Tool-Assisted-RS/src/main/kotlin/Routines.kt

223 lines
7.7 KiB
Kotlin

import java.awt.Point
import java.awt.event.KeyEvent
/**
* Routines contains utility functions to perform common bot tasks and workflows.
*
* This includes functions like:
* - fullRunIncense: Handles the full incense stick crafting workflow.
* - processInventoryAtFurnace: Processes a total volume of inventory at a furnace near the bank.
* - processRefinedPlanksIntoFrames:Processes refined planks into frames at a sawmill near the bank.
*
* The routines use an Agent instance to perform actions like banking,
* depositing items, withdrawing presets, etc.
*
* The routines are encapsulated for pure convenience
*/
object Routines {
/**
* Performs the full incense stick crafting process from start to finish.
*
* @param volHerbs The number of grimy herbs to clean.
* @param volLogs The number of magic logs to cut into sticks.
* @param volAshes The number of sticks to coat in ashes.
* @param volCleanHerbs The number of clean herbs to infuse into sticks.
*
* This handles the entire incense stick crafting process:
* - Cleaning grimy herbs
* - Cutting magic logs into sticks
* - Coating sticks in ashes
* - Infusing clean herbs into sticks
*
* It loops through each step based on the provided volumes, performing the
* actions at the bank. The bank location is prompted from the user.
*
* Progress is printed after each step. Total elapsed time is printed at the end.
* @deprecated Needs validation before using for real, as sawmill points are hardcoded
*/
fun fullRunIncense(volHerbs: Int, volLogs: Int, volAshes: Int, volCleanHerbs: Int) {
val start = System.currentTimeMillis()
//initialize the shared agent and chest point
val agent = Agent()
val chest = agent.getBankPoint()
// Loop to clean grimy herbs:
// Withdraw herb preset, clean without dialog at bank
if (volHerbs > 0) {
val params = RoutineParams(volHerbs, CommonVolumesPerStep.FullInventory, agent, chest)
cleanHerbs(params)
}
println("\rHerbs cleaned")
// Loop to cut magic logs into sticks:
// Withdraw log preset, cut logs using hotkey at bank
if (volLogs > 0) {
val params = RoutineParams(volLogs, CommonVolumesPerStep.FullInventory, agent, chest)
cutIncenseSticks(params)
}
println("\rLogs cut into sticks")
// Loop to coat sticks in ashes:
// Withdraw ash preset, coat sticks using hotkey at bank
if (volAshes > 0) {
val params = RoutineParams(volAshes, CommonVolumesPerStep.CoatingIncenseWithAsh, agent, chest)
coatIncenseSticks(params)
}
println("\rSticks coated in ashes")
// Loop to infuse clean herbs into sticks:
// Withdraw herb preset, infuse sticks using hotkey at bank
if (volCleanHerbs > 0) {
val params = RoutineParams(volCleanHerbs, CommonVolumesPerStep.InfusingIncenseWithHerb, agent, chest)
infuseIncenseSticks(params)
}
println("\rClean herbs infused")
val finish = System.currentTimeMillis()
println("Entire chain finished in ${agent.prettyTimeString(finish - start)}")
}
@Deprecated("Needs validation before you use it for realsies")
fun cleanHerbs(
params: RoutineParams
) {
params.agent.doLoop(params.totalVolume, params.volumePerStep) {
params.agent.bankStandWithoutDialog(params.chest, KeyEvent.VK_F1, KeyEvent.VK_1)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun cutIncenseSticks(
params: RoutineParams
) {
params.agent.doLoop(params.totalVolume, params.volumePerStep) {
params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F2, KeyEvent.VK_2, 26000, 1200)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun coatIncenseSticks(
params: RoutineParams
) {
params.agent.doLoop(params.totalVolume, params.volumePerStep) {
params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F3, KeyEvent.VK_3, 21000, 600)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun infuseIncenseSticks(
params: RoutineParams
) {
params.agent.doLoop(params.totalVolume, params.volumePerStep) {
params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F4, KeyEvent.VK_4, 48600, 600)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun craftPotionAtBank(
params: RoutineParams
) {
params.agent.doLoop(params.totalVolume, params.volumePerStep) {
params.agent.bankStandForLoop(params.chest, Agent.F6, Agent.Minus, 19200, 600)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun potionGrindWithWell(
params: RoutineParams,
travelDurationInMillis: Long
) {
val agent = Agent()
val chest = agent.getBankPoint()
val well = agent.promptUserForPoint("Put your mouse over the well...")
agent.doLoop(params.totalVolume, params.volumePerStep) {
agent.processAtStationNearBank(chest, well, Agent.F6, travelDurationInMillis, 0, 18600, 600)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun supremeOverloadGrind(
params: RoutineParams
) {
val agent = Agent()
val chest = agent.getBankPoint()
val well = agent.promptUserForPoint("Put your mouse over the well...")
agent.doLoop(params.totalVolume, params.volumePerStep) {
agent.processAtStationNearBank(chest, well, Agent.F6, 0, 0, 6500, 1000)
}
}
fun processInventoryAtFurnace(
params: RoutineParams
) {
val agent = Agent()
println("Reset the camera")
agent.scrollOutToHeight(8)
val furnaceFromChest = Point(776, 321)
val chestFromFurance = Point(1713, 843)
agent.doLoop(params.totalVolume, params.volumePerStep) {
agent.processAtStationNearBank(chestFromFurance, furnaceFromChest, Agent.F6, 2000, 600, 51000, 600)
}
}
@Deprecated("Needs validation before you use it for realsies")
fun processRefinedPlanksIntoFrames(
params: RoutineParams
) {
println("You must zoom in all the way and have the compass pointing straight N with a completely top-down view\n you must also be standing at the touch point on the saw")
val agent = Agent()
agent.scrollOutToHeight(8)
val sawFromChest = Point(1079, 907)
val chestFromSaw = Point(1226, 180)
agent.doLoop(params.totalVolume, params.volumePerStep) {
// //standing at bank with full inv
// d.mouseMove(sawFromChest)
// d.sleep(100, 50)
// //run to saw
// d.click(LeftClick)
// d.sleep(2700, 500)
// //start cutting frames
// d.keypress(Space)
// //waiting
// d.sleep(64000, 1000)
// d.mouseMove(chestFromSaw)
// d.sleep(100, 50)
// //running to bank
// d.click(LeftClick)
// d.sleep(2700, 500)
// d.keypress(F6)
// d.sleep(1200, 500)
// //full inv
agent.processAtStationNearBank(chestFromSaw, sawFromChest, Agent.F6, 2700, 500, 64000, 1000)
}
}
}
data class RoutineParams(
val totalVolume: Int,
val volumePerStep: Int,
val agent: Agent = Agent(),
val chest: Point = agent.getBankPoint()
)
object CommonVolumesPerStep {
const val FullInventory = 28
const val TwoReagentFullInventory = 14
const val CoatingIncenseWithAsh = 26
const val InfusingIncenseWithHerb = 27
}