extracting duplicate and shared params into classes
This commit is contained in:
parent
79f1e9e0ce
commit
f919179c86
@ -1,4 +1,8 @@
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import java.awt.Point
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fun main() {
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Routines.fullRunIncense(1, 1, 1, 1)
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// Routines.fullRunIncense(0, 8916, 9462, 4808)
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val params = RoutineParams(1000, 28, chest = Point(0, 0))
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Routines.processInventoryAtFurnace(params)
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}
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@ -36,37 +36,42 @@ object Routines {
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* Progress is printed after each step. Total elapsed time is printed at the end.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun fullRunIncense(volHerbs: Int, volLogs: Int, volAshes: Int, volCleanHerbs: Int) {
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val agent = Agent()
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val start = System.currentTimeMillis()
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//initialize the shared agent and chest point
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val agent = Agent()
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val chest = agent.getBankPoint()
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// Loop to clean grimy herbs:
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// Withdraw herb preset, clean without dialog at bank
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if (volHerbs > 0) {
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cleanHerbs(volHerbs, agent = agent, chest = chest)
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val params = RoutineParams(volHerbs, CommonVolumesPerStep.FullInventory, agent, chest)
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cleanHerbs(params)
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}
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println("\rHerbs cleaned")
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// Loop to cut magic logs into sticks:
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// Withdraw log preset, cut logs using hotkey at bank
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if (volLogs > 0) {
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cutIncenseSticks(volLogs, agent = agent, chest = chest)
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val params = RoutineParams(volLogs, CommonVolumesPerStep.FullInventory, agent, chest)
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cutIncenseSticks(params)
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}
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println("\rLogs cut into sticks")
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// Loop to coat sticks in ashes:
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// Withdraw ash preset, coat sticks using hotkey at bank
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if (volAshes > 0) {
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coatIncenseSticks(volAshes, agent = agent, chest = chest)
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val params = RoutineParams(volAshes, CommonVolumesPerStep.CoatingIncenseWithAsh, agent, chest)
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coatIncenseSticks(params)
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}
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println("\rSticks coated in ashes")
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// Loop to infuse clean herbs into sticks:
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// Withdraw herb preset, infuse sticks using hotkey at bank
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if (volCleanHerbs > 0) {
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infuseIncenseSticks(volCleanHerbs, agent = agent, chest = chest)
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val params = RoutineParams(volCleanHerbs, CommonVolumesPerStep.InfusingIncenseWithHerb, agent, chest)
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infuseIncenseSticks(params)
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}
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println("\rClean herbs infused")
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@ -75,217 +80,86 @@ object Routines {
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println("Entire chain finished in ${agent.prettyTimeString(finish - start)}")
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}
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/**
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* Cleans a volume of grimy herbs at the bank.
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*
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* @param totalVolume The total number of grimy herbs to clean.
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* @param volumePerStep The number of herbs to clean per loop iteration.
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*
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* This handles cleaning the given total volume of grimy herbs by looping
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* and cleaning the volumePerStep amount each iteration at the bank.
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*
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* It gets the bank location point from the user with a prompt.
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*
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* Inside the loop, it withdraws the herb cleaning preset and activates
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* the cleaning without additional dialog boxes.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun cleanHerbs(totalVolume: Int, volumePerStep: Int = 14, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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agent.doLoop(totalVolume, volumePerStep) {
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agent.bankStandWithoutDialog(chest, KeyEvent.VK_F1, KeyEvent.VK_1)
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fun cleanHerbs(
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params: RoutineParams
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) {
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params.agent.doLoop(params.totalVolume, params.volumePerStep) {
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params.agent.bankStandWithoutDialog(params.chest, KeyEvent.VK_F1, KeyEvent.VK_1)
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}
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}
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@Deprecated("Needs validation before you use it for realsies")
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fun cutIncenseSticks(
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params: RoutineParams
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) {
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params.agent.doLoop(params.totalVolume, params.volumePerStep) {
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params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F2, KeyEvent.VK_2, 26000, 1200)
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}
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}
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/**
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* Cuts a specified total volume of magic logs into incense sticks at the bank.
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*
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* @param totalVolume the total number of magic logs to cut into sticks
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* @param volumePerStep the number of logs to cut per loop iteration. Default is 28.
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*
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* This handles cutting the given total volume of logs into sticks by looping
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* and cutting the volumePerStep amount each iteration at the bank.
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*
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* It gets the bank location point by prompting the user.
