Added precision to Shade.kt
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@ -53,7 +53,7 @@ object Shade : GameStateUpdateable, Progressable, Purchasable, StateComponent {
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val margin =
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val margin =
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floor(20.4959 * ln((Soul.getQty(state)+ getSpecificCost(getQty(state))) - 1.0)) - getQty(state)
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floor(20.4959 * ln((Soul.getQty(state)+ getSpecificCost(getQty(state))) - 1.0)) - getQty(state)
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return if (margin < 1.0) {
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return if (margin < 1.0) {
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0.0
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0.00
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} else {
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} else {
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margin
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margin
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}
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}
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