testing
Better deployment tooling. added a project README.md (it's not very good). Added some markdowns to work with Obsidian.md so I can remember how all of this stuff works in future. Modified CArenaPatch to simply store whether or not the user selected the game mode. Modified ConstructDraftPatch to set CArenaPatch.enabled to false (we're done with our part, we don't need to run until game start) |
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| constructTheArena | ||
| deploy.sh | ||
| LICENSE | ||
| README.md | ||
Construct the Spire (formerly Arena)
Custom game Mod for Constructed mode in Slay the Spire
This patches the addNonDailyMods method in CustomModeScreen to set a static boolean that signals to the rest of the patches that the mod has been enabled.
This behavior is because I couldn't quite figure out how to detect loaded game mods during runtime from methods called after AbstractDungeon has been initalized.