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*
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* Inside the loop, it withdraws the log cutting preset and cuts the logs into
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* sticks using the specified hotkeys.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun cutIncenseSticks(totalVolume: Int, volumePerStep: Int = 28, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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agent.doLoop(totalVolume, volumePerStep) {
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agent.bankStandForLoop(chest, KeyEvent.VK_F2, KeyEvent.VK_2, 26000, 1200)
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fun coatIncenseSticks(
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params: RoutineParams
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) {
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params.agent.doLoop(params.totalVolume, params.volumePerStep) {
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params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F3, KeyEvent.VK_3, 21000, 600)
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}
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}
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/**
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* Coats a specified number of incense sticks in ashes at the bank.
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*
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* @param totalVolume the total number of sticks to coat in ashes
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* @param volumePerStep the number of sticks to coat per loop iteration. Default is 26.
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*
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* This handles coating the given total number of sticks in ashes by looping
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* and coating volumePerStep sticks each iteration at the bank.
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*
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* It gets the bank location point from the Agent.
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*
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* Inside the loop, it withdraws the ash coating preset and coats the sticks
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* using the specified hotkeys.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun coatIncenseSticks(totalVolume: Int, volumePerStep: Int = 26, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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agent.doLoop(totalVolume, volumePerStep) {
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agent.bankStandForLoop(chest, KeyEvent.VK_F3, KeyEvent.VK_3, 21000, 600)
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fun infuseIncenseSticks(
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params: RoutineParams
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) {
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params.agent.doLoop(params.totalVolume, params.volumePerStep) {
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params.agent.bankStandForLoop(params.chest, KeyEvent.VK_F4, KeyEvent.VK_4, 48600, 600)
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}
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}
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/**
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* Infuses a specified number of incense sticks with clean herbs at the bank.
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*
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* @param totalVolume the total number of sticks to infuse with herbs
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* @param volumePerStep the number of sticks to infuse per loop iteration. Default is 27.
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*
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* This handles infusing the given total number of sticks with clean herbs by looping
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* and infusing volumePerStep sticks each iteration at the bank.
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*
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* It gets the bank location point from the Agent.
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*
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* Inside the loop, it withdraws the herb infusing preset and infuses the sticks
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* using the specified hotkeys.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun infuseIncenseSticks(totalVolume: Int, volumePerStep: Int = 27, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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agent.doLoop(totalVolume, volumePerStep) {
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agent.bankStandForLoop(chest, KeyEvent.VK_F4, KeyEvent.VK_4, 48600, 600)
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fun craftPotionAtBank(
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params: RoutineParams
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) {
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params.agent.doLoop(params.totalVolume, params.volumePerStep) {
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params.agent.bankStandForLoop(params.chest, Agent.F6, Agent.Minus, 19200, 600)
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}
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}
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/**
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* Crafts potions at the bank in a loop.
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*
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* @param totalVolume the total number of potions to craft
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* @param volumePerStep the number of potions to craft per loop iteration. Default is 14.
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*
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* This handles crafting the given total volume of potions by looping
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* and crafting the volumePerStep amount each iteration at the bank.
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*
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* It gets the bank location point by prompting the user.
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*
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* Inside the loop, it withdraws the potion crafting preset and crafts
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* using the crafting hotkey which doesn't produce a dialogue box.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun craftPotionAtBank(totalVolume: Int, volumePerStep: Int = 14, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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agent.doLoop(totalVolume, volumePerStep) {
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agent.bankStandForLoop(chest, Agent.F6, Agent.Minus, 19200, 600)
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}
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}
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/**
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* Grinds a total volume of potions using a well near the bank.
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*
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* @param totalVolume the total number of potions to grind
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* @param volumePerStep the number of potions to grind per loop iteration. Default is 14.
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* @param travelDurationInMillis the time in milliseconds for the agent to travel between the bank and the well.
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* Default is 0.
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*
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* This handles crafting the given total volume of potions by looping accounting for the crafting of volumePerStep
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* potions amount each iteration using a well near the bank.
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*
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* It gets the bank location point and well location point by prompting the user.
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*
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* Inside the loop, it withdraws the potion grinding preset and creates potions using the well.
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*
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* After creating the potions, it banks again before the next iteration.
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*
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* The travelDurationInMillis parameter allows configuring the travel time between the bank and the well.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun potionGrindWithWell(totalVolume: Int, volumePerStep: Int = 14, travelDurationInMillis: Long = 0, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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fun potionGrindWithWell(
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params: RoutineParams,
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travelDurationInMillis: Long
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) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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agent.doLoop(totalVolume, volumePerStep) {
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agent.doLoop(params.totalVolume, params.volumePerStep) {
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agent.processAtStationNearBank(chest, well, Agent.F6, travelDurationInMillis, 0, 18600, 600)
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}
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}
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/**
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* Grinds a total volume of supreme overload potions using a well near the bank.
