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tookeyman
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2020-09-18
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tookeyman
created repository
tookeyman/infra
2024-09-03 13:26:20 +00:00
tookeyman
pushed to
master
at
tookeyman/1b4c
2024-08-02 17:27:52 +00:00
b0bf9100a6
Starting with 128 threads
3093a09c7c
checkpoint, reliably sub 12s
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tookeyman
created branch
master
in
tookeyman/1b4c
2024-08-01 12:46:24 +00:00
tookeyman
pushed to
master
at
tookeyman/1b4c
2024-08-01 12:46:24 +00:00
47a4c95f3e
~5.5s performance checkin
d7e78e6371
better float parsing
803dae7a11
float parsing
3c13939717
Starting with 64 threads
737e8990c9
checkpoint prior to streaming
tookeyman
created repository
tookeyman/1b4c
2024-08-01 12:45:30 +00:00
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-22 11:11:39 +00:00
b4b56f4e1f
syncing up a few tweaks to entries
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-11 00:27:13 +00:00
24b8122273
cleanup
82acb36334
added some cheap docs
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tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-10 21:47:02 +00:00
9c3d3f2d70
Added some entry points for RS.
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-09 23:57:00 +00:00
483e67bb16
renamed some things and snuck in some testing code
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-05 13:54:56 +00:00
a985417f83
last change, promise
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-05 13:53:47 +00:00
28bb5e30e0
broke up reporting into some component pieces
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-05 13:22:18 +00:00
5c7d72ea86
tweaks to reporting
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-05 12:57:15 +00:00
07f76b2e1d
picking apart a few models
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-03 18:05:56 +00:00
d0f7c3bd11
madness has taken hold of me
0107aeffb0
cleaning things up, trying to get the API into a sensible place
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tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-03 03:49:19 +00:00
20be086198
looks like we're go for theory crafting in the morning
ac5aec6cb4
simple melee mechanics should be efficiently simulatable? easily simulated? it's past my bedtime
8892f684e8
we have tested the *shit* out of dice... provided you don't fuck up the input on the constructors
b918960040
wrote some tests to validate dice stuff
Compare 4 commits »
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-03 01:09:41 +00:00
3ce527b07f
split dice up a bit better, and it should be easier to implement future roll types like reroll-once and other things
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-01 14:08:57 +00:00
2ac759deb4
added .idea to gitignore
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-09-01 14:08:33 +00:00
526caf9690
started modeling 5th ed fight mechanics
e96a231d3c
we now have an untested simulation framework
Compare 2 commits »
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-08-16 13:01:04 +00:00
b65b0c368d
begun, the native interfacing has
ee9287972f
put the comments on a diet
Compare 2 commits »
tookeyman
pushed to
master
at
tookeyman/RuneFactory
2023-08-15 12:07:15 +00:00
0f0c343a85
we have over-engineered "getrandom" to death
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