
val agent = RSOrchestrator.getInstance()
val params = TravelTaskParams(
volume,
28,
@ -303,7 +361,7 @@ object Routines {
@Deprecated("Needs validation before you use it for realsies")
fun processRefinedPlanksIntoFrames(params: TaskParams) {
println("You must zoom in all the way and have the compass pointing straight N with a completely top-down view\n you must also be standing at the touch point on the saw")
val agent = RSOrchestrator.getDefaultInstance()
val agent = RSOrchestrator.getInstance()
agent.scrollOutToHeight(8)
//the following 2 points are magic numbers from *my* setup and resolution