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*
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* @param totalVolume the total number of potions to grind
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* @param volumePerStep the number of potions to grind per loop iteration. Default is 4.
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*
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* This handles crafting the given total volume of supreme overload potions by looping
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* and accounting for producing volumePerStep amount of potions each iteration using a well near the bank.
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*
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* It gets the bank location point and well location point by prompting the user.
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*
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* Inside the loop, it withdraws the potion grinding preset and grinds
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* using the well.
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*
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* After crafting finishes, it banks again before the next iteration.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun supremeOverloadGrind(totalVolume: Int, volumePerStep: Int = 4, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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fun supremeOverloadGrind(
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params: RoutineParams
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) {
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val agent = Agent()
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val chest = agent.getBankPoint()
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val well = agent.promptUserForPoint("Put your mouse over the well...")
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agent.doLoop(totalVolume, volumePerStep) {
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agent.doLoop(params.totalVolume, params.volumePerStep) {
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agent.processAtStationNearBank(chest, well, Agent.F6, 0, 0, 6500, 1000)
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}
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}
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/**
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* Processes a total volume of inventory at a furnace near the bank.
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*
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* @param totalVolume the total number of inventory items to process
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* @param volumePerStep the number of items to process per loop iteration. Default is 28.
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*
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* This handles processing the given total volume of inventory by looping
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* and processing volumePerStep items each iteration at a furnace near the bank.
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*
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* It uses pre-defined points for the furnace location relative to the bank chest.
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*
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* Inside the loop, it travels to the furnace, processes the items using the
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* process hotkey, and travels back to the bank before the next iteration.
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*
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* The camera is reset before starting.
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun processInventoryAtFurnace(totalVolume: Int, volumePerStep: Int = 28, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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fun processInventoryAtFurnace(
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params: RoutineParams
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) {
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val agent = Agent()
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println("Reset the camera")
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agent.scrollOutToHeight(8)
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@ -293,36 +167,23 @@ object Routines {
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val furnaceFromChest = Point(776, 321)
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val chestFromFurance = Point(1713, 843)
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agent.doLoop(totalVolume, volumePerStep) {
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agent.processAtStationNearBank(chestFromFurance, furnaceFromChest, Agent.F6, 2500, 600, 53200, 600)
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agent.doLoop(params.totalVolume, params.volumePerStep) {
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agent.processAtStationNearBank(chestFromFurance, furnaceFromChest, Agent.F6, 2000, 600, 51000, 600)
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}
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}
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/**
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* Processes refined planks into frames at a sawmill near the bank.
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*
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* @param totalVolume the total number of planks to process into frames
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* @param volumePerStep the number of planks to process per loop iteration
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*
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* This handles processing the given total volume of refined planks into frames
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* by looping and processing volumePerStep planks each iteration at a sawmill near the bank.
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*
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* It uses pre-defined points for the sawmill location relative to the bank chest.
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*
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* Inside the loop, it travels to the sawmill, processes the planks into frames
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* using the process hotkey, and travels back to the bank before the next iteration.
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*
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* @deprecated Needs validation before using for real, as sawmill points are hardcoded
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*/
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@Deprecated("Needs validation before you use it for realsies")
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fun processRefinedPlanksIntoFrames(totalVolume: Int, volumePerStep: Int, agent: Agent = Agent(), chest: Point = agent.getBankPoint()) {
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fun processRefinedPlanksIntoFrames(
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params: RoutineParams
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) {
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println("You must zoom in all the way and have the compass pointing straight N with a completely top-down view\n you must also be standing at the touch point on the saw")
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val agent = Agent()
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agent.scrollOutToHeight(8)
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val sawFromChest = Point(1079, 907)
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val chestFromSaw = Point(1226, 180)
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agent.doLoop(totalVolume, volumePerStep) {
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agent.doLoop(params.totalVolume, params.volumePerStep) {
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// //standing at bank with full inv
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// d.mouseMove(sawFromChest)
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// d.sleep(100, 50)
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@ -345,5 +206,18 @@ object Routines {
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agent.processAtStationNearBank(chestFromSaw, sawFromChest, Agent.F6, 2700, 500, 64000, 1000)
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}
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}
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}
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data class RoutineParams(
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val totalVolume: Int,
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val volumePerStep: Int,
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val agent: Agent = Agent(),
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val chest: Point = agent.getBankPoint()
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)
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object CommonVolumesPerStep {
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const val FullInventory = 28
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const val TwoReagentFullInventory = 14
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const val CoatingIncenseWithAsh = 26
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const val InfusingIncenseWithHerb = 27
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}
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