tookeyman
  • Joined on 2020-09-18
tookeyman created repository tookeyman/infra 2024-09-03 13:26:20 +00:00
tookeyman pushed to master at tookeyman/1b4c 2024-08-02 17:27:52 +00:00
b0bf9100a6 Starting with 128 threads
3093a09c7c checkpoint, reliably sub 12s
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tookeyman created branch master in tookeyman/1b4c 2024-08-01 12:46:24 +00:00
tookeyman pushed to master at tookeyman/1b4c 2024-08-01 12:46:24 +00:00
47a4c95f3e ~5.5s performance checkin
d7e78e6371 better float parsing
803dae7a11 float parsing
3c13939717 Starting with 64 threads
737e8990c9 checkpoint prior to streaming
tookeyman created repository tookeyman/1b4c 2024-08-01 12:45:30 +00:00
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-22 11:11:39 +00:00
b4b56f4e1f syncing up a few tweaks to entries
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-11 00:27:13 +00:00
24b8122273 cleanup
82acb36334 added some cheap docs
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tookeyman pushed to master at tookeyman/RuneFactory 2023-09-10 21:47:02 +00:00
9c3d3f2d70 Added some entry points for RS.
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-09 23:57:00 +00:00
483e67bb16 renamed some things and snuck in some testing code
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-05 13:54:56 +00:00
a985417f83 last change, promise
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-05 13:53:47 +00:00
28bb5e30e0 broke up reporting into some component pieces
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-05 13:22:18 +00:00
5c7d72ea86 tweaks to reporting
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-05 12:57:15 +00:00
07f76b2e1d picking apart a few models
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-03 18:05:56 +00:00
d0f7c3bd11 madness has taken hold of me
0107aeffb0 cleaning things up, trying to get the API into a sensible place
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tookeyman pushed to master at tookeyman/RuneFactory 2023-09-03 03:49:19 +00:00
20be086198 looks like we're go for theory crafting in the morning
ac5aec6cb4 simple melee mechanics should be efficiently simulatable? easily simulated? it's past my bedtime
8892f684e8 we have tested the *shit* out of dice... provided you don't fuck up the input on the constructors
b918960040 wrote some tests to validate dice stuff
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tookeyman pushed to master at tookeyman/RuneFactory 2023-09-03 01:09:41 +00:00
3ce527b07f split dice up a bit better, and it should be easier to implement future roll types like reroll-once and other things
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-01 14:08:57 +00:00
2ac759deb4 added .idea to gitignore
tookeyman pushed to master at tookeyman/RuneFactory 2023-09-01 14:08:33 +00:00
526caf9690 started modeling 5th ed fight mechanics
e96a231d3c we now have an untested simulation framework
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tookeyman pushed to master at tookeyman/RuneFactory 2023-08-16 13:01:04 +00:00
b65b0c368d begun, the native interfacing has
ee9287972f put the comments on a diet
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tookeyman pushed to master at tookeyman/RuneFactory 2023-08-15 12:07:15 +00:00
0f0c343a85 we have over-engineered "getrandom" to death